Planck
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Everything posted by Planck
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I doubt the selection name is case sensitive, but check that the model concerned actually has the selection name you are trying to use. Not all models use czech names for their selection names. Planck
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ARMA II Patch 1.03 & Dedicated Server Released .
Planck replied to Placebo's topic in ARMA 2 & OA - GENERAL
Saves from previous versions will in all probability not work after patching to 1.03, the patch notes did mention it. Planck -
Closed, as requested. Planck
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1.03 screwed over my save games, auto and self made
Planck replied to Scythe-NL's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, seeing as how the OP has got his answer and has resigned himself to restarting the mission, it seems the topic has run its course. To prevent the topic now degenerating into an argument about how some obscure interpretation can be read from the patch notes I think it is time to close it. ;) Planck -
Arma 2 One of the best games released recently!
Planck replied to Tore's topic in ARMA 2 & OA - GENERAL
Seems fairly straightforward to me for anyone to revert to 1.02 if they want. Presuming they backed-up their 1.02 installation as advised in the 1.03 release topic in the News Forum. Planck -
1.03 screwed over my save games, auto and self made
Planck replied to Scythe-NL's topic in ARMA 2 & OA - TROUBLESHOOTING
From the 1.03 release topic in the News Forum: Simple is key eh? Planck -
ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
Planck replied to Placebo's topic in ARMA 2 & OA - GENERAL
If you have a bug to report this is not the place to do it, nor is it for troubleshooting items. EDIT: Comments/Suggestions, would of course, go in the Suggestions forum, naturally. Planck -
I just made that journey - Kabanino to Vyshnoye in a BRDM ATGM. I used up just one green bar on my fuel guage. Planck
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I don't experience any of these fuel issues at all. Support trucks don't take up any 'unit' slots, however any crew they have do if they are in your group ... like the driver. Planck
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Here you go ... a10.pbo a10.pbo.bi.bisign air.pbo air.pbo.bi.bisign air2.pbo air2.pbo.bi.bisign Air3.pbo Air3.pbo.bi.bisign animals.pbo animals.pbo.bi.bisign animals2.pbo animals2.pbo.bi.bisign anims.pbo anims.pbo.bi.bisign buildings.pbo buildings.pbo.bi.bisign buildings2.pbo buildings2.pbo.bi.bisign buildings2_Ind_CementWorks.pbo buildings2_Ind_CementWorks.pbo.bi.bisign Ca.pbo Ca.pbo.bi.bisign characters.pbo characters.pbo.bi.bisign characters2.pbo characters2.pbo.bi.bisign chernarus.pbo chernarus.pbo.bi.bisign chernarus_Data.pbo chernarus_Data.pbo.bi.bisign chernarus_Data_Layers.pbo chernarus_Data_Layers.pbo.bi.bisign dubbing.pbo dubbing.pbo.bi.bisign editor.pbo editor.pbo.bi.bisign language.pbo language.pbo.bi.bisign languagemissions.pbo languagemissions.pbo.bi.bisign misc.pbo misc.pbo.bi.bisign misc2.pbo misc2.pbo.bi.bisign misc3.pbo misc3.pbo.bi.bisign missions.pbo missions.pbo.bi.bisign modules.pbo modules.pbo.bi.bisign music.pbo music.pbo.bi.bisign plants2_Bush.pbo plants2_Bush.pbo.bi.bisign plants2_Clutter.pbo plants2_Clutter.pbo.bi.bisign plants2_misc.pbo plants2_misc.pbo.bi.bisign plants2_Plant.pbo plants2_Plant.pbo.bi.bisign plants2_Tree.pbo plants2_Tree.pbo.bi.bisign Roads2.pbo Roads2.pbo.bi.bisign rocks2.pbo rocks2.pbo.bi.bisign signs2.pbo signs2.pbo.bi.bisign sounds.pbo sounds.pbo.bi.bisign soundmissions.pbo soundmissions.pbo.bi.bisign structures.pbo structures.pbo.bi.bisign tracked.pbo tracked.pbo.bi.bisign tracked2.pbo tracked2.pbo.bi.bisign ui.pbo ui.pbo.bi.bisign UIFonts.pbo UIFonts.pbo.bi.bisign utes.pbo utes.pbo.bi.bisign warfare2.pbo warfare2.pbo.bi.bisign water.pbo water.pbo.bi.bisign water2.pbo water2.pbo.bi.bisign weapons.pbo weapons.pbo.bi.bisign weapons2.pbo weapons2.pbo.bi.bisign wheeled.pbo wheeled.pbo.bi.bisign wheeled2.pbo wheeled2.pbo.bi.bisign wheeled3.pbo wheeled3.pbo.bi.bisign Planck
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I think everything that could be said has been said, whether there is any move to filter profanity/bad language or not is up to the developers, but, I doubt it will happen. Before this topic descends into more name calling/flaming I will close it here ... only to be opened in an emergency. Planck
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ARMA II Patch 1.03 & Dedicated Server Released .
