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rekrul

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Everything posted by rekrul

  1. I already have a marker called LZ, so that part works. It's basically a lazy/simple man's implementation as I'm very new to this and don't want to try everything at once. It seems as createVehicle requires a different format than it gets from _pos though although I can't imagine why. I also realize that it was too late when I posted that and should of made a separate thread for it.
  2. I changed my mapclick from boolean to integer and that helped, but now I have a different type of problem. Does CreateVehicle use a different type of position than other things? I've changed my script to this: mapclick=0; titleText ["Mark LZ on map!","plain"]; onMapSingleClick " LZpos=_pos; transport addWaypoint [LZpos,0]; 'LZ' setMarkerPos LZpos; mapclick=1; titleText ['ferdig','plain']; "; waitUntil {mapclick>0}; onMapSingleClick ""; LZsmoke = "SmokeShellRed" CreateVehicle LZpos; hint "launching smoke"; exit; Everything works except the smoke. If I change it to this: mapclick=0; titleText ["Mark LZ on map!","plain"]; onMapSingleClick " LZpos=_pos; transport addWaypoint [LZpos,0]; 'LZ' setMarkerPos LZpos; mapclick=1; titleText ['ferdig','plain']; "; waitUntil {mapclick>0}; onMapSingleClick ""; [b]LZpos=position player;[/b] LZsmoke = "SmokeShellRed" CreateVehicle LZpos; hint "launching smoke"; exit; Then the smoke grenade at appears but obviously where I am, not at the LZ so are there different types of positions? I've tried just using _pos as well and I've tried using the marker "LZ" as pos but I'm not sure if I can since I'm not sure it's an object? Also, I don't know if it needs "LZ" or just LZ or what.
  3. Hi. Try DLing this: http://www.armaholic.com/page.php?id=4847 I believe there are some examples there for just that. Then look here: http://forums.bistudio.com/showthread.php?t=73241 for the weapon and ammo classes.
  4. rekrul

    How to get the - winxp to work.

    Is -winxp flag really necessary now? I thought it was only so the old-ati drivers could get crossfire running?
  5. I got the can't kill Pryzak bug too and when I played as CDF, I think because I had collected all the evidence so far, USMC came in. First time I was NAPA and Pryzak got kicked out and allied with CDF without really telling me why. It was more a radio call where they said we were allied and Pryzak wasn't running the show anymore.
  6. I also got failed on the regroup objective when I was playing on 1.01 but it didn't cause any problems for me. Bugs happen for no apparent reason so I think it was just unlucky and not related to the regroup failure.
  7. Well, the reason is that I plan to do a lot more with the trigger, I just stranded on the point where common sense failed. ;)
  8. Ok, I finally figured out that waitUntil is for scripts so in the on Act field I put [] exec "lz.sqs"; I also tried calling it sqf, I really don't know the difference but it didn't matter. Here's my lz.sqs/.sqf: waitclick=true; titleText ["Mark LZ on map!","plain"]; onMapSingleClick " transport addWaypoint [_pos,0]; 'LZ' setMarkerPos _pos; waitclick=false; onMapSingleClick ''; titleText ['done','plain']; "; waitUntil {!waitclick}; hint "test!"; exit; I know that onMapSingleClick ''; should be outside the first one, this was just to test. Still, when I hit 0-0-2 now, I get Done and test! immediately, marker nor choppers are moving. Also, for whatever reason, the AI in the AV8B is driving forward on the airstrip. It's not taking off or anything, it's just driving straight ahead...
  9. Great, thanks! Has this changed lately though? Cause all examples I have seen have some sort of variable that is halting the script until the map is clicked.
  10. By all means, it's not like I don't want it fixed - I just don't want you to get your hopes up. :) I don't think it's because BIS doesn't care, I think it's because the entire engine, or big parts of it, has to be reworked.
  11. I know autorotation worked in ArmA1 as some guy made a post with instructions and even a youtube video of it, so try searching for it. The flightmodel has changed but my guess is that the basics still works. I never managed to autorotate so I can't provide more help, unfortunately.
  12. As I've already said (in this thread) - it's been like this since OFP 1.00. It won't be fixed or they would've done it already.
  13. They could've at least made a T:1000 animation for when they move through walls.
  14. rekrul

    ArmA 2 on PlayStation 3

    You basically need a dedicated team for the PS3 as it's very hard to code on and given that they have no experience in the platform, I doubt they'll start now. It's a shame really, considering how strong the PS3 is and how it has a unified HW base.
  15. rekrul

    Name That Town

    Seriously though, the 100kB rule was introduced when dial-up was the majority. Given that it was a million years ago, how about applying logic to the rule and increasing the size?
  16. rekrul

    refueling vehicles in my squad

    Go to a city and the main HQ there, in the city menu you can choose refuel+rearm.
  17. I read in the Editing Guide (for ArmA1) by Mr. Murray that this is possible, but I can't get it to work. I've tried both addWeapon and addWeaponCargo. Anyone done this? I could also go with cargo containers if possible, or any other "civilian" item. I'd rather not go with a car/vehicle though.
  18. rekrul

    Arma 2 Blue Screen

    Also provide the hexnumber that BSOD provides.
  19. ah no, it isn't important that it's actually inside so your method is fine, thanks!
  20. rekrul

    Sides logic a little off.

    I've been trying to figure this out too. This is a copy'n'paste from my armaholic post. I place an OPFOR rifle squad out on a field, then me as a civilian with an AI sidekick (grouped with me) next to them. I shoot all the OPFORs and nobody reacts. Then I replace the OPFOR with a BLURFOR rifle squad and I shoot two BLUFOR and the entire team unloads on me. My AI sidekick is fine. Then I add and sync the 3 First Aid modules to the BLUFOR squadleader and now I can execute the entire BLUFOR force without any repercussions. Obviously this is a bug, but I would like to know the command that sets me (and not the civilian side) as hostile towards BLUFOR as I would like to control this myself as it's obviously bugged. Edit: I also tested with both opfor and blufor weapons but it didn't make any impact at all.
  21. Do you have "normal" internet access when it's searching for servers? E.g. can you surf websites?
  22. rekrul

    Manhattan camps?

    It can, at the same time. Sometimes when a dialogue is interrupted by e.g. "enemy man etc" Cooper will repeat himself.But I've never experienced that he has called it in, left, came back and reported it again. That doesn't mean it CAN happen though. ;)
  23. This is a bug that's fixed in a beta patch.
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