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QBA69

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Everything posted by QBA69

  1. QBA69

    WGL Mod 4.12 Update

    Here you'll find working download links to WGL 4.12 and Gaia Island. WGL 5.0 is still under development - that means lots of bugs - so actually I don't recommend you to install it at this moment - if you wanna play it of course. But if you wanna help to test it - you are more than welcome.
  2. QBA69

    Essential Mods?

    Imo every mod is worth trying but when realism matters - there's only one mod out there - WGL. Read this to find out more about its current status. EDIT: And of course ECP is a must have either.
  3. I'd suggest you to track your GAME_OVER variable because as I can see it's a significant element in this case. E.g. make a radio trigger with repeatidly activation and put in the activation field this simple line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hint format["%1",GAME_OVER] Then you'll see if the condition of the first trigger is ever met. And btw, the second trigger - you can set activation by to "none" and in the condition field put only GAME_OVER - that will work either.
  4. QBA69

    OFP Wallpapers

    Just as I thought - you can't see a fucking difference between a screenshot and a wallpaper. I'm really feeling sorry for you. And here's a pic with not a "right" size but I give a fuck - I like this pic very much and it's my current wallpaper anyway. All the credits go to Phaeden - afaik it's his work.
  5. QBA69

    OFP Wallpapers

    Because this thread is titled - "OFP wallpapers" - and not "OFP screenshots" - haven't you noticed that yet? Or maybe you can't see a difference between a wallpaper and a screenshot? EDIT: one more thing - it's monty67t's thread so if he doesn't want these screenshots I'd not post them in here - there are some other threads on this forum for in-game pics.
  6. QBA69

    Some new weapons requests...

    Btw, I'd like to ask if anyone has made this M4 rifle M4A1 with ACOG 4x32 Scope, C-Mag 100-Round Dual Drum Magazine, M203A1 Grenade Launcher, and M4QD Suppressor Image and description taken from Militaryphotos.net.
  7. Is there anything you can't do in OFP these days? ;) There're at least 2 scripts that can do that for you - go to OFPEC and you'll find them on this page. I guess "Bullet Camera" by uiox and "Camera in bullet" by Lou Montana are the scripts you're looking for. I hope you'll find them helpful.
  8. QBA69

    Opening .MSI files

    Yep, that looks like your file is either corrupted or encrypted somehow. I'm sorry but I don't know how to check it
  9. QBA69

    Opening .MSI files

    Sorry my fault. Now you should have a msi file somewhere on your disk yes? So do exactly the same steps with this file as you did with rar file. Hit enter on unpacked msi file and you should be able to see what is inside that file. Select with insert key all files or only the files you want to unpack and just copy them (F5 key) to some folder. I hope this time you can make it with no problems.
  10. QBA69

    Opening .MSI files

    Maybe try the other way - it seems to me that your msi file is inside a rar file (something like a double packed file), right? So hit return key to enter this rar file - you should see in TC that msi file, yes? Now select this msi file with insert key and just copy it - hit F5 key - to some folder (you can see it in the other window in TC - so choose any folder you want) on your hdd. It's really quite simple. But if you can't make it tell me where is this file and I'll unpack it for you. For free ;)
  11. QBA69

    Upgrade advice

    1.5V - where V is for Volt not for version - doesn't mean that your AGP slot is 2x or 4x or 8x. Read your mainboard's manual to find out what AGP version you have. And btw, if you have a pretty old mainboard - don't try to upgrade your PC. Wait till you can buy all the most important computer parts - mobo, cpu, ram and vga. That's my way at least.
  12. QBA69

