Pappy Boyington
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Everything posted by Pappy Boyington
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try the Unit Replacment config. effects and scripts cause MP crashs. cti is as sensative as virgin on prom night.. so the question is.. what DOESNT make cti crash lol. the unit replacment config should work for both but i dont know. i stick with SP personaly
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im my own PR guy but any help is apprecated speaking of performance... if yall have problems with performance you do know that there is a Unit-Replacment config in there that utilizes no effects at all. thus providing the best performance of all. i know alot of people were swayed away by the full install size. the reason the install size isnt 300 megs.. is cuz the full compress installer is rather confusing to the average user. i went with looks and userinterface over compression this time around. oh folks dont forget the Y2K3 skypack for NVG, wrist watch, and of course skys. speaking of which if you do want to back up Y2K3.. dont forget about the Burn Kit on the Y2K3 site with DVD or CD jewl case inserts (front back sides) and the CD lable for the disc itself. also designed by me
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look at it this way... its realistic sometimes the fuses dont work.. so perhaps for that mission you just got some nades form a bad batch if it gets to be a real problem then when locke releases his animation mod.. ill just take out the fused grenades (cuz that is the only foreseeable update in the near future)
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CSJ Pilatus Porter PC-6
Pappy Boyington replied to Capitaine Haddock's topic in ADDONS & MODS: COMPLETE
well i guess then ill just delete that script when i download it. the biggest problem with that, really isnt as much that the doors randomly open and close and open and close... its that they open. which means u put these on an airport parking pad as ambaince, or as a key role in the mission.. and the doors are all open. heres how to avoid the "clutter" <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class UserActions { class  Openpilotdoor { displayName="Open pilot door"; position="pos driver"; radius=3; condition="(abs(speed this)<2) && this animationPhase ""CSJpilotdoor"" < 0.5 and (getpos this select 2)<=3"; statement="this animate [""CSJpilotdoor"", 1];this say ""door"""; using that new condition line u will only be able to activate the door open/close when the plane is stoped i know im not one to preach reaisum.. but in terms of planes i really hate auto doors script. hawks C130 too.. becuz it looks unrealisticly stupid when the plane stops and every single animated thing on it twist turns pops shoots flashs and opens. and its like "wtf". i like landing the plane and going "ok time to get out" and open the pilot door, get out, and either choose to leave it open if i plan on coming back real quick, or shuting it for the evening.  or better yet when i put an empty one in the editor and walk out to the runway and see all the doors closed. where as now u walk out to the runway and it looks like someone broke into the plane and ransacked it. thats just a personal preferance, but like i said if im the only one that feels this way, then ill just delete the script. hell thats why i got into modding.. cuz of little things like this piss me off and i like being able to fix it  edit: almost forgot if u see my orginal post with the air america pics.. you will see that was one of the 2 sites i was able to find via search engine.. after a few hours of searching. most of it was either movie related (which was fine) or some stupid radio show that up until i did that search.. didnt even know exsisted. -
CSJ Pilatus Porter PC-6
Pappy Boyington replied to Capitaine Haddock's topic in ADDONS & MODS: COMPLETE
ok well if your gonna do an update... one favor. PLEASE PLEASE PLEASE get rid of that damn auto-door script. the one that makes them open and close without warning. leave the opening and the closing to user actions -
CSJ Pilatus Porter PC-6
Pappy Boyington replied to Capitaine Haddock's topic in ADDONS & MODS: COMPLETE
actualy.. i dont know if i cant correct you. see being as it was a CIA op air transport service... finding data is rather difficult. hell it took me an hour just to come up with those 2 sites right there  besides. as you said "they are simaler" so close enough  edit: i lied i found it http://www.utdallas.edu/library/special/aviation/AirAmerica/index.html http://www.utdallas.edu/library....C-6.pdf -
CSJ Pilatus Porter PC-6
Pappy Boyington replied to Capitaine Haddock's topic in ADDONS & MODS: COMPLETE
yes.. yes it does besides i liked that movie -
CSJ Pilatus Porter PC-6
Pappy Boyington replied to Capitaine Haddock's topic in ADDONS & MODS: COMPLETE
any plans for an Air America version?  i was gonna retexture it myself... cept i couldnt cuz i cant figure out (looking solely at the texture files) which one of these sunsabitchs is the side.... couldnt u have made it simple "side.pac"  then edit one of your hueys to silver... then make a C123... and we should be set  now all we need is a robert downy jr, and melgibson models and we can make us a campaign! lol http://www.vhpamuseum.org/special/airamerica/airamerica.html http://www.air-america.org/index.html more pics to tickel your fancy  -
download the 7.1 full install.. why are people still download 7.0? Â and if u get a missing addons error.. go to Y2K3\Bin\Configs open up the config that your using.. and way at the bottom. the very very very bottom. you will see a list of preload addons. just add ,"addonname" before the }; and then use cpp2bin to rebin it and move that newly bined config into your Y2K3\Bin folder and ur problem is solved edit: thunderbird.. quit tryin to convert my users. go on now git. git on outta my topic.
