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Pain

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About Pain

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  1. Pain

    Stryker Remake

    Im sure there are some new cool strykers in work atm. Watch this thread! You can watch them on the iwm mod site. i mean its your choice what you make but i would think if youre able to make good models maybe you should take some new stuff which dont have similar addons around. My suggestions would be bradleys or any other military vehicles which are not in arma atm. maybe the Hemmet in 4 diff versions, instead of those small trucks just my 2 cents. p.s. in my opinion there is a lack of amored vehicles (apcs) with larger then those cal. 50 guns in arma at the moment. I mean there are no vehicles with 20 or 30mm guns around, and thats very unrealistic. I know no army operating without such equip in this times...
  2. nice work mando! i build it into my mission and now all works with no problems anymore. Your new functions are great and im able to close the buttons i dont need. In one word: FANTASTIC!! Thanks for this new version, and the help here!
  3. Looking foreward to it!! Could you implement a config in which you can enable/disable unused parts of the airconsole? Thoughts: if ppl want use your bomb console but with less then all functions, they maybe could disable sadarm in your config and then the whole button/option wouldnt be shown in the console. I f they dont have much knowledge like me or just delete parts of code for this type the console would have useless buttons left. This would be a very helpful for non profi mappers to use your great scripts more specific in missions. Just my 2 cents.
  4. Is there a way to make it possible to join NON dedicated servers? My friend and me got the problem that we cant join our non dedicated servers each other. Aby ideas what will work?
  5. The mission will be avaiable as soon as mando released his sakakah map fix. I will post the mission in the missions section then asap.
  6. No one know which name is needed to add the field radio? or the other gun i asked? edit: found it!!!! SIX_Radio SIX_m16a4aimgl
  7. I need that releated stuff to not delete the command after leave car. I made a mission WITHOUT spawning, and with much help of mando i connected his air console with a addaction order and only players wich have a laser designator will get this command added. it works ok but the command will be deleted after get out a vehicle. here is the piece of code which manage this all: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //code by mando [] spawn { private["_acidx1", "_acidx2", "_unit", "_veh"]; _acidx1 = -1; _acidx2 = -1; while {true} do { waitUntil {("Laserdesignator" in weapons player) && (alive player)}; _acidx1 = player addAction ["Console: Air support", "mando_airsupportdlg.sqf"]; while {("Laserdesignator" in weapons player) && (alive player)} do { _unit = player; if (vehicle _unit != _unit) then { _veh = vehicle _unit; _acidx2 = vehicle _unit addAction ["Console: Air support", "mando_airsupportdlg.sqf"]; waitUntil {(vehicle _unit == _unit) || (!alive _unit)}; _veh removeAction _acidx2; }; Sleep 1; }; _unit removeAction _acidx1; }; }; i added 2 lines more to get it working for me but im not sure if its a good way to do it: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [] spawn { private["_acidx1", "_acidx2", "_unit", "_veh"]; _acidx1 = -1; _acidx2 = -1; while {true} do { waitUntil {("Laserdesignator" in weapons player) && (alive player)}; _acidx1 = player addAction ["Console: Air support", "mando_airsupportdlg.sqf"]; while {("Laserdesignator" in weapons player) && (alive player)} do { _unit = player; if (vehicle _unit != _unit) then { _veh = vehicle _unit; _acidx2 = vehicle _unit addAction ["Console: Air support", "mando_airsupportdlg.sqf"]; waitUntil {(vehicle _unit == _unit) || (!alive _unit)}; _veh removeAction _acidx2; _unit removeAction _acidx1; _acidx1 = player addAction ["Console: Air support", "mando_airsupportdlg.sqf"]; }; Sleep 1; }; _unit removeAction _acidx1; }; }; Now it seems to work, but im not sure.... Any ideas?
  8. Lets hope it works mate. I did a little research and found this thread here (post by karillion 2 before my post): <<<<BI Forum Thread>>>> Seems a few more got the problem too.... But thanks for your help here. i got it work now, and i remove those 2 lines after i found the problem. Now i cant wait for the fixed bombs   Do you release the new fix here? or do i need check other sides for? edit: seems is has to do with the spawn... maybe i get a answer there whats the problem. I wish i could code like you   then i would have much much less problems.
  9. Youre right, im wrong But without the line i lost console after get out vehicle. and with the line it add lines after even ride  so still have problem p.s. i use 6th sense mod, sakakah and wp insurgents. so maybe that cause the error that delete added commands after get out a vehicle is this working after get out vehicle?: _unit removeAction _acidx1; _acidx1 = player addAction ["Console: Air support", "mando_airsupportdlg.sqf"]; ? edit: it works for me now with all mods and no line will be added. (never tested it without the mods!! im sure youre right but i really got this error. dont know what delete the added commands...Finaly i found a way around the bug in one of those mods) but i know thats not a error from me in my mission. i can add a empty car in your demo mission and then get in/out and the message is gone too. must be in a mod (3gb mods at all started with arma) i hope this are the last questions out of topic now: Is my wayaround now working for all too, or does it cause new bugs? what you think? Thanks for your patience! Sry for my english but im german
