Potatomasher
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Everything posted by Potatomasher
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SP/Coop Campaign DOGS OF WAR V.1.9 Campaign overview: This is a fictional 10 mission campaign of conflict between insurgents, Russia and US in soil of Chernarus. You take the role of different soldiers of USMC in this campaign. A kind of like OFP:CWC. You'll be leading regular infantry grunts to assault towns, flying air raids with AH-64D/AH-1Z, supporting troops with UH-1Y, leading spec ops unit to gather intelligence info & destroy enemy defences, commanding tank platoon to victory and more. Gameplay in these missions is focused more on realism than action (COD). So there will be no sneaking missions to enemy base. ;) supports 1-4 player coop game too. Hopefully it will work without hassle. hints: - In spec ops missions you can and is recommended to change gear in "briefing room" before the mission starts. - You may think that medic is perhaps deaf, but he isn't. He's just a "little" slow to react sometimes. - In Wrath Of God mission there is 2 snipers around town that you can control. - Fade to Black mission has two endings. The other one is harder to achieve and even might be impossible. (btw. If anyone gets it post here about it. ) Installation: Extract the pbo to your Arma2/campaigns folder. Create one if it doesn't exist. Addons needed: None whatsoever. :) Just plain vanilla Arma2 and your good to go. Addons recommended: JTD FireAndSmoke Chammy Sound Mod Download links: http://www.filefront.com/16371231/DogsOfWar_V1.9.rar Armaholic mirror: - Dogs of War
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New Beta Build 71726 is up
Potatomasher replied to Batstat's topic in ARMA 2 & OA - BETA PATCH TESTING
Performance is greatly improved since i last time tested. :eek: I haven't had time for testing in recent months and today i checked the state of the game and i was stunned how much the devs have been able to improve performance. Textures load super fast and not much stuttering. Thank you BIS. Now i'm ready for OA without upgrading my rig -
There is two "reward" endings. It's just that the ending trigger is broken in one of them where you ended up. That will remain to be seen. Maybe someday i will continue to do something when i get my interest back. We'll see. ;)
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Yeah i was afraid of this when i changed the mission that it may feel too easy for others. :rolleyes:
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It seems something is wrong with the end trigger in the base. The mission should end after you get there. Another way to end mission is kill all enemies near evac zone. (hardest) And lastly the third and easiest way to end this mission is to die. Yes you heard it right. :rolleyes: So at this point i just recommend to load save before entering chopper and let yourself die. Just remember to call the evac chopper before dying. Otherwise the end trigger isn't activated if i remember correctly. At least you get through the mission that way. I always wanted to make mission that has shitty ending and not like usual hollywood style happy ending. Everybody survives and gets a big hooray party back home. I wanted to make something different for a change like in some good movies like in Cross of Iron from Sam Peckinpah. Now i know at least two guys have managed to survive the russian onslaught i put in the end. I need to make it even harder. :D Congrats to all of you who made it to the base. It surely isn't the easiest battle to win. Even i haven't got to the base ever. One time i was close, but the infantry killed me after i had taken out the tanks.
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New Sound Mod in the making, slowly but surely
Potatomasher replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the update Protegimus. Have been using this sound mod since the first release and continue to do so. -
70256-70313 - which gives you best performance?
Potatomasher replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
-exThreads=0 Bench 1: 19 -exThreads=1 Bench 1: 18 -exThreads=3 Bench 1: 19 I played a little with - exThread=3 option on and it really felt smoother than ever. But it may very well be just my "ass feel" and in reality it performed as before. ;) But anyway i'm just happy to know that something is done to engine code and devs are trying the best they can. Thanks BIS. :) -
Trees killing performance
Potatomasher replied to Fireball's topic in ARMA 2 & OA - BETA PATCH TESTING
I noticed this trees killing fps too. I'm pretty sure that in 1.5 there was no fps hit by trees. Only in these recent beta patches. Lag starts suddenly and is very severe and suddenly it may disappear and fps increases. -
Yes they bail out for a reason. There's lot's of infantry with rpgs near drop off point and when i beta tested, lot's of times we got hit by a rpg very soon. So i thought this way the enemies don't destroy the APC and you may use it yourself later when you have secured the area. Though now in version 1.9 when you have artillery available and also one tank that comes with the support convoy this mission is walk in the park if you just drive around with that APC. :) And thanks to all who gave feedback. Much appreciated.
