RedStorm
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Everything posted by RedStorm
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All these whiners sound like they're 12-year-old kids that've seen a few movies and think they know everything about armies and such. Weird they only ever care about the "cool stuff" like guns and all eh? Sort of like the wannabe "historians" that think they know all about WW2, can name every single tank and gun used, but haven't a clue what the 'Battle of the Bulge' is. Hey, go and do some military service and then come back and see if your opinion hasn't changed. This simulation line was never about how cool the weapons look or how fancy the explosions are or even how spiffy the weapons work. Games like America's Army are for the more action oriented people who like shooting stuff, a lot. This is for tactically-minded people who want to manage assetts in a combat environment to see how he or she can bring a certain mission to a specific close. So sorry, your M16A4 won't look like the God-end-all of weaponry and your tank won't billow plumes of smoke as you race it around firing your main cannon at insurgents. Go play whatever other game out there for that. This game gives you rather crude representations of hardware out there used, but accurate enough to play out certain engagements on a tactical scale.
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that "6" is the height, 6 = 6m, it also accepts decimals. So you can place an object at 2.03m if you want. Have fun finding the right height of each room in that pimp building. Let's C ya To make it even simpler, and avoid creating unnecessary global vars: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos [getpos this select 0,getpos this select 1,(getpos this select 2) + 6] Change 6 to whatever height you want. Or even more simple: this setpos [getpos this select 0,getpos this select 1,+.6] '.6' is any height you want, 0.6 off the ground in this example.
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That map really looks like its been specifically made for pilots to practice air insertions and ground attacks in an Iraq-themed theatre (probably Baghdad?) However, like in Flight Simulator X, it'll probably look pretty crappy from a soldier's point of view on the ground. Awesome from up high, horrible down low.
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Don't you mean, The other Hellfire missile types require a laser desginator lock to remain active until the target (or the missile, really) is destroyed Holy poop. This forum software sucks and blows massively. Yeah, basically. Just trying to say it in OFP/ArmA terms.
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The "Longbow" Hellfire is fire-and-forget (as it is supplemented by the Longbow FCR radar, which downloads information onto the Apaches, even if the others are not carrying an FCR). The other Hellfire missile types require a radar lock to remain active until the target (or the missile, really) is destroyed.
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There have been reports of aircraft flying in formation with bombers and when the jet would fire an AG HARM missile, it would lock onto the air-to-air radar of the bomber turret and hence home in on that. The odds are extremely small, however, but one must always take care with any type of missile. Make sure you have a proper lock-on and double check your target. IR missiles aren't as susceptible to this as Radar or TV-guided missiles are.
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You can't be serious??? I'm 313 man! Where you at? EDIT: Oh and Chammy, awesome mod man. Been with you now for six or seven months and this is the best thing ever. Can't really help with "real" gunfire sounds, though, mostly same reason as Ateryu. Damn you hearing protection!
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Exploding head when hit with a m24/m107
RedStorm replied to DS75's topic in ARMA - ADDONS & MODS: DISCUSSION
Furthermore I still highly doubt a .50 will make someone's head explode like the gore kiddies want it to. Sure, in Hollywood, maybe, but in real life I think it'd just leave an entry hole and a big exit wound. It actually requires far more "punch" or force to rip someone's body apart. Our bodies are extremely strong and can withstand an amazing amount of punishment. EDIT: About the .50 not being allowed to be used on humans, this is true. And I'm not joking when saying this, but it is an anti-material rifle and is thus qualified to be used on helmets, water bottles, uniforms, belt buckles etc. etc. It's not the sniper's fault if there's still a human in it. In short, when shooting someone with a .50 just say you weren't aiming for him, you were trying to take his helmet out of action or to keep his water bottle from being used. -
In his defense, there was an older thread before this one in the Mods Discussion forum.
