viper.cless
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Posts posted by viper.cless
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nul=[this,"patrol1",randomdn,min:2/max:8,track] execVM "scripts\ups.sqf"
What am I doing wrong here?
IIRC it should be like
nul=[this,"Alpha","RANDOM","MIN:",2,"MAX:",8,"TRACK"] execVM "scripts\ups.sqf"
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Thanks, that helped. I can connect and play now. However, can anyone tell me why a question mark is shown instead of my ping in the global list of the Inernet view?IMHO your router is blocking/not answering ICMP Echo Requests on the WAN interface.
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Thanks a lot Deadfast.
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I play on 1680 x 1050, 16 : 10 RatioLooks awesome, haven't really had any problems with it.
Me too. It seems even greater when using TrackIR. :cool:
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Kaspersky Anti-Virus 2009
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The linked homepage seems to contain a malicious script. My virus scanner detects a Trojan-Clicker.HTML.IFrame.
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Does anyone have any ideas to stop this."signature checks" is what you are looking for.
Just don't install the key for ACE.
Works like a charm on my server to prevent player connecting with arbitrary addons.
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Great news, thank you.
Server updated.
Logistical bonus pointsQuite often, these players never fire any shots and appear to be doing nothing on scoreboard.
NetStats=0;
Scores doesn't matter if your team wins
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vonCodecQuality1- 10
so which number is the best quality.
http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
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can someone point me in the right direction to making my own custom sounds?nobody has told me online except press ALT F4
http://community.bistudio.com/wiki/Multiplayer_Custom_Sounds_Tutorial
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i won't be touching it and i wouldn't advise others to touch it either.Me too.
I would appreciate if tools like this are released as open source
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verifySignatures=1;You need to add
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">onUnsignedData="kick (_this select 0)";
to your server.cfg too
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could it be peoples Addons?It seems so for me. I had several crashes too, mostly a short time after a player using a lot of addons connected.
Since I enabled signature checks and the server is kicking for unsigned data, it didn't crash anymore.
I am allowing only few mods like ArmaEffects or some sound mods.
The downside is indeed that the server isn't as crowed as before.
Hopefully it's not the lower player count which prevents the server crashes
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Getting off topic here, but I thought Durg's /replaced/ plants.pbo and just added a bit more?If you follow the installation instruction of durg's it will create a patched plants.pbo in it's mod folder.
But I am not sure if its wise to replace the plants.pbo in the arma addons folder. I never gave it a try
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It is about 300megs - I have yet to upload and test the thing. Rsyncing the differences would probably make this even faster.
Eda, I can't figure out where you see that the server only needs 300 MB. My addons subdirectory has well over 4 GB in it and it all looks like basic ArmA stuff. The only additional mod that I have loaded is Durg's Vegetation Fix and that's only 8.5 MB.
Sigh. It looks like I'm going to have to figure out what I can delete from that partition to make enough room to copy over most of the ArmA subdirectory. Oh, well.
Eda listed the files that you have to update on your 1.08 server, it is not a complete list of all server files being needed.
Also Durg's Vegetation fix should have around 450 MB if proper installed, because it patched the plants.pbo.
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-Ziggy- @ May 20 2008,14:31)]Please be open to the concept of 'spawning on the squad leader' as I believe the scope of the game is large and the ability for friends to jump in a game and play side by side as quickly as possible should be encouraged.IMHO there are sufficient options to spawn at the frontline using MRVs or bunkers.
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I get your point now as the modfolder name pops up in the unsigned data kick message too.
But it doesn't seem to work anyway, even if you prepent the correct modfolder name.
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The M119 is pretty much useless if chopper airlifts aren't available
e.g. on map LvL_M_Obregan.
Or do i just miss any alternative of transport ?
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In regular ArmA scripting, you don't escape caracters like in shells, but by doubling the quotes.ArmA serverside scripting is said to use usual ArmA syntax, so...
Ok, makes sense, but then you forgot one " in your code sample.
As for full path, good point, though I really hope it's not the solution because a pbo can be placed virtually anywhere, a server admin cannot know beforehand where an addon X will be placed...
But it must be in an folder named "addons" anyway, either in a modfolder or the arma addons folder, or ? Thats what i suggested, just prepend "addons/" to the filename.
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I had a big smile in my face while airlifting a ammo truck with a mh6
Maybe airlifting heavy vehicles should only be possible with blackhawks. It just feels more reasonable. Also only pilots should be able to fly the choppers.
Btw. i really love the way how airlifting is implemented.
Lower the cable, hover in position over the vehicle while watching the monitoring screen, take the time to attach and fly to the destination (but beware of flying to fast and therefor loosing your cargo ).
Just great and imho much more impressive than the airlifting thing done for the Domination map for example.
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Great work Dr_Eyeball !
I set up a public dedicated server "Viper's Battleground" running Devastion only.
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I didn't test it, but try to escape the " properly.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">onUnsignedData = "uncheckAddons=[\"addon_a.pbo\",\"addon_b.pbo\"];if !((_this select 1) in uncheckAddons) then {kick (_this select 0)};";
Maybe you have to use \"addons/addon_a.pbo\" instead of \"addon_a.pbo\". Just because any error message I saw concerning addons included the full relative path.
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Is there any server logfile available ?
Which server version are you running ? Linux/Win ?
Do you use any serverside mods ?
Which map are we talking about ?
PETITION to BIS: A Linux dedicated server version for ArmA2
in ARMA 2 & OA - SUGGESTIONS
Posted
/signed