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Rob

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Everything posted by Rob

  1. and seond if u have front page and u know how to make breifings then u simply add the objectives before the win conditions and after the notes. each objective is seperated by the <hr> syntax. black op r we the only maniacs? yeehaanfianifanifif i know i am!!
  2. wot do u mean is the wp near my cutscene. theres no cutscene in the game.... al it is, is a trigger activating it.... all i asked for was is there a way to make my team leader move to the next wp after my cutscenes finished. if he moves to the next wp then that will totally mess up hours of work trying to get the cutscene finished. dostop unitname doesn't help me either.
  3. Rob

    AI Planes

    everyone has been asking this q and even i don't know much. the ways i do it is either make them fly off a hill so the trajectory makes them or let them start by flying already. i have heard that they do at a certain angle either facing north or south at the one on kolgujev. use the search engine at the top of the site.... im sure u'll find something.
  4. if only we new the people that make the bloody things then we could ask them...
  5. thx sounds confusing but i will have a go.
  6. people have to have them otherwise they wouldn't be able to design the new vehicle shapes.
  7. wot do u mean setrelpos from wot.... from fred obviously... ur supossed to set target fred. the the position of the cam then how long u want it to commit........ so u telling me that all i have to add is _cam camsettarget fred _cam camsetfov 0.2 _cam camcommit 3 @camcommitted _cam without any position? soz if i sound a dunce but ur not very clear.
  8. sounds stupid but have u got enough drive space? lol mp missions also have F'ed up in every update..... once u make a mp mission then u save it, u can't seem to go back and change it..... for some reason even if u save the new one the mp mission is exactly the same as the first one was.
  9. so if i wanted to make the cam set its target to fred and zoom in i would use.... _cam camsettarget fred _cam camsetrelpos [0, 5, 10] _cam camcommit 0 @camcommitted _cam ~3 _cam camsetfov 2 ?? plz tell me a bit more..
  10. wot seriously annoys me is that if u get it wrong it says it can't find the weapon name and closes the d*amn game.
  11. this setbehaviour "careless" if on careless the units dont care wether someones shooting or not.
  12. if u want i can make u one wen i get home......... if u have objectives tell me how many cuz i have to make xtra spaces for them.
  13. i dont think u can without it. make a trig and in the on act:::::--- unitname setdammage 0 make sure that its on not present and repeatidly
  14. thanks mate thats wot i needed. anyone know an anser to the second q? BUMP
  15. ever since 1.29 and 1.30 my cameras r constantly f ing up... they r set out to sea like 3 miles....... they should be where i bloody put them. i know there far out to sea cuz when the camera is ordered to commit a unit or obbject then it flys in from way out to sea!!!
  16. Wot im getting at u guys is that me and RED have been trying to get the d*amn thing to work for the last 2 weeks, considering RED is alot better at scripting than i am even though im catching up the thing didn't work just because i didn't add a stupid line in... that just really pee's me right off. now after months of waiting to carry on with my mission i can now carry on!!!
  17. hey RED i seriously luaghed at myself wen i found out wot it was...!!!! this is the original i made cuz urs didn't work, titlecut [" ","BLACK IN",4] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] _cam camsettarget fred _cam camsetrelpos [2,10,6] _cam camcommit 0 ~4 fred switchmove "lyingtobinoclying" ~3 _cam camsettarget fred _cam camsetrelpos [2,1, 0.5] _cam camcommit 3 ~3 titlecut [" ", "white out", 2] titlecut [" ", "white in", 2] cutrsc ["binocular","plain down",1] _cam camsettarget t2 _cam camsetrelpos[7, -10, 1] _cam camcommit 2 ~3 _camera cameraEffect ["terminate","back"] camDestroy _camera exit Over=true this is wot it should be like titlecut [" ","BLACK IN",4] _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["internal", "back"] _cam camsettarget fred _cam camsetrelpos [2,10,6] _cam camcommit 0 @camcommitted _cam ~4 fred switchmove "lyingtobinoclying" ~3 _cam camsettarget fred _cam camsetrelpos [2,1, 0.5] _cam camcommit 3 @camcommitted _cam ~3 titlecut [" ", "white out", 2] titlecut [" ", "white in", 2] cutrsc ["binocular","plain down",1] _cam camsettarget t2 _cam camsetrelpos[7, -10, 1] _cam camcommit 2 @camcommitted _cam ~3 _camera cameraEffect ["terminate","back"] camDestroy _camera exit Over=true u see the _camera "camera" camcreate part the beginnig should be just _cam "camera" and also we didn't specify the stupid @camcommitted _cam part after each unit. even i didn't see it. so it wasn't the game it was us!! lol :confussed"
  18. no but its is REALLY REALLY F ing me right off. i can't make any cam script now and i need to finish my d*amn mission!!!
  19. com on guys... there must be some expert out there. BUMP!
  20. plz say i aint the only one with this prob!!!!
  21. if anyone is having the problem plz help
  22. yes i think they will... the original roads r already placed (obviously) but when creating ur own they r just individual objects so i wudn't be too surprissed if u need it.
  23. goto the editing center and download mission editor upgrade from 1 to 3..... once u have completed the downloads u should now have hundreds of more things to choose from... roads and all. (Edited by Rob at 8:48 pm on Nov. 13, 2001)
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