PSYCHOSIM
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Everything posted by PSYCHOSIM
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Either GUI is good, i've also noticed that there is sometimes a number of bombs left on the pylons after dropping them from the XWS version!
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Very nice.............
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Just to let you know, get your facts right before posting buddy, clearly stated that it's a superhornet not a hornet Easy guys, it's an easy mistake to make..............
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@ mac81, I've experienced that bug as well, it's apparantly caused by third party addons only. I believe it has been fixed if you use Beta 1.11............
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Ok, cool, Thanks for the update, nice to see your developing things that haven't been done before. Keep up the good work.
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Nice, some good looking updates there...........
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@ Gnat Any progress with these ships? need some OPFOR ships to target with Franzes F18 and Harpoons......................
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Very nice, Great work......................
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@ Franze. So with the new GUI incased in the pbo coming soon, will you be releasing the F16 you've been using as a test bed? or is that purely for test purposes?
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I know how you mean, can't wait to see some updates, need British kit badly, but want quality stuff like Rocks, and not rehashed OFP stuff! Keep up the good work Rock and crew..........
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Yeah, those textures are a lot better............... nice work, hows the EU pack progressing?
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W.i.p. windrunner .50 cal bmg
PSYCHOSIM replied to GodHammer's topic in ARMA - ADDONS & MODS: DISCUSSION
Very cool, Looks like its nearly ready for release? -
Great news, thanks man...........
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Skoda Felicia car from FF Studio
PSYCHOSIM replied to FriZY_SK's topic in ARMA - ADDONS & MODS: COMPLETE
Very good........... Nice work. -
@ Franze Thankyou very much, That should help me out a bit. Thanks again.
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@ Franze. If youdon't add the gscripts into the Pbo, could you atleast give a step by step list of instructions on how to set up a mission using the F18 and the relevent scripts for using the GUI?
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@Franze Is there any chance you could add all the scripts into the pbo (if possible), I seem to remember that the addons for ofp only needed to be near an ammo truk to use the GUI, rather than having to add triggers and scripts. I'm useless at understanding triggers and scripts, and the read me file doesn't explain setting up everything in sufficient detail for a dullard like me...................................
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Any update on v2?
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Great pack, however by using the independant spy model from QG for the night ops soldier, you have inherited the handgun bug! Also, Glock17's have a magazine capacity of 17rnds, rather than the 15 of your model. Keep up the good work.
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6thSense.eu Presents: WeaponPack
PSYCHOSIM replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Great pack, however the SCARs appear to have no mag change anims. If theres another update, any chance of an unsilenced HK416 carbine please? Again, good work guys................ -
Nice
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CRIONYK's weapon pack and units
PSYCHOSIM replied to CRIONYK's topic in ARMA - ADDONS & MODS: DISCUSSION
Very cool, my two favorite Assault rifles, the H&K G36 and 416. Nice work -
Great, that'll be fantastic..............
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Great addon, one request though, would it be possible to do one pilot without his helmet, for Behind Enemy Lines style missions and escape and evasion...................?
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One bug I've found is that Stingers and Strelas don't lock on to the F16. Other than that, great model...........