RN Malboeuf
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Everything posted by RN Malboeuf
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Sound configuration
RN Malboeuf replied to RN Malboeuf's topic in ARMA : CONFIGS AND SCRIPTING (addons)
ftp://www.armedassault.info/_hosted/libmod/bdfy_sound_test.rar (90kb) Simple test addon. Two east soldiers with two different weapons with wss and wav sounds with several fire modes defined with different sound parameters (db-10 up to db+50). Test it It's obvious that second parameter is not the volume. Volume stays the same when you fire the weapon. It's sound fade parameter but i can't think of a good test mission to test how it's faded (( -
need chapter two!!
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What ArmA version uses her? Beta 1.9 or 1.8. I have the island with 1.8 was tested and grass. I have worked with tga textures. At trial `s is me because no errors. Will update on the paa. Hope then there is no error.
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Okay, you, do we think diffrent, just because of you? Okay, you don't must get it, but we think so. The prison is Freedom Limiting also and you say nothing about that. The Controls are also freedom limiting. But we need specialy that to make a great game for all people. I want to hear which Ideas you got WITHOUT freedom limiting and WITH success! What does it matter to us when you don't play. I call it "your fault" But we don't use it very rarely. How do you want play? Give the civillians all rights, give them freedom? Okay, then got the police the FREEDOM to do what they want too. The reason "freedom" is bullshit.
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DM thanks for clarifying. I guess it's just the same for arma - only there's no lightning limitation for arma MLOD AFAIS
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2/4 planks usually work in dual mode (if properly installed and MB is not too old type:)). You can check you MB manual for more details
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though i heard it's smaller only if compression is applied and this make loading slower... but i can't be sure, this info is close to rumours
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it's not that good to upgrade from 2Gb to 3Gb cause with 3 ram planks your memory won't work in dual channel mode anymore Thus you _can_ get some stability and speed problems. If you really need more memory - better upgrade up to 4Gb. Ram is really cheap now anyway
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in theory it makes addons load and work faster. in theory
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extract anim that you need from standart arma pbo's. then apply it to the model via "animations-from matrix". Afterr save the model will be in te same state
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I habeleider not much time. Therefore, the facts here. -- There are 60 barracks -- It requires wirdkein QG -- CA 15 new buildings -- About 10 new industrial plants -- Revised textures -- New models on the Gardinas island. Period: I am still at work.
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It's all about gunnercanSee,DriverCansee etc parameters in cfgVehicles section.
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won't say a word about the quality - it's just ofp ports )) But i wonder how objects that big behave ingame ? Is there any difference with Ofp ? I've heard there're physics problems with objects bigger then 50-80m (no exact info ) Â Have you tried to addGeometry and see how it works ? Or are you plannig to divide it into several parts object ?
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try contacting Synide - he can get standart arma roadin mlod format. With such example you can find what is wrong
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Should i upgrade to ati radeon x 1650 pro 512 mb?
RN Malboeuf replied to matthewdenn's topic in ARMA - TROUBLESHOOTING
I was owner of X1600 for a while. almost the same card. It's a lot faster then R9600 (i had it too before ), but even with 2Gb RAM and A4800+ i couldn't play on Sahrani it's too slow for arma -
Should i upgrade to ati radeon x 1650 pro 512 mb?
RN Malboeuf replied to matthewdenn's topic in ARMA - TROUBLESHOOTING
I'm sure it won't fit. X1650 for AGP slot are very rare (if exists at all). you need full upgrade. or serach smth old like 9800 - it's quite powerfull -
Sound editing - implemented limit or bug?
RN Malboeuf replied to Makake's topic in ARMA : CONFIGS AND SCRIPTING (addons)
stereo wss ? I always thought wav file have to mono for proper wav2wss conversion. And definately i never saw stereo sound files in ofp... Anyway i'm far not an expert in ofp/arma sound editing, but till i opened this topic i was almost sure how it's works... Â I guess the best solution is to make simple addon with wss/wav files and listen how they are working -
Sound editing - implemented limit or bug?
RN Malboeuf replied to Makake's topic in ARMA : CONFIGS AND SCRIPTING (addons)
hmm... what is the reason for wss souund format then? it's just around wav size and quality, and if there's no advantage in wss what's the reason to convert sound to wss at all ? -
Sound editing - implemented limit or bug?
RN Malboeuf replied to Makake's topic in ARMA : CONFIGS AND SCRIPTING (addons)
wav and ogg sounds are supported by the engine but sound fade only worrs with wss. Fact known since ofp -
Sound configuration
RN Malboeuf replied to RN Malboeuf's topic in ARMA : CONFIGS AND SCRIPTING (addons)
thanks for answer , but it's not exactly kind of info i'm looking for... I guess cause Arma sound engine  is based on free OpenAL and there were community tools for wss decoding (DXOFPSound for ex.) there can be possibility to make off game sound viewer or smth... or rat least define exactly how those parameters affect sound in game I'll try to make an example addon in some days (just a rifle with differents mods with different sound values ) - maybe it will speed up the discussion... -
Sound editing - implemented limit or bug?
RN Malboeuf replied to Makake's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I guess you might want to proceed in elder topic Sound configuration -
Falcon 1 I guess you tried contacting topic starter ? Simba was editing this hind for a while (merging textures, tweaking config), you can want to contact him too.
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Hello, I got a qestion How I run Xam Modification with Patch 1.09?
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The NOQG version comes later. I work just in a different version. However, I would like to say. QG provides some nice addons. This version does not work with version QG together. The idea: we simply build the QB addons. I find this idea a bit questionable. Therefore, I ask. Should I do it? The Missionsparket will also run with QG. Therefore, I advise all the Parket to fetch. I have seen for 11 €.