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Pirin

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Everything posted by Pirin

  1. Pirin

    Wip-m4a1's pack v1.0

    Using the replacement the M4A1 203 RCO (Class name M4A1GL) had a covered up sight. I think the problem is that the m4a1 pack uses a very nice new ACOG sight overlay, which isn't showing up in the replacement maybe?
  2. Pirin

    Fastroping Addons Thread

    Has any progress been made on these types of mods? OFPEC's made MP compatible? (Seems it's a locality issue or something?) Raven's fixed? The working one from VBS1 officially released/integrated for ArmA? (1.15 along with 20m parachute bug fix, pretty please?) BAS's MH60 updated from OFP to ArmA? Any of the many others had any progress?
  3. Pirin

    1st Infantry Division

    And here I thought that was just me! Thanks for fixing that.
  4. Pirin

    M1114 Uparmored

    You might try http://imageshack.us or something since Facebook requires people to have an account to see anything on that website. In other words, you posted a bunch of login screen examples. heh Other than Rapidshare I can't think of a worse place to host pictures then Facebook.
  5. Pirin

    BUY AND DOWNLOAD ARMA 1.08 NOW!

    Since you cannot buy 1.14 in any retail outlet changing it to say that wouldn't make much sense.
  6. Pirin

    Flags on Vehicles?

    Wow, this is really great. I did notice though that setFlagOwner away from the flagpole does a very nice lowering of the flag animation, however setting the owner back to the pole or to objNull results in the flag just appearing there. Is there no way to play a flag raising animation?
  7. i do belive he ment other choppers and planes, either human or ai controlled Well, I finally got a new sound card and yeah, I can hear things from across the map now. Yikes! Is that a specifically FDF sound issue, or all sounds?
  8. I would suggest you just make a very basic test mission than rather than trying to tie the system into a complex game mode like Warfare. There's plenty of mission editors that would love to take your Cargo System and tie it into Warfare or whatever else and are already familiar with those systems. No need for you to stress yourself trying to relearn all new things, let the community do that for you. We couldn't write the Cargo System as well as you are, but we can adapt it. Also purely personally, I hate Warfare. hehe
  9. Pirin

    farmland works in progress

    Is this light effect AddOn or script based? Either way, will you be releasing it seperately? That's a feature I think would be really helpful to the community.
  10. Pirin

    Arma II on E3 2008?

    More likely it'll be here. Though I doubt it, E3 isn't what it used to be anymore, I doubt smaller developers will show up.
  11. I can't get -window to work for me properly. I assume you're supposed to be able to use -x=1280 -y=1024 to get a windowed client in 1280x1024. However when I first installed it, it was in a set size window of 1024x768 or something. Now that I've reinstalled it's "stretched" windowed, full screen except for the task bar at the bottom, but I can't move it or see the control boxes at all. Annoying and quite impossible to use to side by side test with code easily.
  12. Did you have a player unit on map first?
  13. This probably belongs in the Arma Mission Editing and Scripting. You could use two methods, either have a marker placed where you wanted your AI to be, or use a map click feature. The main problem I can see with this is telling AI to interact with remote vehicles is ridiculously stupid. While your AI might be standing next to an M1A1, if you tell him to "board that M1A1 at 2 o'clock" he'll end up running across the map to some other random M1A1.
  14. Hi gunterlund, All three packs are separate. You can find download links and basic descriptions to the other two packs in sickboy's signature. Pack1 v0.4 (Misc, Blood, CRDS, Tracers, EditorUpd, Tools & Ui) Pack2 v0.1 (AIAccuracy & Range, ROF & WeaponSway) Personally I use Pack1, which absolutely rocks. When I get more into single player I'll load up Pack 3.
  15. Wow, I can't read to save my life. Great mod! Ignore my previous question hehe
  16. I've tried searches, but haven't found anything so here's my two requests: US Army Ranger Uniforms -75th Ranger Regiment -Both with and without the Ranger tab perhaps. -Dress uniforms with berets? Examples: Uniform w/beret Non tabbed ACU Woodland combat Woodland w/combat helmet Ranger w/tab Dress w/beret Drill Instructor Hat -Also called a "Campaign Hat" or "Field Hat" I believe. Examples: Nice Drill Instructor Suspiciously nice drill instructor This can't be right... Ahh, there we go... Much better Thanks for reading and thanks even more if anyone can help!
  17. Pirin

    SetName?

    Sure, no problem
  18. Pirin

    SetName?

    I just modified my post above to make that more clear. The inital "_vehicle =" is only used in the current script (since it's a local variable with the _ before the variable name). It refers to the OBJECT of the vehicle you just created. Once you've used the setVehicleVarName to something, you can globally refer to it as that from then on.
  19. Pirin

    SetName?

    You're right to use "setVehicleVarName" to give the unit a name. Here's how I use it: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // Create the vehicle at the chosen spot _vehicle = _vehicleType createVehicle (_pos); // Give it a random name _vehicle setVehicleVarName format["%1_%2",_vehicleType, ceil(random 100)]; So if you spawned a HMMVW as your _vehicleType, the name would end up being something like HMMVW_34 For your example, you'd probably try this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _myVehicleObject = "vil_nysa" createVehicle (_spawn_pos); _myVehicleObject setVehicleVarName "testvehicle";
  20. Pirin

    Realism vs Game

    Iron Sights and/or RCOs seem to work perfectly well as part of the game and are quite realistic.
  21. Pirin

    Thinking about getting ArmA

    Wow, what horrible advice. Â ArmA's community is thriving still. Â It is not hard at all to get into a unit or group that takes the game seriously and wants to have fun and realism together. Â You just have to be a mature player that enjoys teamwork. There are currently two large tournament style groups that play each weekend (80-100 players for 3 hour+ battles on Sat or Sun) that have free and open enrollment: ArmA: Theatre of War IC:ArmA Both include custom units and mods and great gameplay. Also there's plenty of independent units that are actively playing and recruiting: 75th Ranger Regiment 3rd Infantry 26th MEU More can be found in the ArmA Squad and Fanpages forum. It's quite easy to get into a thriving and enjoyable ArmA community these days. Â You shouldn't wait till ArmA 2 to start having some great fun!
  22. Could you give us more details about what specifically you're trying to do that isn't working?
  23. Pirin

    HQ name change

    Taken from: http://community.bistudio.com/wiki/sideChat
  24. Pirin

    Atari is dead and killing BI

    Yeah, my roommate has had the same problems that you had with Steam. Umm, as far as no credit card, you could try something like Visa Buxx. It's a pre-paid credit card option. I know Bank of America has another kind of pre-paid credit card available, and most any bank will have a Visa Check Card option as well. To be honest, if you expect to function on the Internet at all (or the modern world in general), you're gonna need a credit card at some point. There's plenty of options available. Someone with the attitude of "I won't use credit cards" needs to accept the fact that a lot of things won't be available to them however.
  25. Pirin

    Using Animations

    Oops! Sorry, I totally misread your question. Here's a downloadable animation browser: http://www.armaholic.com/page.php?id=1045 You can also get a list of animations from here: http://community.bistudio.com/wiki/ArmA:_Moves
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