    Opening .MSI files

    Why don't you take Gordy's advice - install Total Commander - it's a great file manager and free to use. You can download it from here. When you install it then grab MSI plugin. This add-on will install automatically when you click on it - and you good to go.
  13. I guess you forgot something - Btw, where I can find your mission? I'd like to play it - if it's really a tactical decision mission.
  14. Try to replace command orderGetIn with action get in. And besides, iirc orderGetIn command is very tricky one - even soldiers have sometimes big problems to find their vehicles to board them. And one more thing - make sure there's a lot of free space near the trucks and they stay in the open air - this will help AI units to find vehicles on the map. You can also try to set skill level to 1 for your civils - if that's not gonna spoil your mission of course.
  15. Try this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; unload.sqs - getting group to disembark chopper _helo = _this select 0 _group = _this select 1 {_x action ["get out", _helo]} foreach (Units _group) "unassignVehicle _x" foreach (Units _group) exit To exec this script - [myhelo, mygroup] exec "unload.sqs" where - myhelo and mygroup are the names of your chopper and the group to disembark the chopper. Btw, in general choppers in OFP can give you a headache so I'd highly recommend you to search for a specific script to use them in your mission. For a start read OFPEC Helicopter Tutorial by tflarsen which you can find here. And besides, on OFPEC site (editors depot) you'll find many useful scripts for choppers - take a look here.
  16. It's because command "action get out" is insufficient - you need also "unassignVehicle" command to make units disembark vehicle.
  17. Try this to teleport units to vehicle:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x moveInCargo truck" foreach (Units civils) or you can try this - if you want them to board truck in more realistic way: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x assignAsCargo truck" foreach (Units civils) (Units civils) orderGetIn TRUE ; or instead of orderGetIn you can use action command - however I'm not sure if it's gonna work {_x action ["GET IN", truck]} count (Units civils) replace truck, civils with correct names of your vehicle(s) and group(s) of civils
  18. There's no doubt you're gonna need a script groupchain.sqs by Blanco. Using this script it's gonna be easy to make all units in specific kind of behaviour when one of them is attacked and also you can modify it a bit to suit your needs - e.g add action "get out" to all units or something like that. Btw, try to search OFPEC site (editors depot and forum) - I bet you'll find there many helpful informations.
  19. Here and here (espacially the part between words "definitions" and "background") you'll find some info about marksman/sharpshooter. Is it enough for you or want some more? EDIT: the second link is in general about sniper's role and tactics so if someone is about to make a sniper mission I suggest to read it.
  20. Are you sure about that? I'd rather say that these empty markers need to be grouped with the leader of some group. Actually I use this method in my mission and it's never crashed. Anyway - I place my bet on grouping ;) Regards, voodzia
  21. QBA69

    Fonts

    Actually I don't know the answer to your question but I think that you'll find it here and here. Btw, be sure to check out OFPEC site (especially editors depot and forum) - it's the best place for mission makers. There's no doubt about it.
  22. QBA69

    WGL Mod 4.12 Update

    WGL 5.0 BC (Beta Candidate) released on Squad Engine Forum site. To downlaod it please go here. Any comments questions suggestions are extremely welcome and would be very helpful for Phaeden so he could make OFP better than VBS1 ;)
  23. QBA69

    WGL Mod 4.12 Update

    And I don't like it ;) But it doesn't matter at all since here are some really great screenshots of WGL 5.0. Editor interface and new A10 cocpit look really fantastic. Great work Phaeden.
  24. QBA69

    Mission Makers Hell

    Winters mentioned his site but forgot that we have also Editing Center where you can upload your missions for beta testing. Regarding this so called "with or without addons" problem - imo actually there is no problem at all. It's only up to you I mean mission maker to use some addons or stick to the BIS stuff. But I'm pretty sure that sooner or later most of mission makers just have to use some addons because of one simple reason - there are too few units and equipment in "out of box" OFP. And I also agree with other posters that there is no use to include too many addons into missions since we have mods like Y2K3 or FFUR. Finally speaking as a novice mission maker I think that making missions ain't easy mainly because BIS didn't give us any helpful tools - except for the editor of course ;) But one thing is sure for me - the hole process of making our own missions is very interesting and absorbing even though it's also time-consuming and sometimes irritating a lot. Personally I feel as I was a movie director, producer, director of photography and author of screenplay and music - all in one ;) It's really a great fun!
  25. The Whole Russian Army exposed and revealed! I'm not sure if it's the right thread but I hope some of you might find these informations useful when making some realistic missions. Here you'll find these highly classified documents. But be quick and grab those files before FSB shoots the hole site down ;)
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