Planck
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Everything posted by Planck
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Too many vertices problem
Planck replied to archbishop lazarus's topic in ARMA 2 & OA : MODELLING - (O2)
What about using the other model you said only had 6 sections when loaded from your HD holding location? Planck -
Should read: Planck
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Too many vertices problem
Planck replied to archbishop lazarus's topic in ARMA 2 & OA : MODELLING - (O2)
Good job boys, problem solved then? Planck -
ODOL model crashes BINPBO
Planck replied to charon productions's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
An ODOL model is already binarized. When you binarize an MLOD model it is converted to an ODOL model, so what you are trying to do is not possible. All the game p3d's from the game PBO's are ODOL (binarized) models. You need an MLOD model in order to binarize it. Planck -
Too many vertices problem
Planck replied to archbishop lazarus's topic in ARMA 2 & OA : MODELLING - (O2)
Sorry I hadn't replied up to now, been busy, but, I had a quick look at the model in O2 and the first thing that struck me is the resolution lod has a large amount of sections (1097). This really needs to be fixed as well as anything else I can see. Will report back as soon as I can. Planck -
AddOns which are not listed in the mission.sqm
Planck replied to snkman's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Dynamically spawn them, after mission start perhaps? :j: Planck -
Too many vertices problem
Planck replied to archbishop lazarus's topic in ARMA 2 & OA : MODELLING - (O2)
Strange stuff, if you like send me the model, or just the first lod if you like, I can take a look-see in my O2 and see if I get the same result. my email address is in my profile. Planck -
Crash on satellite and mask import
Planck replied to eJay's topic in ARMA 2 & OA : TERRAIN - (Visitor)
So, the sat image and the mask image are the same dimensions, but, do they both have the same colour depth? Planck -
Link works fine for me, maybe your browser is blocking it for some reason. Anyway, time to close. Planck
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@kju Umm, ArmA2 has a roads2.pbo, I think this is what you meant to say ... :p Planck
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HandleDamage Shortcomings
Planck replied to Big Dawg KS's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Suma today updated the Biki entry for this EH. http://community.bistudio.com/wiki/ArmA:_Event_Handlers#HandleDamage Planck -
Langnasen seems to have been trying hard to get banned and this has now come to pass. Planck
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@banenwn Langnasen was given 2 infractions, one for posting an image > 100kb and the other for public disagreement with forum moderation, both of which are against forum rules. You also just earned an infraction for the second reason. Planck
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This game sucks... more bugs than a day old turd
Planck replied to azzkiker80's topic in ARMA 2 & OA - TROUBLESHOOTING
Nothing specific to troubleshoot here, seems to just be a useless rant ... Closing. Planck -
Should be able to play this but cant, if u could read my explanation please
Planck replied to RichSz's topic in ARMA - TROUBLESHOOTING
Go to your 'C:\Documents and Settings\Yourname\My Documents\ArmA' folder and rename or delete your ArmA.cfg file. I recommend just renaming it. Start the game and the cfg file should be recreated from scratch. Planck -
This should have been in the Addons Request topic here: http://forums.bistudio.com/showthread.php?t=74039 Closing. Planck
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Check if the down cursor key is stuck, or if you have a joystick connected and active, make sure it is centred. Planck
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ladders don't work if placed in Visitor
Planck replied to bad benson's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Possible the classname must be "Land_BaBe_hut2" Planck -
Is the model binarized or did you pack it for the game as an mlod? Planck
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no crosshairs after 1.04 update
Planck replied to Archamedes's topic in ARMA 2 & OA - TROUBLESHOOTING
If you select the difficulty that you want to play at then press the edit button you will get a list of various settings you can change, scroll down the list till you find the weapon crosshair option and check it is enabled. Planck -
ArmA 2 Buglist - Content related bugs only
Planck replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
@SuperRat, this is the Troublshooting board for troubleshooting the game only, for problems related to Addons and Mods try the appropriate board. http://forums.bistudio.com/forumdisplay.php?f=88 Planck -
Probably get flamed to death for this
Planck replied to MullattoJones's topic in ARMA 2 & OA - GENERAL
Closing, use previously posted link to appropriate topic. Planck -
Ban me. I dont care. this is BIS (oops i mean BS)
Planck replied to Eppidemic's topic in ARMA 2 & OA - TROUBLESHOOTING
This doesn't seem to fit here, nothing specific to troubleshoot. More like a rant, will close, as it isn't doing anything useful. Planck -
ArmA 2 Buglist - Content related bugs only
Planck replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
@SS9 The M16, SPR and MG36 all use the same range of magazines. In fact many of the west listed rifles do. Check the Table here: http://www.ofpec.com/COMREF/index.php?action=read&id=210 Planck -
Presuming your tools suite and P: drive is set up correctly ... If you have generated your layers, by using Tools ... Import Satellite + Mask with your .pew file loaded into Visitor, have you have set your 'Folder - Textures' path correctly. Tools ... Project Preferences This tells Visitor and Buldozer where your terrain textures and layers are. For example: myislandprojectfolderinP:root\data This mean, my island project folder (in P: root) contains a data folder where the files can be found. If this is not set correctly then Visitor and Buldozer won't find them. Incidentally, when generating your layers files make sure Buldozer is not running. Planck