Jump to content

Platoon_Patton

Member
  • Content Count

    66
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

2 Followers

About Platoon_Patton

  • Rank
    Corporal
  1. Platoon_Patton

    Final release of CAA1

    The error is situated in OAC_core config bin,line 15168 idd = -1; movingEnable = 0; duration = 3; name = "Splashscreen Bohemia"; controls[] = {"Picture","Text_BIS"}; class Picture: RscPicture { x = 0; y = 0; w = 1; h = 1; text = "\ca\ui\data\splash1_co.paa"; the map ca\ui.... doesnt excist... U have to change to: text="\ui\data\splash1_co.paaâ€; Also the startup parameter –nosplash makes the error disappear
  2. Platoon_Patton

    1.12 beta patch troubleshooting thread

    Same problem:ArmA updated to 1.08 I cant install beta 1.11 nor 1.12:it says I am on 1.05 When I use the 1.05 to 1.08 patch it says I am already on 1.08 Deutsche DVD version
  3. Platoon_Patton

    How do i reinstall the download version?

    The download links are personal,no chance Wolle can give them to you. Contact the customer support department: support.vente@metaboli.com with your order number,and the e-mail adress you used when you first purchased your game.
  4. Platoon_Patton

    Dialgos

    This is definately the work of Mandoble. He can be contacted on OFPEC
  5. Platoon_Patton

    Dialgos

    I cannot answer your questions because I havent got the time nor the passion anymore (like I had in OFP)to desperately find out how things work.Also the use of SQF and Displays requires U almost to be a programmer or equal (education i never had). Somehow its hard to understand why there isnt more info from official sources. Anyway,I had the same intrest like U have,as Displays seems more "userfriendly" then Dialogs as they dont interrupt the game,seems to have more options in shape/color..etc If its any good to you,"The Armory" uses alot of Displays,open up these missions and try to understand.
  6. Platoon_Patton

    Dialgos

    That's not true from what I can tell. I think UNN is right. U just explained the difference between Dialog and Display.
  7. Platoon_Patton

    You know when you have played too much ArmA

    If you check the dead bodies around a traffic accident to find out if someone maybe has a RPG.
  8. Platoon_Patton

    Respawn available, but not to ONE side?

    I did it like this: -Placed respawn_west on a small island. -Added killed EH to west that executes Kegetys Spectating script.
  9. Platoon_Patton

    Group engaged?

    Just did a very small test with CurrentCommand while AI was moving the return was "MOVE",as soon he spotted me it changed to "ATTACK" Donno if that can help ya
  10. Platoon_Patton

    Count dead civilians

    You only offered a part of the solution Kylesarnik: Your second trigger will fire and do what? So Fer was actually answering the whole question,and not at all trying to make u look bad. Anyway,IMHO that "thing" (BAS_f) is avoiding more trouble then it creates.
  11. Platoon_Patton

    Spawning A Bird aka seagull

    Put a player on the map,write in his init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bird = "hawk"createvehicle getpos player You will see a dead hawk on your feet. If you put this code in the initline of a GameLogic,you can then set your GL wherever U want,the bird will slowly fall to the ground. I tried with this code; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bird = createVehicle ["hawk", getpos player, [], 0, "FLY"] but this crashes ArmA
  12. Platoon_Patton

    Eventhandler issue

    Thats an option Synide,but I am afraid it wont work on respawning vehicles... Mp,respawning vehicles and eventhandlers...,not simple. Nothing to test on here,so what happens: --1--:_vcl addEventHandler ["getin",{setViewDistance 3000;setTerrainGrid 25}]; Does this only run for he who got in or for everybody? --2--:_vcl addEventHandler ["getin",{_this exec "script.sqs"}]; script.sqs: _enterer = _this select 2 ?(player != _enterer):exit setViewDistance 3000;setTerrainGrid 25 exit Does this runs everywhere,alltho executed within server only scope?Or write this line above the ""if (!local Server) exitWith {};"" --3--:_vcl setVehicleInit "EH stuff here" Does this make your EH work on a respawned vehicle?
  13. Platoon_Patton

    Eventhandler issue

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">if (!local Server) exitWith {}; Means it runs on the server only.Donno,what is the return for "player" on a server? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_vcl addEventHandler ["getin",{if(player==_this select 2) then {setViewDistance 3000;setTerrainGrid 25;}}]; Maybe try to run this code local?
  14. Platoon_Patton

    Flag Return

    Yes Jack, Thats one option,hard to explain as I dont have a clue how u set up your map,what scripts are already running,etc You might also consider another delay before u return the flag when your flagrunner is dead,so your friends can take it over... A good advice,grab a template (BAS_f or ECL MP) and learn, it will save U a lot of time.
  15. Platoon_Patton

    Flag Return

    setFlagOwner
×