  10. tested it, before i lost the ability to call console after get out car. There i need to drop designator and get up again to have the option for the console again. with the new line it works perfect after get out car at my test. I have very poor scripting knowledge and after my test i just copied your line which add the console after get out the car in your script. Finaly that works after testing for me. As soon as the bomb works i will make a playable version of my mission. I think its really awesome now thanks you and some of your scripts. p.s. i tested my mission in the editor only maybe youre right if i test with mates in mp. i will do that asap and give you a report.
  11. Can someone say me which is the correct name for all the m16a4 aimpoint m203 and the field radio which are in the 6th sense weapon box to put it with : this addweaponcargo ["name",1]; to an empty box? Ps. the gun isnt the rh_m16a4aimgl, i need the one wich work with sound mods out of the 6th ammo box in the complete mod. Its replaced model on standard m16a4 acog m203 for sound and ballistic. And i really need the field radio name to get it in the editor without the whole weapon box. Sry couldnt find anything in the readme`s.
  12. I got all working now, i only need to put 1 line more in it and now it works great! Now only the person who got the designator is able to open the console. And it works all time in vehicles and after got out of it. Now i just need working planes on sakakah, hope you fix the waypoint problem soon, but i would dont care about it for my mp coop mission. I dont have team AI in it. Thanks for your help  Here is the working code again: Maybe you put it in your console demo mission or a readme, to give ppl this alternate option to use the air support console: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [] spawn {  private["_acidx1", "_acidx2", "_unit", "_veh"];  _acidx1 = -1;  _acidx2 = -1;  while {true} do  {   waitUntil {("Laserdesignator" in weapons player) && (alive player)};   _acidx1 = player addAction ["Console: Air support", "mando_airsupportdlg.sqf"];   while {("Laserdesignator" in weapons player) && (alive player)} do   {     _unit = player;     if (vehicle _unit != _unit) then     {      _veh = vehicle _unit;      _acidx2 = vehicle _unit addAction ["Console: Air support", "mando_airsupportdlg.sqf"];               waitUntil {(vehicle _unit == _unit) || (!alive _unit)};      _veh removeAction _acidx2;   _acidx1 = player addAction ["Console: Air support", "mando_airsupportdlg.sqf"];     };     Sleep 1;   };   _unit removeAction _acidx1;  }; }; (the new line will safe console after get out vehicle)
  13. This wont work and i found a 2nd problem. if i add the console to a player and he get in a vehicle so the console command disappears and will not shown again. So this method by adding it to a player after search for a present piece of gear in the inventory wont work too. I really need the console added in a piece of equipment like a laptop or the laser designator (placeholder). If i use the designator/laptop or whatever the console pops up OR if i have it in my inventory there should be a PERMANENT option in the sidemenue, as long as i have the item, which not disappears after getting in a vehicle or something. Sry about that but im really bad in such coding things. I mean i could change a few parameters or get downloaded scripts in my missions, but i dont know much about itself. My init sqs includes the start of your bomb script, the heli route and 1-2 other things. I couldnt get it working  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> mando_support_left_WEST = 8; mando_airsupport_type = "AV8B2"; mando_airsupport_range = 3500; mando_airsupport_bomb_alt = 150; //s3 addAction ["Console: Air support", "mando_airsupportdlg.sqf"]; //s3 AddAction ["Radio: Artillerie","westari\setfire.sqs"];  // For each player, run inside your init.sqf []spawn { waitUntil {"Laserdesignator" in weapons player}; _acidx = player addAction ["Console: Air support", "mando_airsupportdlg.sqf"]; waitUntil {!("Laserdesignator" in weapons player)}; player removeAction _acidx; }; //titleText["text", "PLAIN DOWN"]; _scr = [heli1,[getPos dest1],50, true]execVM"mando_heliroute_arma.sqf"; Sleep 1; waitUntil {heli1 getVariable "mando_heliroute" != "busy"}; {_x assignAsCargo heli1} forEach units group soldier1; units group soldier1 orderGetIn true; waitUntil {{_x in heli1} count units group soldier1 == count units group soldier1}; //titleText["We'll bring them to Vallejos's hotel", "PLAIN DOWN"]; _scr = [heli1,[getPos dest2],50, true]execVM"mando_heliroute_arma.sqf"; Sleep 2; waitUntil {heli1 getVariable "mando_heliroute" != "busy"}; {_x action ["GETOUT", heli1];unassignVehicle _x} forEach units group soldier1; Sleep 4;.................................and so on Thats my init but it causes errors and if i add it manualy to a player the console get lost after get in a vehicle... (the disabled s3 lines were to add in a named soldier/vehicle) Try to place a empty vehicle in your mando console test mission, get in drive a bit and get out. Then call in the planes.... See it? The console should be a piece of equipment for inventory to activate not just a added command in the sidemenue of the player or a vehicle which get lost after driving around.
  14. I love you! Â thx hope i can finish my mission now, cant wait till all work on sakakah.
  15. Thanks for the fast bugfix! Maybe i find a way to add the function to an object in the weapon box, there is no way for me to add to players because there is and will be no respawn. After death i need a way to give the console to a other player which is alive. I need to add something for inventory that a teammate can rescue  from dead persons in the field without give too much person the control of such powerful and limited resources at the same time. In other words i need your console not as simple function, i need it as an object which you can have in the inventory. And i have no idea (till now) how i could manage this...
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