Raptor
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All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
Raptor replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Q, thank you for the mod and as always it shows your passion for the community. Keep it up! -
Nice one ;) Thanks for this addon which again shows the variety of possible approaches applied to this game. Lost World anyone? http://ofp.gamepark.cz/index.php?showthis=8926
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I think one of the indicator for the sales is the usage of the mp-part http://steamgraph.net/index.php?action=graph&appid=107410q33930&from=1365014348 In comparison its abit lower to ArmAII:OA. eg, current players 3,994 on http://store.steampowered.com/stats/tr.player_count_row So I think the sales arn't that high. I presume the sales arn't higher than the sales of ArmA2 driven by dayz.
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That arn't that huge sales... remember the 1 mio sales in ofp times.
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Combat Space Enhancement Modification
Raptor replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thanks for the clarification, looking forward to it. -
Combat Space Enhancement Modification
Raptor replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What does the logistics and resupply module include? -
*fingers crossed* It would be also awsome to have full functioning poineer units with a working crane to unload the vehicles ^^ or even an armoured vehicle-launched bridge. The fact that GalComT now is employed by BIS could maybe bring these features closer to us. :)
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Arma II and Operation Arrowhead Islands successfully imported
Raptor replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow, absolutly stuning! :) -
@GalComT Looks great. What do you think, will it be possible to setup a proper loading-management with the new engine (physX etc.) ?
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Hey Chris, don't thank me, thanks goes to JonUkutube and RPS for the hints and the documentation. I've just forwarded the message ;) There is also a vid on the RPS site: by MrNomofica Actually its just a frame, maybe somebody or BIS take pity on current status of the tool and enhance it's functions. ---- Btw. there is a theard with much more infos about the usage in the editing-forum. So for further questions better use this theard: http://forums.bistudio.com/showthread.php?150961-Using-inbuilt-3D-Editor-for-map-making
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Future of 1.05 Beta?
Raptor replied to jureidinim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
March 12th : Tuesday March 21th : Thursday Don't know when the weekend starts and ends @BIS but these a normal workingsdays in europe. Beside the fact it takes nearly two weeks for an official statement. The lack of communication implements as hugh desintrest on the side of BIS and it's understandable that the users/ower guesses the game wont be developed/updated anymore. -
Hi, okay its now revealed: by JonUkutube http://www.reddit.com/r/arma3/comments/1af3x6/arma3_alpha_3d_mission_editor_how_to_access_it/ by http://www.rockpapershotgun.com/2013/03/22/beyond-the-alpha-have-fun-in-arma-3/#more-146807 Now only we can hope that BIS will update the editor to a fullintegrated tool for ArmA3.
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I've spotted a really nice comparison video between ArmA2 and ArmA3 (just scenes, no german language): http://www.youtube.com/watch?v=OBHIojaWHeQ
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I think it's just a remnant of the old 3D Editor from ArmA2. Maybe someone of the community will adopt the current version and enhance its functionality? Beside the fact that we don't know how to access the editor atm...
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You mean something like this? http://www.youtube.com/watch?v=YxwQTI2uQYo