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Let me start off by saying this is not ann add-on suggestion, though I did contemplate posting this in that forum section. If a moderator feels this would be more at home there, feel free to move it. Thing is, lately I've heard a lot of people gripe about the exclusion (for the time being at least) of the Mi-24 attack helicopter. I, like most people, find it is sorely missed from the weapons arsenal we have in Armed Assault. It is a lovely helicopter and really does deserve to be in the game, but we shouldn't forget its Western "counterpart"! Right now I'm going through pilot trials for the Royal Netherlands Airforce, in which I hope I'll fly an AH-64D Apache in the not too distant future. The Apache, more specifically the Delta, is a phenominal aircraft with amazing recon and attack capabilities and really does overshadow the AH-1 we currently have. I remember there being an AH-64A in the original Operation Flashpoint and I loved buzzing through the skies in that baby. I am pretty confident a form of Apache will be added to Armed Assault, much like it was added to the original Flashpoint. However, there are a couple of things that need to be addressed in my opinion to make the (Longbow) Apache a worthwhile addition. First of all we will need (semi-) accurate sensor displays and sighting devices. Just having "night vision goggles" will not cut it anymore. We need to whole nine yards, IR-displays, NV, motion trackers, the list goes on. Not all of these can be added to Armed Assault, but I'm pretty confident at least NV and IR are not too difficult to do. This would make the Apache a more deadly fighting machine as you will be able to track heat signals from quite a distance while keeping a low profile, striking at the most oppertune moment. Right now initiating a Hellfire attack with a Super Cobra at night involves flying right over the convoy, hovering in front of them, turning on your lights so your targeting computer can identify the targets, hitting 'TAB' about twenty times in short succession to get a lock, fly away as quickly as you can before the enemy gunners can swiss you and then returning to fire a hellfire. Rinse and repeat. This shouldn't be what a Hellfire surprise attack should look like at all. If realistic AH-64Ds were to be implemented in Armed Assault, we'd need two different models of Delta Apache. First of all we'd need the AH-64D Longbow Apache, the second would be the AH-64D Apache. Longbow Apaches are equipped with the millimeter-wave fire control radar target acquisition system (FCR in short) which enables them to hover low behind cover, while the FCR paints targets for other AH-64Ds to attack. One in every three AH-64Ds in a squadron is a "Longbow" Apache, and the only way they differentiate from regular AH-64D Apaches is by their FCR, mounted on top of the rotor head. These domes are interchangeable in between 'D' type Apaches, so any AH-64D can be a "Longbow" Apache. Let's sketch a situation where four Apaches are assigned with taking out a convoy of about eight T80s. One of the Apaches is flying the Longbow configuration, and all four are armed with Longbow Hellfire missiles (Hellfires specifically designed to be used with the FCR, in essence they are 'fire-and-forget' Hellfires). The Longbow Apache takes up position on the flank of the convoy behind some trees while the other three Apaches hover out of sight behind a hill, shielded from any sound or sight by the slope of the hill. The Longbow Apache pops its FCR above the treeline for a quick scan. Immediately, target information is downloaded to the Hellfire missiles of all four Apaches and they all interchange target data and target priority, assigning different targets to each Apache as the FCR scans. All that has to be done now is allow the Hellfires a clean line of fire, deliver the payload and while the Hellfires are on their way to their targets, turn back to base. Also, for detail's sake, a new helicopter pilot model would be nice if the Apache is ever to be included. The integrated combat helmet used by the Apache is very different to the standard helmet used by a lot of other helicopters. It is called the 'Honeywell M142 intergrated helmet and display sight system' (or IHADSS for short) and is probably the heart of any Apache. For Armed Assault all it'd probably add is the 'nice looking' factor. I hope a more accurate representation of the Apache can be achieved in Armed Assault, as in Flashpoint it was pretty rudementary. PS. Also imagine how nice it would look having the AH-1N we have now fly in formation with the Longbow Apache. As far as I know, the AH-1 we have in Armed Assault is also equipped with Longbow Hellfires, which should make it possible to lock on to Longbow-assigned targets. One can only hope... PS2. Thanks for bearing with me. PS3. Oh yeah, and merry Christmas in advance.
