profe
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Everything posted by profe
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Just wanted to express how awesome this is again. One thing though, hostages don't seem to want to get in vehicles when they are following me. Also sometimes the player will start giving out orders when I'm not issuing anything.
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This is the greatest mod ever. Take note addon makers.
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DSF's Advanced Cloaking Field Completed
profe replied to Dingmatt's topic in ADDONS & MODS: COMPLETE
Does it just make stuff disappear or can you vary the intensity to maybe have translucent/transparent objects? -
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The only thing I ask of RHS is to port the hinds over to ArmA. I'm going to miss them heavily otherwise. ='(
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Great stuff, but any chance of a version without llaumax heads? I mean they look nice and detailed, but I don't like how they overwrite custom faces. Big fan of RHS, can't wait to see what you guys will bring to the table with arma.
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Hope you guys plan to port these to ArmA, just the thought makes my groin tingle. Good job guys.
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I remember seeing an updated version of this speederbike addon, but I can't find it anywhere. Help!?
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Guess I'm crazy then, I thought I rememberd an updated version where it could float on water.
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if you read my post, it says I'm looking for the updated version.
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I'm wondering if there are any small arms addons that have laser designator capabilities. If that's to vague, what I'm looking for is a rifle that has a firemode where it would function as a laser designator weapon. You know how some rifles you switch the firemode and you can fire the grenade launcher? Well I'm thinking a laser designator instead. If it hasn't been tried yet, how hard would it be to do? If it is not too hard I might try to pick this up as a first project for myself.
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How do you mean the laserpointers are attached to the unit itself? How does that work? How do you activate it?
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That's an interesting idea with the covering fire bootneck, I guess this could open more possibilities than I thought. Originally what I had in mind was being able to switch to laser without having to drop your guard, so if you needed to, you could switch fire mod and defend yourself. I'm thinking it would be interesting as a sort of high tech warrior kind of addon, maybe a landwarrior, or ghost recon type thing. It would also work great with the new CoC laser guided artillery.
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I'd love this skypack if it weren't for the transitions.
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Needs some mirrored aviator glasses. And an eyepatch. But cool stuff anyways
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Yep, I'm having the same problem with the keys getting all mixed up, sometimes the left rudder will engage brakes and right rudder will engage afterburners, etc.
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the storm sky looks a bit too flat in my opinion, but that cloudy one at the top is excellent.
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It opens up a some possibilities, boardings, cqb on the deck of a ship, assaulting the bridge of a ship, etc.
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hey parvus, what's happening here, is that a nuke explosion or what? I can never have enough nuke addons.
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Amazing new fire and smoke effects by john
profe replied to D.murphy man's topic in ADDONS & MODS: COMPLETE
could you do the same for the smoke and dust? that'd be sweet. -
Amazing new fire and smoke effects by john
profe replied to D.murphy man's topic in ADDONS & MODS: COMPLETE
looks much better, a full animation would be ultimate badass. -
Amazing new fire and smoke effects by john
profe replied to D.murphy man's topic in ADDONS & MODS: COMPLETE
v2.0 released at ofp.info -
Amazing new fire and smoke effects by john
profe replied to D.murphy man's topic in ADDONS & MODS: COMPLETE
that's exactly what I mean. -
Amazing new fire and smoke effects by john
profe replied to D.murphy man's topic in ADDONS & MODS: COMPLETE
the problem is not the fire but the actual smoke itself goes through the transitions too fast also, also happens with the dust from vehicles as they drive. -
Thank you very much.