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of course the extra file installer didnt work.. i dont use that anymore. 7.1 has it all in one installer. and ive eliminated as many of those missing addons as i could find. ive been playing thru the entire 1985 campaign the entire red hammer campaign. i didnt get any
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I dont knew .. maybe... I ask Pappy Boyington form his script.. PureMassacre  send me the new texture actualy my script isnt mine.. its CSLA's it was on their Mi24.. and i liked it, and its effects so much that i unified it for all helos in Y2K3 (cept bas). so ask maa from csla. im sure he would be more then happy to allow you to. if he says yes then ask me ill get u just the script (so u dont have to find it yourself in the mod)
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dont be angry with them... be angry with the 14 million people that paid to download the crazy frog ringtones. its not so bad that people make this stuff... its bad when people actualy want this stuff refering to the crazy frong phenominon. not to the addon
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farmland included a bbq type thingy with steaks and hotdogs on it. but yes i agree good work indeed
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if anyone is interested.. Y2K3 7.1 has a CD burning kit available for download for those that want to keep Y2K3 backed up on a disk. Included: CD Jewl Case DVD Jewl Case CD Disc Lable Download CD Burning Kit enjoy... ive been working on it for 6 hours. thats my finished product for the burning kit
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lol you were near a civilian vehicle. when an action like "lower goggles" or something becomes "known" to the player then he can tell the AI to do it. so you were near a car.. and the ability to use the CD player had become known to you thus being able to tell the AI to do it. ok your additude really needs readjusted because right now its a lil iggnorant. what i was saying.. is that there is no visable problem... in other words ive been over every pixel of code here and there isnt a single god damn thing wrong. welcome to Operation Flashpoint. where phantom problems can spawn without warning, and no matter what you do say or think.. the problem stays there. even thou its not there.. how bout this one.. on my game.. my install. i have "Crew" twice in my editor.. its only defined ONCE in the config. and defined NOWHERE else in my addons directory.. but yet.. there is it. Crew Crew. this is a bug.. a problem... yet config/code wise... theres no problem. nothing there that defines it twice, no script that makes it pop up twice.. no extra addon that puts it in there twice. thus its a phantom problem. phantom means ghost-like.. in other words its there.. but you cant do anything about it. if you have the grenade problem then download the full install.. run it.. overwrite your Y2K3 directory.. it will overwrite your Y2K3\Addons folder, Y2K3\Bin folder, and Y2K3\DTA folder. any extra files like data.pbo or other sub folders and that in there will not be overwriten.. only the files included in the installer. so dont worry about it. bushlurker: i know its the patch.. the fuckin evil spawn of satan that took me 3 months to develop and perfect.. still had bugs in it.. bugs that i corrected, rebundled and uploaded.. tested.. worked.. tested.. worked.. tested tested tested. worked every fucking time... but the minute it goes public.. the addon gods throw down a lightning bolt of horror and says "fuck you modders i shall defeat your perfection in everyway possible!"... this happens to every one of us modders. thats the way modding works. you spend 90% of your social life working on addons and mods for other people tweaking out every last bug.. and then BAM! right when u say "its released" it puts a curse on the whole fucking thing...., and yes i am pissed off. not at you people. just at the patch. no matter how hard u try... it never works. ever right and the fix for the grenade bug is the Full Install. download it. i re-downloaded it from opflash.org so i can burn it onto a disk and it took me 50 minutes @ 200kbps
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ok heres the problem.... there is no problem. and thats a real problem in 7.0 no changes to hand grenades in 7.1 script added to give grenades a 5 second fuse in fixed config that script removed... sending hand grenades back to the way they were. you still have a problem even after the fixed config. which means this is a phantom problem that doesnt exsist... i cant fix whats not there