Planck replied to Placebo's topic in ARMA 2 & OA - GENERAL
Incompetence had nothing to do with it. I'll leave it as an exercise for you to think why the server.exe is not ready yet, it shouldn't take too long to think it out. Planck -
ARMA II Patch 1.03 & Dedicated Server Released .
Planck replied to Placebo's topic in ARMA 2 & OA - GENERAL
It would help people greatly if they read the first post. If they had done so they would know that it was recommended to backup your present game files if you wanted to keep them as it was not possible to otherwise rollback. EDIT: I emboldened the relevant passage for any future readers. Planck -
If you use a joystick then unbind, Left Mouse and Right Mouse from the rudder controls, this seems to cure it for me anyway. EDIT: Well, I thought it had, but it seems to be intermittent or maybe I had too much rum. Planck
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Is BIS looking after the "receiving..." issue?
Planck replied to S!fkaIaC's topic in ARMA 2 & OA - TROUBLESHOOTING
I can recommend Paracetamol to deaden the pain. :) Planck -
Ok, if you all insist on locking the topic I will comply, unless Placebo decides to open it again it is now closed. BTW Pizzle, I am much much older than you son, and I find you to be most curious Paying $600 for a few games, strange they never cost me that much. Planck
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I'm happy that you have now realised that my wave goodbye was, and I quote: " Excellent display of professionalism and maturity and setting an example for forum users" Can we now ALL get back 'on-topic' or I might be tempted to close this topic completely, which for all you know might have been my evil plan all along? EDIT: I really have to say here, that I was completely surprised by this stupidity, my wave goodbye was just that, a wave goodbye, I meant nothing sinister by it at all, I was completely taken by surprise by some of the inane interpretations placed upon a simple wave, humans never fail to amaze me sometimes. Planck
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The notion 'when a moderator simply replies with sarcastic wave' is your own interpretation. I am not responsible for what you may or may not interpret from my goodbye wave, this is your own responsibility. Simply put, he said he was leaving, I waved him goodbye, if you can't take that at face value then that is very sad. I won't reply further in this thread on this particular point, suffice to say that if another person decides to say he is leaving he can take it as sure, that I am waving him goodbye. Planck
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For goodness sake, he said he was leaving, I only waved him goodbye, seemed like the safest option as it is usually no use trying to reason with people that have none. Stop trying to read things into things that aren't even there son. Planck
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:bye: Planck
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Shinobi575, Please don't cross-post. If you want a thread moved, the proper way to do it is to PM a moderator and ask for it to be moved, or, report the thread and ask for it to be moved. Closing Planck
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Picture or Icon??
Planck replied to nikita320106's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
The picture represents the 'rank' icon on top of each team members picture in the bottom strip on the main screen. The Icon is the map icon for the unit on the game map. Planck -
ARMA 2 textures in Visitor 3
Planck replied to Waterman's topic in ARMA 2 & OA : TERRAIN - (Visitor)
My understanding from ArmA1 was that your chosen mask colours were just that, whatever you chose for each surface type. If you chose 'Deep Pink' for grass that was fine, and maybe 'Light Pink' for lighter grass ... and so on. In other words there was no set colours to use as far as I can see, however, in ArmA1 the number of colours allowed in any one terrain cell was 4. I'm not sure if this still applies to ArmA2. This means that you could only denote 4 seperate surface types per cell on the mask. Planck