Jump to content

punderland

Member
  • Content Count

    33
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About punderland

  • Rank
    Private First Class
  1. What is this for??? And why I need this?? I didnt learn scripting in ARMA much....only little scripting knowledge of this language....pls help :)
  2. Now that I try to script it, I put where kommand_west is the unit for high command and _selection is to try to select all groups. It cites error of local variable n global scope. Why??? :((
  3. On a side note, if there is anyway for spawn ai to spawn cup/rhs units and for them to get sector tactics module way point also? And many thanks for the help, really appreciate!
  4. Is there a way to loop through all groups on the field to select them all? I am trying to combine spawn ai with high command so that I can select groups spawned and add them to high command in a sector control game to allow more strategy elements. Also, is it possible to make that certain units death can shut down high command function of one side?
  5. Is there a way to loop through all groups on the field to select them all? I am trying to combine spawn ai with high command so that I can select groups spawned and add them to high command in a sector control game to allow more strategy elements. Also, is it possible to make that certain units death can shut down high command function of one side?
  6. 1. I wonder if it is possible to place Spawned AI from Spawn AI module under high command control? I want to make a sector control scenario for which command get to control spawned units. 2. Also, if a unit is dead, the high command function is lost. If this is possible to achieve?
  7. I wanna know do things catch fire this time? It is very important concept for a game of warfare. So will it emerge this time?
  8. I think the R6Vages has a successful system of taking cover. They can stick with the obsticles and hence reducing the contact surface area with the enemies' fire. It is certainlty better than lean out and it is more reallistic. So I think it is better to add the cover system of R6Vages. And this can greatly increase the surviving percentage of soilders.
  9. I want humenity!!!!!!!!!!! It is too bloody silent on the battlefield. No complaint, no happiness, nothing..... As we know army is not machine, they talk, interact , scream and cry like us. This is a main feature in battle. Not just saying, yes sir, roger. This kind of replies. I want they cry for help when they are injured. Become insane when the team is in a blood bath and may have a short conversation between each other in the battle. They are not machine...... The game need to add morale system.
  10. punderland

    What military equipment and vehicles do you want?

    I want UH-1 and Some Chinese weapon for the enemies troopers such as Type-80 SMG. P.S. give us some cold war, korean war and Vietnam war model will be sweet
  11. I agree with u. I want the editor, this time, can creat cave for us to hide. Every editor just cannot provide us a 3D map modding. I think this time the BI should provide us the 3D making of the island. I want cave, underground tunnel and so on. This is how we Chinese beat the American in Korea and Vietnam , man! This is important. P.S. I want the BI give some sample of texture for downloading. I do know nothing for how to obtain texture from pictures. I am not handy with Photoshop
  12. punderland

    Real combat? Check this out!

    I think it will be fun when it strike you suddenly.
  13. punderland

    Adding flame concept

    In the previous games, unit do not catch fire when they step on burning oject. What I mean is adding the catching fire system. They catch fire when contact with flame. P.S Maybe adding a flamethrower as weapon is a good choice.
  14. A war is not only fought by man. Womans involve. In the previous games, I don't see a girl or woman voice can be chosen in game for our characters. There are even no female characters can be chosen(no matter in civilians or soldiers). I would like to ask BIS to give us woman.
  15. punderland

    Arma's soldiers' emotions

    Yes, soldiers are humans but not machines.
×