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No i didn't bother to change it in anyway compared to SP. Basicly you can just have your friend playing with you and cause havoc. Primarily this campaign is for single players. As i know there are guys who only play SP and don't hardly ever play MP. Just like myself.
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Ok. I decided to change just this one mission. I still have enormous motivation problems. Maybe OA will get my interest back. Or i hope so. Changelog V. 1.9 - Added friendly artillery to mission Village Sweep - Added one M1A1 to support convoy
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I'll see what i can do when i have time. There are couple of other missions too that are too hard for some of you so i might change them some way.
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There is trigger in the airport that should activate second ending. Though i didn't make alternative mission for this so the next mission is same as you would have died. Yes i didn't bothered to put life in the airport because i thought no one will ever get there. You are pretty tough guy i have to say that. How you did it if i may ask ? :)
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Arma2 beta builds 1.05.6xxxx
Potatomasher replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm pretty sure all devs are aware of this and what the most of the community thinks about it by now. It's just that OA takes all their time now so all this crying is waste of time. -
Your campaign looks very nice so far. I'm eagerly waiting here.
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Nice. I thought MP players don't even bother to play anything SP. :)
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Let me know how it felt. I'll be interested to hear feedback from veteran addon maker like you. But like i said this isn't anything special just something i created in one evening.
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Version: 1.2 Mission overview: You'll be part of the Russian federation army fighting against US troops in Chernarus. One of our leading scientist was on his way to finish important project with air transport escorted by Speznaz group. Something happened on the way. Your OMON team must go to last known position and find out what happened. Featuring: - Selectable gear at startup - Helicopter insertion Authors notes: This is something i put together rather quickly just to play around Binkowski OMON units V.1.2. These looks just awesome. Addons needed: Omon units by Binkowski http://www.armaholic.com/page.php?id=7484 Download links: Armaholic mirror - OMON Ordeal (@) Filefront mirror - OMON Ordeal
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Mission updated. Changelog V.1.2 - Fixed the captives joining your group. So this is basicly just a hotfix. I accidentally removed the healing animation that were even on V.1.0 version. Now it's there again so that joining works to your group without torturing them. ;)
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Campaign updated to version 1.8 Changelog V. 1.8 - Some changes to patrol mission. - Extraction choppers helipad area changed so that crashes shouldn't happen. (Black forest & Nightside eclipse) Someone had still problems with extraction on Black Forest mission so this update is because of that.
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Mission updated: Changelog V.1.1 - Hostages now stays in captive animation the whole mission until freed. (thanks to Wolle. ;) ) - Enemy counterattack part harder. - Some minor changes.
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Yeah you have a point there. OMON units are used in urban areas to help regular police when extra firepower is needed and not in war time. Though i'm not sure, but i think it's like that. I have always been interested in Spec Ops units around the world and have read some books about special forces. One i recommend is The Operators - Inside the Worlds Special Forces by Mike Ryan. However i have never heard before the unit Vympel. http://en.wikipedia.org/wiki/Vympel Had to go there to check it out. Thanks for educating me. :D
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Single player mission Ghosts Of Namalsk V1.7 Mission overview: Spec ops mission where you lead a team of 5 operatives to assault the enemy rocket base simultaneusly with another infantry squad lead by AI. You'll start from 1km away from target and move through woods & fields to enemy base. There are multiple tasks to be done during mission. Hope you have as much fun playing the mission as i had making this. And again any feedback good or bad is appreciated. Addons needed: Namalsk island by Sumrak Namalsk Extra Units and Vehicles by Mushr00m Extra units & vehicles Addons recommended: JTD Fire & smoke mod by DMarkwick http://www.armaholic.com/page.php?id=7383 How to install addons faq in Armaholic http://www.armaholic.com/plug.php?e=faq&q=18 hints: - There is a repair truck you can use to fix tanks you have possibly captured from enemy. You just have to find it. ;) - If you want challenge nobody forces you to call Delta squad. Just assault the base alone if you feel like uber soldier. ;) - Land mines are pretty useless at this point. Use IED (satchel charges) - Mission is desgned to be played on foot though you can use vehicles if that's what you prefer. - If you have trouble keeping your men alive when entering village. Wait till you hear distant gunfire. That means Delta has got contact with enemy and has drawn enemies attention. That way you can more easily sneak and flank them. Download links: http://www.filefront.com/15525099/SP_GON_V1.7.rar Armaholic mirror: Ghosts Of Namalsk (@) SWDepot mirror: Ghosts of Namalsk
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Ah. ok. Thanks a lot.