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Bump!
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Still waiting in anticipation! Any news?
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I sometimes get the feeling all you people are emo or something. What the hell is up with the black goggles you guys seem to have on? If you honestly think those screens look remotely similar to what ArmA looks like now you're just GO RED ENGINE. One guy shouts, "THIS LUKS SHT AWFOL LAWL!!11", and all you people need to parrot him? The ONLY thing similar to ArmA in those screens are the d*mn vehicles and player models as they haven't had time yet to make NEW ONES. The same happened with ArmA. Look at some older ArmA screens. They all featured OFP units. The landscape and lighting effects on the vehicles just look awesome. Nothing like ArmA now. You people really need to stop beating down every GO RED ENGINE thing BIS puts out. http://www.armedassault.info/pics/news/news_ArmA2_2.jpg Do you HONESTLY think that looks anything like the ArmA we have now? Amazing how you guys seem to know every single little thing about this game two years before it's released as well. You seem to all have made up your minds the campaign is going to blow, the units won't be realistic, the animations will not have been fixed, there'll be no dynamic destruction and the sound quality is going to be aweful. You know, I'd LOVE to see the official article from which you guys seemed to have pulled this cr*p, because you seem to have unlocked some parts of "tha intahnets" on your computer which I, in my blissful ignorance, have no access to. PS. Yeah, give me a warning level or whatever for this, but I thought it had to be said. EDIT: To Matt Rochelle's reply right underneath mine: Dude... wait... you think THAT pic doesn't look like ArmA as we have it now?! How can you people whine about how the new screens look too much like the ArmA we already have, while the older ones look even more so. Sorry if I misunderstood your post, Matt, but sometimes this community just baffles the hell outta me.
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I sometimes get the feeling all you people are emo or something. What the hell is up with the black goggles you guys seem to have on? If you honestly think those screens look remotely similar to what ArmA looks like now you're just GO RED ENGINE. One guy shouts, "THIS LUKS SHT AWFOL LAWL!!11", and all you people need to parrot him? The ONLY thing similar to ArmA in those screens are the d*mn vehicles and player models as they haven't had time yet to make NEW ONES. The same happened with ArmA. Look at some older ArmA screens. They all featured OFP units. The landscape and lighting effects on the vehicles just look awesome. Nothing like ArmA now. You people really need to stop beating down every GO RED ENGINE thing BIS puts out. http://www.armedassault.info/pics/news/news_ArmA2_2.jpg Do you HONESTLY think that looks anything like the ArmA we have now? Amazing how you guys seem to know every single little thing about this game two years before it's released as well. You seem to all have made up your minds the campaign is going to blow, the units won't be realistic, the animations will not have been fixed, there'll be no dynamic destruction and the sound quality is going to be aweful. You know, I'd LOVE to see the official article from which you guys seemed to have pulled this cr*p, because you seem to have unlocked some parts of "tha intahnets" on your computer which I, in my blissful ignorance, have no access to. PS. Yeah, give me a warning level or whatever for this, but I thought it had to be said. EDIT: To Matt Rochelle's reply right underneath mine: Dude... wait... you think THAT pic doesn't look like ArmA as we have it now?! How can you people whine about how the new screens look too much like the ArmA we already have, while the older ones look even more so. Sorry if I misunderstood your post, Matt, but sometimes this community just baffles the hell outta me.
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Did no-one notice that in the helicopter screens the terrain actually looks like its drawn differently than when you're infantry to allow for a massive draw distance like in flight sims...? From what I've seen, this game is looking amazing. I have the odd feeling that whatever BIS would've shown, most people here still would've moaned.
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Did no-one notice that in the helicopter screens the terrain actually looks like its drawn differently than when you're infantry to allow for a massive draw distance like in flight sims...? From what I've seen, this game is looking amazing. I have the odd feeling that whatever BIS would've shown, most people here still would've moaned.
