RedStorm
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Master Sergeant
core_pfieldgroups_3
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yeah... like... eating cereal you know?
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All these whiners sound like they're 12-year-old kids that've seen a few movies and think they know everything about armies and such. Weird they only ever care about the "cool stuff" like guns and all eh? Sort of like the wannabe "historians" that think they know all about WW2, can name every single tank and gun used, but haven't a clue what the 'Battle of the Bulge' is. Hey, go and do some military service and then come back and see if your opinion hasn't changed. This simulation line was never about how cool the weapons look or how fancy the explosions are or even how spiffy the weapons work. Games like America's Army are for the more action oriented people who like shooting stuff, a lot. This is for tactically-minded people who want to manage assetts in a combat environment to see how he or she can bring a certain mission to a specific close. So sorry, your M16A4 won't look like the God-end-all of weaponry and your tank won't billow plumes of smoke as you race it around firing your main cannon at insurgents. Go play whatever other game out there for that. This game gives you rather crude representations of hardware out there used, but accurate enough to play out certain engagements on a tactical scale.
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that "6" is the height, 6 = 6m, it also accepts decimals. So you can place an object at 2.03m if you want. Have fun finding the right height of each room in that pimp building. Let's C ya To make it even simpler, and avoid creating unnecessary global vars: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos [getpos this select 0,getpos this select 1,(getpos this select 2) + 6] Change 6 to whatever height you want. Or even more simple: this setpos [getpos this select 0,getpos this select 1,+.6] '.6' is any height you want, 0.6 off the ground in this example.
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That map really looks like its been specifically made for pilots to practice air insertions and ground attacks in an Iraq-themed theatre (probably Baghdad?) However, like in Flight Simulator X, it'll probably look pretty crappy from a soldier's point of view on the ground. Awesome from up high, horrible down low.
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Don't you mean, The other Hellfire missile types require a laser desginator lock to remain active until the target (or the missile, really) is destroyed Holy poop. This forum software sucks and blows massively. Yeah, basically. Just trying to say it in OFP/ArmA terms.
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The "Longbow" Hellfire is fire-and-forget (as it is supplemented by the Longbow FCR radar, which downloads information onto the Apaches, even if the others are not carrying an FCR). The other Hellfire missile types require a radar lock to remain active until the target (or the missile, really) is destroyed.
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There have been reports of aircraft flying in formation with bombers and when the jet would fire an AG HARM missile, it would lock onto the air-to-air radar of the bomber turret and hence home in on that. The odds are extremely small, however, but one must always take care with any type of missile. Make sure you have a proper lock-on and double check your target. IR missiles aren't as susceptible to this as Radar or TV-guided missiles are.
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You can't be serious??? I'm 313 man! Where you at? EDIT: Oh and Chammy, awesome mod man. Been with you now for six or seven months and this is the best thing ever. Can't really help with "real" gunfire sounds, though, mostly same reason as Ateryu. Damn you hearing protection!
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Exploding head when hit with a m24/m107
RedStorm replied to DS75's topic in ARMA - ADDONS & MODS: DISCUSSION
Furthermore I still highly doubt a .50 will make someone's head explode like the gore kiddies want it to. Sure, in Hollywood, maybe, but in real life I think it'd just leave an entry hole and a big exit wound. It actually requires far more "punch" or force to rip someone's body apart. Our bodies are extremely strong and can withstand an amazing amount of punishment. EDIT: About the .50 not being allowed to be used on humans, this is true. And I'm not joking when saying this, but it is an anti-material rifle and is thus qualified to be used on helmets, water bottles, uniforms, belt buckles etc. etc. It's not the sniper's fault if there's still a human in it. In short, when shooting someone with a .50 just say you weren't aiming for him, you were trying to take his helmet out of action or to keep his water bottle from being used. -
In his defense, there was an older thread before this one in the Mods Discussion forum.
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Bump!
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Still waiting in anticipation! Any news?
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I sometimes get the feeling all you people are emo or something. What the hell is up with the black goggles you guys seem to have on? If you honestly think those screens look remotely similar to what ArmA looks like now you're just GO RED ENGINE. One guy shouts, "THIS LUKS SHT AWFOL LAWL!!11", and all you people need to parrot him? The ONLY thing similar to ArmA in those screens are the d*mn vehicles and player models as they haven't had time yet to make NEW ONES. The same happened with ArmA. Look at some older ArmA screens. They all featured OFP units. The landscape and lighting effects on the vehicles just look awesome. Nothing like ArmA now. You people really need to stop beating down every GO RED ENGINE thing BIS puts out. http://www.armedassault.info/pics/news/news_ArmA2_2.jpg Do you HONESTLY think that looks anything like the ArmA we have now? Amazing how you guys seem to know every single little thing about this game two years before it's released as well. You seem to all have made up your minds the campaign is going to blow, the units won't be realistic, the animations will not have been fixed, there'll be no dynamic destruction and the sound quality is going to be aweful. You know, I'd LOVE to see the official article from which you guys seemed to have pulled this cr*p, because you seem to have unlocked some parts of "tha intahnets" on your computer which I, in my blissful ignorance, have no access to. PS. Yeah, give me a warning level or whatever for this, but I thought it had to be said. EDIT: To Matt Rochelle's reply right underneath mine: Dude... wait... you think THAT pic doesn't look like ArmA as we have it now?! How can you people whine about how the new screens look too much like the ArmA we already have, while the older ones look even more so. Sorry if I misunderstood your post, Matt, but sometimes this community just baffles the hell outta me.
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I sometimes get the feeling all you people are emo or something. What the hell is up with the black goggles you guys seem to have on? If you honestly think those screens look remotely similar to what ArmA looks like now you're just GO RED ENGINE. One guy shouts, "THIS LUKS SHT AWFOL LAWL!!11", and all you people need to parrot him? The ONLY thing similar to ArmA in those screens are the d*mn vehicles and player models as they haven't had time yet to make NEW ONES. The same happened with ArmA. Look at some older ArmA screens. They all featured OFP units. The landscape and lighting effects on the vehicles just look awesome. Nothing like ArmA now. You people really need to stop beating down every GO RED ENGINE thing BIS puts out. http://www.armedassault.info/pics/news/news_ArmA2_2.jpg Do you HONESTLY think that looks anything like the ArmA we have now? Amazing how you guys seem to know every single little thing about this game two years before it's released as well. You seem to all have made up your minds the campaign is going to blow, the units won't be realistic, the animations will not have been fixed, there'll be no dynamic destruction and the sound quality is going to be aweful. You know, I'd LOVE to see the official article from which you guys seemed to have pulled this cr*p, because you seem to have unlocked some parts of "tha intahnets" on your computer which I, in my blissful ignorance, have no access to. PS. Yeah, give me a warning level or whatever for this, but I thought it had to be said. EDIT: To Matt Rochelle's reply right underneath mine: Dude... wait... you think THAT pic doesn't look like ArmA as we have it now?! How can you people whine about how the new screens look too much like the ArmA we already have, while the older ones look even more so. Sorry if I misunderstood your post, Matt, but sometimes this community just baffles the hell outta me.
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Did no-one notice that in the helicopter screens the terrain actually looks like its drawn differently than when you're infantry to allow for a massive draw distance like in flight sims...? From what I've seen, this game is looking amazing. I have the odd feeling that whatever BIS would've shown, most people here still would've moaned.
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Did no-one notice that in the helicopter screens the terrain actually looks like its drawn differently than when you're infantry to allow for a massive draw distance like in flight sims...? From what I've seen, this game is looking amazing. I have the odd feeling that whatever BIS would've shown, most people here still would've moaned.