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71.89 is the latest nvidia graphics driver giving you present data and data3d.pbo files wouldnt work since OFP is customized to your computer only.. which means my data and data3d pbo file will NOT work on your computer. hell they wouldnt work from my laptop to my desktop. OFP is pissy like that. check Y2K3 downloads section and get the Y2K3 skypack. that installs the custom NVG, custom wrist watch, and custom skys wtf. the ONLY thing i did to the grenades was take on that fused timer... in those fixed configs i deleted that script. ok im out of suggestions... cept download the full installer. it seems that its the patch from hell... again. ugh i hate patchs. from now on unless its a minor addon change (like updating an addon to be compatable with the latest release version) then im gonna do full installers.. cuz this patch crap just refuses to work for me. i dont know why... mabe im cursed.. mabe the addon gods hate me.. but i can never get a damn patch to work properly no matter how many months i spend making sure that all the files are there and work ok for some reason the shortcut isnt reading your Res folder.. try editing your orginal OFP shortcut to use ... .EXE" -no splash -no map -mod=Y2K3; all addons required are in the full installer. before releasing a full install i run the installer.. re-install Y2K3 to my computer.. and then run it to make sure i didnt forget any addons
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ok for users of the patch with the grenade problem http://tootallinc.atwar.net/files/Configs.rar download and use one of those configs
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try downloading the latest version of his AH1W addon. and replace the one in your Y2K3 folder. this is why i hate patchs. no matter how many times you check every byte of a pbo file somehow u manage to miss something.. or screw something up. 3 days i spend perfecting that patch making sure all the shit was there and still.. i get problems.
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well grif if it is stil la problem for you after you try the full install. then ill be more then happy to explain how you can edit the config to remove the timed hand grenades. thats the only change between 7.0 and 7.1 in terms of hand grenades. sorry for any trouble by the way opflash.org and ofp.info are having difficulty mirroring the full installer for some reason so i dont know whats gonna happen with that
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ok i just did a quick test. east west and resistance and all 3 threw the hand grenade and it exploded 6 seconds later (timed fuses) so i dont know what to say
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oh, well then thank you for clearing that up for us in that case i ofer no complaints on sniper realisum
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you know having read your comments in another topic about that i went ahead and tested that in Y2K3 on the desert island and with the sniper armed with the M24 he engaged the enemy at 1000m however the east sniper with the svd wouldnt engage anything farther then 400m now thats with standard BIS settings. i increased their visual and hearing capibilities to give them enhanced visiion and hearing... thinking that it would give them even more of an advantage.. . but it didnt even scratch the surface. the svd sniper wouldnt engage past 400 and the m24 past 1000. so tbh i was surprised with your posted results from before. perhaps config your own custom sniper unit in your config for your rifel, ill be glad to help you with that if you want. and then give him the stock BIS settings that i used from before
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i saw no reason to change them. the motorized infantry works just fine. if it aint broke dont fix it. that aside: i did look into it for a moment until i realized its pbo size was almost twice the motorized infanty. and since i coudlnt find a compelling enough reason to change them... i didnt.
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what version of y2k3 did u try to patch? the bn_880 tracers addon was added in 7.0 so if u have 7.0 installed you should have had that addon already. if not then i suggest you try the full installer and try a fresh install