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pauliesss

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Everything posted by pauliesss

  1. pauliesss

    ArmaHolic ArmA 2 Optimization

    Probably just a bad mouse click, fixed in the screenshot now. ;)
  2. pauliesss

    ArmaHolic ArmA 2 Optimization

    For anyone with graphic problems on NViDiA graphic cards, try these settings in NViDiA Control Panel - use Global Settings option, it does helped me a lot and now I dont have problems with white "dots" on trees and bushes. It may help you with other graphic problems too, but be sure to remove ArmA2 from Program Settings first, if you have it there. :):):)
  3. pauliesss

    The Arma 2 Small Bug Thread

    Please, solve this problem: http://i42.tinypic.com/30t6jcy.jpg Its really unplayable with those "white dotted" trees and bushes, thanks. :mad:
  4. pauliesss

    ArmAII-Mark

    Texture Detail - Normal Anisotropic Filtering - Normal Terrain Detail - Normal Objects Detail - Normal Shadow Detail - Normal PostProcess Effects- High Fillrate - 100% Cpu - E6850 3.6Ghz(OC) Ram - Kingston 4GB (2x2GB) DDR2 800Mhz GPU - Gigabyte GeForce 8800GTX OC OS - Windows XP SP3 Resolution - 1280x1024 Score: 2883.41 http://i40.tinypic.com/dpa5w3.jpg :mad:
  5. pauliesss

    The Arma 2 Small Bug Thread

    Does anyone from developers read this thread ?
  6. pauliesss

    The Arma 2 Small Bug Thread

    C2D E6850 @ 3.6GHZ Windows XP 32bit SP3 4GB RAM (3.5GB w/ 32BIT) 8800GTX 1. Problem with textures on trees and bushes - only sometime and only if you view under certain angle, but I think it should be fixed though. Picture - http://i42.tinypic.com/15ffwih.jpg 2. When you throw grenade on the bridge it sometime "ignore" the bridge and fall under the bridge.
  7. pauliesss

    TrackIR 5 ArmA2 Thread!

    Thank you, and how much RAM + OS ?
  8. +1 I would like to know the PC specs too, thanks dslyexci. :)
  9. Play in editor of course, then campaign....and make some new units for community hopefully. :)
  10. Thats how it should be, me personally dont care about some Tiscali review, I will wait for another reviews, but I will buy the game for sure. Pozdrav zo Slovenska :)
  11. LOL, as far as I can see they hide the review from index page....:D
  12. pauliesss

    Razani, N. Waziristan Map

    Great map, however I still think that the terrain color(or ground color) should be little more "sandish"....but its your map and ist great anyway, thank you Nicholas.
  13. pauliesss

    ArmA feedback thread - based on Beta Patch 1.15

    Thanks BIS, my FPS increased too, good work and Merry Christmas !
  14. pauliesss

    Avgani and Afghan Village

    Thanks and Merry Christmas !
  15. pauliesss

    Desert Bradley

    Hello again...        ::: Desert Bradley Addon ::: original by vilas, G_H_Play_AKA_BOSS and Pauliesss improved by Miles Teg<GD>, wld427,modEmMaik and zGuba Version: v1.04 released 5.8. 2008 -models by vilas -textures by G_H_Play_AKA_BOSS, Pauliesss, Miles Teg<GD>, modEmMaik and zGuba -sounds by OFP Combat Team Features: - M2 and M2A2 version - M2A2 with explosive reactive armour (ERA) - desert camo Update 1.04: Changes by  modEmMaik(thnx): - working hit-sections - changed the optics to optika_stryker_gunner (I did not include the TOW-optics, because also other games like BF2 use the M2 Stryker optic for a Bradley) - working hatches for driver, commander and gunner - added flag proxy (for CTF) - reworked driver cargo proxy (ability to look though the front windows) - removed the tracers defintions, uses BI AP and HE tracers (should make it easier to adapt any tracer addon's) For tracer addons: Bradley uses "VILP_300Rnd_25mm_BRAD_AP" and "VILP_300Rnd_25mm_BRAD_HE" amunition. Add those to the 3'rd party tracer definitions Changes by zGuba(thnx): - weaponry & config: now Bradley will use 3rd party tracers and BIS TOWs, also has more realistic Bushmaster cannon - revised most of the displayNames to be in line with other ArmA units and weapons - custom vehicle icon in team bar - cfgPatches - now AP rounds (based on 25mm_HE as I used it before) uses correct impact effects and vilp_jeep cfgpatch is corrected too Update 1.03: - no more crashing to desktop due to bad texture size (thnx to modEmMaik) - real working dampers (thnx to modEmMaik) - updated desert textures with more scratches and dirt Update 1.02: - added version with ERA armor (thnx to Miles Teg<GD> and wld427) - working dampers (thnx to modEmMaik) - 3rd person view for commander is now working, you can turn around (thnx to modEmMaik) - increased armor value - increased hit value for M242 - lower rate of fire (more realistic) - new realistic Bradley sound and M242 sound (thnx to Combat Team and Miles Teg<GD>) Update 1.01: - added BI Sign Files - fixed compatibility with vilas VIBI pack, now you can use both addons Notes: you can find Bradley woodland in vilas VIBI pack, Bradley green will be in Project85 mod as 1985 version For tracer addons: Bradley uses "VILP_300Rnd_25mm_BRAD_AP" and "VILP_300Rnd_25mm_BRAD_HE" amunition. Add those to the 3'rd party tracer definitions      Queen's Gambit is NOT required ! Screens: #1 #2 #3 #4 #5 #6 #7 #8 Download: Rapidshare.Com Mirror Armaholic.Com Mirror ePrison.de Mirror ArmedAssault.Info Mirror Any other mirrors are appreciated. Bugs: - None yet Credits and thanks: vilas for great Bradley models and for advices G_H_Play_AKA_BOSS for very nice desert textures and for testing Pauliesss for tweaking the desert textures and for some other things Miles Teg<GD> and wld427 for ERA armor modEmMaik for working dampers and working 3rd person view for commander Combat Team for almost realistic Bradley sound and M242 sound zGuba for vehicle icon and some config work Community for advices And thanks also goes to all community members, first of all to addon makers , thanks.  See you in next addon... Pauliesss
  16. pauliesss

    British 3 Para

    Bug report: machine gunner doesnt have British camo on helmet.
  17. pauliesss

    British 3 Para

    Thanks.
  18. pauliesss

    CSLA3 Phase1

    Great work brothers !
  19. pauliesss

    Desert Bradley

    No updates from me at the moment, I am extremely busy with my real life, but if anyone want, you can edit config and release the addon, just be sure to keep README as it is, just add whats new to readme and your own credits. Thanks.
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