RED
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Everything posted by RED
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http://kalashnikova.hoops.ne.jp/ It is pretty good, the explosion sounds have been improved allot. RED
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ECP question.ECP thread is locked, posted here
RED replied to stingfish74's topic in ADDONS & MODS: COMPLETE
Not without a lot of work, the DSAI scripts are tied into quite alot of others unfortunately. -
By each campaign player you mean all your friends? You only need to turn it off once for every computer, and it will work for all campaigns, unless they have it switched on by defualt.
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hmm
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idk, is that how things generally happen in r/l? from my general memory, weather tends to be relatively consistent within a given day, not changing drastically very often, and especially not within short time intervals... You obviously haven't visited England... Excellent addon guys, I started OFP again just to try this out.
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I'm not part of the ECP team, it has nothing to do with me, I just just curious
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Not needed, no, but common decency dictates that it would be only fair to ask..
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Looking good thunderbird84, but have you asked for permission from the ECP team?
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To be honest I wouldn't do it that way. Just run a sript checking the array (ECP_internal select 138), then after a set amount of time, delete the first element: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _timeer = 50 #start ~_timeer ?(count (ECP_internal select 138)) >1: delete ((ECP_internal select 138) select 0) goto "start" Or something like that..
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I change true to false and send all ECP settings on my Dedicated Server. Unfortunatelly weather is still random when we playing a missions. I want disable random weather on my server. What i have to do? This option (in quote above) doesn't work. Sorry for my english. You need to remove the // before the line in question: ECP_public set [19, false]; @djukel: The database you have will be the compressed version so it will not be very easy to find what you are looking for. But if you want an array of all dead men use (ECP_internal select 138).
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Looking nice guys RED
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Indeed. RED
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The new ECP will not work with the EECP as it was designed for ECP 1.071 :P RED
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I just tested as Grif said and didn't experience a CTD, is it a particular unit that it crashes for? RED
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No the ECP was never planned to include artillery support etc, I am unsure where you got this info. Units will communicate with other friendly units in the area and use support that way though. As for minimum requirements for ECP, ask Zayfod, he tests on a pretty low spec computer. I would say that the minimum specs are not that much different to resistance, but obviously the faster the CPU the better! All the other questions would be best directed at Kur. RED
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You comand line is wrong, -nosplash -mod=Nam;@ECP. Glad you are enjoying it buddy @eestikas88: If the units have a high skill value they will not want to retreat, also if their rank is high they will not want to retreat either. RED
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Works fine for me mate, make sure you uncomment the line (remove the // before the ECP_local set [55, false] RED
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If you open up the ECP GUI, it tells you what island you are using, and so having unique island names is good for testing effects are working as they should. RED
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To be honest I would say FDF and CSLA are the only total conversion MODs out there RED
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Arkblade is right, it is best to have all island names unique. AFAIK, it is not possible to set very high my default at this time, maybe one of the ECP team will change this in the future. RED
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You get the matrix calculator by uncommenting the lines I pointed out :P Scroll down the island settings file and you will see them. RED
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Thats because the island matrix is still making it detect standard Everon. You need to run the island matrix calculator to aquire the new island matrix, then make a completely new entry in the settings file. Read the commented section of the ECP_island_settings file and you will see this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // uncomment the following: //[500,[12800,12800],10] call (ECP_resources select 38); RED
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If you mean DSAI? It will make OFP slightly more memory hungry and slightly more CPU hungry, but it is not that significant. RED
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You don't need to convert to .bin, the config shoudn't have any effect on the land textures the problem is probably due to something else. RED