Planck
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Everything posted by Planck
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Closing Planck
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Good grief, MOUT means (Military Operations on Urban Terrain), so MOUT or M.O.U.T. are both correct. Talk about being anal. :rolleyes: Planck
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Please search, there are already topics concerning this subject. Closing Planck
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Re-install game, do not apply patch 1.02, go straight to patch 1.03. Planck
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nearTargets array and "something.p3d"
Planck replied to nikita320106's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It might be that the Object does not have a classname and therefore it gives the model name instead. For example, plants, roads, signs etc etc. Planck -
Some animations work only with playMove and others will work only with switchMove. Experiment more. Also possibly some actually don't work or were never used or implememted properly. Planck
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Config Problem : Cant get the thing ingame
Planck replied to Snake@Arma2base.de's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Well, looking at your config.cpp after unpacking with eliteness, it simply says: #define _ARMA_ //Class config.bin{ //}; Planck -
Closing Planck
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Help Needed on Windows7
Planck replied to Macross405's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
I have never ever ever had to put anything in any islands Layers folder it is handled automatically by Visitor and Buldozer, you should never need to add anything to this folder ... ever. The only files that should be in the layers folder are the .png files and their .paa equivalents and also the rvmats ... nothing else. The .png files are of course not used when packing the island, only the .paa and rvmat files are used for packing, but this is all handled by your packing pipeline and normally you wouldn't need to worry about such things. This tutorial you are using might be from a time before the tools and packing pipeline were available to the community. Planck -
Indeed. Closing
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Infuriating OFFICIAL BI publisher support
Planck replied to shuurajou's topic in ARMA 2 & OA - TROUBLESHOOTING
Personally, from your many topics on the very same subject (which I am inclined to view as crossposting or multiposting of the same subject), I can see that you have been given answers by Lynx to the majority of your queries. It seems to me that you are either, not understanding his answers, deliberately ignoring his answers or possibly you want him to list results from every conceivable hardware configuration possible under the sun. In short, there is no ONE way of setting these values that will suit everyone, they need to be adjusted to suit each configuration and personal preference. I just do not understand the confusion of ideas that prevails here, adjust your settings to suit. Closing Planck -
You can find all key control settings in the game under Options ... Controls. If you need only the Default values you can press the Default button in order to reset the list to default settings. You already asked about the bikey file in an earlier topic started by yourself. W0lle informed you in this topic that the bikey file had nothing to do with control key assignments. Planck
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Vehicle Addon Please!!!! M113 or Bradely IFV!
Planck replied to dammond's topic in ARMA 2 & OA - SUGGESTIONS
Question answered I think, so I can now close. @dammond Please put any future addon requests in the mentioned Addon Request topic in future. http://forums.bistudio.com/showthread.php?t=74039 Planck -
You MUST listen to this song for Arma 2
Planck replied to nyran125's topic in ARMA 2 & OA - TROUBLESHOOTING
Please search before posting. Closing Planck -
Could people be confused and offended by this ?
Planck replied to Game__On's topic in ARMA 2 & OA - TROUBLESHOOTING
Not a troubleshooting question or issue now is it?? Closing Planck -
If you haven't already done so (Install the beta patch)
Planck replied to chlywly's topic in ARMA 2 & OA - TROUBLESHOOTING
The beta patch is installed parallel to your normal patched game. You can choose to play your current 1.03 version of the game ... or ... the beta 1.03 version. The beta install will not affect your normal install. Planck -
There is no wait command. The stop command is obsolete, use disableAi instead. Planck
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Oh Goody another chance to abuse my power. Closing. Planck
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When are you going to fix this useless game???
Planck replied to psychokilla's topic in ARMA 2 & OA - TROUBLESHOOTING
No problem to troubleshoot, therefore no need to leave this open to attract off-topic posts. Closing Planck -
Make a Selection in o2 Using Only Texture Name?
Planck replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
Or, just select the texture with the right mouse button to get the menu from which you can choose 'Select in object'. Planck -
Please don't dig up old topics. This topic is 4 years old ... closing. Planck
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Topic is starting to drift, I have a heavy anchor if it is needed. Planck
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I must not clink on the link for arma 2 or I will not come out again.
Planck replied to colligpip's topic in ARMA 2 & OA - GENERAL
Spam, closing. Planck -
I think it is checking the P:\ tools drive for core\data\fonts\blah blah. Planck
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Closing the Cargo Container doors
Planck replied to Sergei_Q's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
"this animationPhase ""door_1_1"" >= 0.5"; "this animate [""door_1_1"", 0];this animate [""door_1_2"", 0]"; "this animationPhase ""door_1_1"" < 0.5"; "this animate [""door_1_1"", 1];this animate [""door_1_2"", 1]"; "this animationPhase ""door_2_1"" >= 0.5"; "this animate [""door_2_1"", 0];this animate [""door_2_2"", 0]"; "this animationPhase ""door_2_1"" < 0.5"; "this animate [""door_2_1"", 1];this animate [""door_2_2"", 1]"; According to the config anyway. Planck