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viper.cless

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Posts posted by viper.cless


  1. could it be peoples Addons?

    It seems so for me. I had several crashes too, mostly a short time after a player using a lot of addons connected.

    Since I enabled signature checks and the server is kicking for unsigned data, it didn't crash anymore.

    I am allowing only few mods like ArmaEffects or some sound mods.

    The downside is indeed that the server isn't as crowed as before. confused_o.gif

    Hopefully it's not the lower player count which prevents the server crashes huh.gif


  2. Getting off topic here, but I thought Durg's /replaced/ plants.pbo and just added a bit more?

    If you follow the installation instruction of durg's it will create a patched plants.pbo in it's mod folder.

    But I am not sure if its wise to replace the plants.pbo in the arma addons folder. I never gave it a try wink_o.gif


  3. It is about 300megs - I have yet to upload and test the thing. Rsyncing the differences would probably make this even faster.

    Eda, I can't figure out where you see that the server only needs 300 MB. My addons subdirectory has well over 4 GB in it and it all looks like basic ArmA stuff. The only additional mod that I have loaded is Durg's Vegetation Fix and that's only 8.5 MB.

    Sigh. It looks like I'm going to have to figure out what I can delete from that partition to make enough room to copy over most of the ArmA subdirectory. sad_o.gif Oh, well.

    Eda listed the files that you have to update on your 1.08 server, it is not a complete list of all server files being needed.

    Also Durg's Vegetation fix should have around 450 MB if proper installed, because it patched the plants.pbo.


  4. -Ziggy- @ May 20 2008,14:31)]Please be open to the concept of 'spawning on the squad leader' as I believe the scope of the game is large and the ability for friends to jump in a game and play side by side as quickly as possible should be encouraged.

    IMHO there are sufficient options to spawn at the frontline using MRVs or bunkers.


  5. In regular ArmA scripting, you don't escape caracters like in shells, but by doubling the quotes.

    ArmA serverside scripting is said to use usual ArmA syntax, so...

    Ok, makes sense, but then you forgot one " in your code sample.

    As for full path, good point, though I really hope it's not the solution because a pbo can be placed virtually anywhere, a server admin cannot know beforehand where an addon X will be placed...

    But it must be in an folder named "addons" anyway, either in a modfolder or the arma addons folder, or ? Thats what i suggested, just prepend "addons/" to the filename.


  6. I had a big smile in my face while airlifting a ammo truck with a mh6 wink_o.gif

    Maybe airlifting heavy vehicles should only be possible with blackhawks. It just feels more reasonable. Also only pilots should be able to fly the choppers.

    Btw. i really love the way how airlifting is implemented.

    Lower the cable, hover in position over the vehicle while watching the monitoring screen, take the time to attach and fly to the destination (but beware of flying to fast and therefor loosing your cargo whistle.gif ).

    Just great and imho much more impressive than the airlifting thing done for the Domination map for example.


  7. I didn't test it, but try to escape the " properly.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">onUnsignedData = "uncheckAddons=[\"addon_a.pbo\",\"addon_b.pbo\"];if !((_this select 1) in uncheckAddons) then {kick (_this select 0)};";

    Maybe you have to use \"addons/addon_a.pbo\" instead of \"addon_a.pbo\". Just because any error message I saw concerning addons included the full relative path.

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