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Please use proper grammar as your post is just nearly impossible to figure out without getting a headache. Anyway, most movies refrain from using heavy metal so your point is moot. Movies usually go for tunes that fall in good ears with anyone listening, so called "general" themes that you'll neither hate nor like. They're just there to set a mood. If movies would specifically be using heavy metal, it'd be a movie aimed at that age-group and "type" of people. Don't add heavy metal to your mod just so you can show how much of a rebel you are. If you must, just add your musical preference to the credits or something. And Uranium, shut up. hey grammer isnt everyones strong suet, but i will try; btw i think i wrote that after 28 hours of having no sleep. Your point has been made, but as i said maybe the music isn't correct or maybe it is. Personally, i have not heard the specific songs mentioned, and most likely neither have you. I am a metal fan, but i also understand that not all metal is the same. Possibly metal could be used but only the softer side of it. Do i want to open arma to screamo? No i don't at all, but i realize that metal has a lot of variety and some good mood music could come out of it. all I'm saying is give it a chance maybe chammy could throw up a video of a menu with the music, and we could all see if it works well. In the end, its always chammy's choice and if he likes metal and wants it on his mod then so be it. I do understand that you are just requesting that he does not do so. Yet, this whole being a rebel stuff is crap. I like metal cause i like the way it sounds, not cause i want to do a kilo of cocaine and fight the man. I do not dress gothic, and believe in my government, some sections more than others . Even in your worst case scenario that metal makes it on the menu all you have to do is quick get into a server or sp. I know that if we was talking about putting country on the menu id beg him not to also but if it did end up on there it wouldn't be that bad. Oh and was this any easier to read? If it isn't I'm sorry and i tried. @Mod Franze i agree he deserved a wp, but for my own reference i saw no curse words in his text. If "pissed off"(sorry for using it if it is bad i just need to know and it was the only way i could ask) is a bad word, which normally i would assume it isn't, could you please post that it is or pm me with an exact list of curse words since i have myself used those words. Yeah, your message was much easier to read now you used full stops and capitalization and didn't type everything as a single sentence. Makes it a lot easier to read over. I think just 'normal' music would be nice for the menu.
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Please use proper grammar as your post is just nearly impossible to figure out without getting a headache. Anyway, most movies refrain from using heavy metal so your point is moot. Movies usually go for tunes that fall in good ears with anyone listening, so called "general" themes that you'll neither hate nor like. They're just there to set a mood. If movies would specifically be using heavy metal, it'd be a movie aimed at that age-group and "type" of people. Don't add heavy metal to your mod just so you can show how much of a rebel you are. If you must, just add your musical preference to the credits or something. And Uranium, shut up.
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Although your post was just downright rude, I do strongly agree with those two points. I understand a lot of our younger community members are heavily into that whole 'metal' thing, but please think of us guys who like other music, too. I personally love the older rap styles, the '90s stuff, when it still meant something; rappers like Eazy E, 2Pac and Biggie. Now imagine how you'd feel if I made a nice mod which made it compulsory for you to listen to that.
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Urr, no. Bullets flying by your head don't make a 'fff' sound... they go 'SNAP'!
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Looking AWESOME! Could you please add a Chevvy Impala SS convertible from '64 for us Westside Cali gangsta-Gs? Looking good!
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Because the world isn't: "Outside America, there be dragons", like most would believe, but there are actually hundreds of other countries out there and billions more people, who might also be interested in playing computer games.
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Now, now, let's all act like the mature people we are and accept that not everyone knows every single detail about every weapons ever produced. The fact that the CObra in OFP was the older 'Nam version with dual rotor blades doesn't help, either. It's not a death sin to overlook details. And to answer the question: yes, the AH-1Z we have in ArmA does indeed have four rotor blades as the latest Marine attack helicopter. Among the reasons posted above, another is that this makes its parts even more interchangeable with the new Marine UH-1Y (they use about 85% common parts!.
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Welcome to realism.
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Chammy you rock! This is amazing!!!