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Plaguewielder

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About Plaguewielder

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  1. Plaguewielder

    GDCE released

    I will try it out, thanks ****** Now it all works great I noticed that the pbo's were in a subfolder, and when I putted them directly to the missions folder, all problems gone! Oh, and the WGL conversion runs OK for me, although when I export it to singlemissions, I still have that 'teleport' thingy. But thanks guys for your help, I appreciate it
  2. Plaguewielder

    GDCE released

    Well, actually I tried to put those pbo's in 'missions' folder other day, and I succesfully started the mission, but I got an error saying something like; Error 'GDCE_Init.sqs missing' or something like that, I'm at school now so I can't check it out. I noticed that DAC didn't initialize, and I couldn't interact with any of the NPC's at the base. Hmm, I guess I should contact Q, since I really like WGL. And actually, my interest in DAC leaded me to GDCE I first tried DMarkvick's CTI that used DAC. But DAC was so busy that it lagged for me and I didn't get excited about it. But, I could try 'SAS in Afghanistan', since I like desert combat, and I'm not of a 'Nam fan. But hey, thanks anyways
  3. Plaguewielder

    GDCE released

    Hmm, I will try. I'll report back. **** I have two pbo's in the main GDCEv1.10 folder called 'GDCE110wp1.eden.pbo' and 'GDCE110ep1.eden.pbo'. I putted them in the OFP/campaigns folder, and then I launched up OFP. They did show up in the main campaigns list, but when I switched to the campaign's mission list, I got an error; No entry 'campaigns\gdce110wp1.eden\description.ext.Campaign'. And then I tried to start the campaing, and it went back to main menu. BTW, I'm running OFP with the newest WGL, does it matter?
  4. Plaguewielder

    GDCE released

    I can wait, so no problem. I tried to download it from two sources (and both had the same .rar package); OFPC OFP Filefront Can't remember those site's exact names, but I guess you know what I mean.
  5. Plaguewielder

    GDCE released

    Can't find any pbo files with those names. But there is two folders named 'GDCE110east.eden' and 'GDCE110west.eden', and these folders contains lots of other folders and files, so I'm not sure what to do
  6. Plaguewielder

    GDCE released

    Sorry for bump. I don't get it. I downloaded GDCE version 1.10 and read the Player's Guide. It says that to play the campaign I just need to copy the GDCE_Campaign.pbo to my 'campaigns' folder, but I can't find that pbo file in the GDCEv110 folder
  7. Plaguewielder

    Mapfact.net releases DAC

    Couldn't find an answer to my question, so I decided to ask here, although it might be a little offtopic, so sorry about that So, is there any large missions, or even CTI missions using DAC? I tried out the demo and I was excited about how many skirmishes there are at same time on the map, so then I wondered how cool it would be if it were on a larger scale. I don't know is it possible, because I practically know nothing about scripting
  8. Plaguewielder

    What do you think the Demo should have to best....

    Well you could tell him about the scale of the world where ArmA takes place, and you could tell him about multiplayer modes never seen before in any other game, such as CTI. Also you could tell about the weather effects and realistic daytime etc. EDIT: Corrected some words.
  9. Plaguewielder

    SINGLE PLAYER OR MULTI ?

    I'm waiting for both. I want to play ArmA's new campaign and I can't wait to get my hands on CTI
  10. Plaguewielder

    What do you *HOPE* will be in ArmA?

    I guess I can't call these hopes anymore as 'hopes', because I know they will be in game. Let us say that these things I'm waiting for - CTI events taking hours, even days - Artillery support - Airborne drops - Tracers (not sure about rifle tracers though, so I *HOPE* there will be tracers from rifles.) - And not sure about this either, so I hope there will be realistic sounds. For example, sounds of guns from long distances can be heard as 'pops' or something like that Like in Battlefield 1942
  11. Plaguewielder

    What do you think the Demo should have to best....

    I'd like to have a limited CTI too for multiplayer demo. This way you would have always different game experiences. But if CTI weren't there, that's OK. I'm satisfied if there is couple of COOP missions instead of CTI, though after playing them 50 times in a row it could get a little bit boring But anyway, ArmA will be released Q1 2007 in my country, so it would be nice to play CTI those 2-4 months after the MP demo have been released
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