Planck
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Everything posted by Planck
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If you depbo the sounds.pbo, there is a music folder in there that has various music tracks with death in the file name, all in .ogg format. Planck
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Sorry gnasha but your excuse does not wash, you may or may not be dyslexic, but typing 'u' instead of 'you' has absolutely zero to do with dyslexia and everything to do with laziness. For someone who is dyslexic you are very good at spelling dyslexic and everything else, seems you only have trouble with 'you', Personally I think you are using it as an excuse to once again type 'u' instead of 'you'. :p And aye, buy new, not second hand. :) Planck
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Problems with BinPBO and materials
Planck replied to catito14's topic in ARMA : TOOLS TROUBLESHOOTING
Do you have the relevant files in P:\ca, if not then binarize will not be able to read them during the binarize operation. Planck -
ACE2 thread please, link as above. Closing. Planck
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Is there a tutorial somewhere on how to replace weapon reticles?
Planck replied to Drumheller's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Try weapons.pbo ... Data\aimpoint_dot_ca.paa Planck -
where and how do I extract pbos?
Planck replied to failtolawl's topic in ARMA 2 & OA : MODELLING - (O2)
Crosspost ... closing. Planck -
Wizard Problem - Inserting into middle of ocean - HELP, please!!
Planck replied to BeverageOnBoard's topic in ARMA - GENERAL
Crosspost ... closing. Planck -
BISTools for Arma1 are no good for ArmA2, get the ArmA2 Tools.Edit: Moved to new thread in ArmA1 Planck
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UH1Y and MH60S weapon configs
Planck replied to eggbeast's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Nawww, it was my poetic license, I meant in air2.pbo, once unpacked there is a uh1y folder inside with the relevant config. Last post adjusted to help reduce confusion. Planck -
Resistance reference guides
Planck replied to SaintPier's topic in OFP : MISSION EDITING & SCRIPTING
Try this one: http://www.ofpec.com/ed_depot/index.php?action=list&game=OFP Planck -
"Empty objects" doesn't appear in the options
Planck replied to Kaoz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Once again ... In the editor you must put down the players unit on the map, once you have the unit you will be playing placed on the map, Empty objects and Game Logic will be available for use. If you want to be blufor then place a blufor unit for the player, if you want to be opfor then choose an opfor unit for the player. Whichever you choose is irrelevant, until you have placed a unit for the player you will not have Empty objects or Game Logic available for placement. Planck -
"Empty objects" doesn't appear in the options
Planck replied to Kaoz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You must place a 'player' unit in the editor before 'Empty' objects becomes available for use. Planck -
UH1Y and MH60S weapon configs
Planck replied to eggbeast's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
The weapons, ammo and magazines are configured in the weapons.pbo config. The fact that those choppers use which weapon and magazines is listed in the config for the choppers. In air2.pbo (uh1y folder config): weapons[] = {"FFARLauncher_14"}; magazines[] = {"14Rnd_FFAR"}; and weapons[] = {"M134"}; magazines[] = {"2000Rnd_762x51_M134"}; for the gun In air.pbo config (for MH60S): weapons[] = {"M240_veh"}; magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"}; and weapons[] = {"M240_veh_2"}; for the other gun. Planck -
Why doesn't the Editor open/create PBO's?
Planck replied to BeerHunter's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you save from the editor you can save as a User mission and it is saved to a folder. Or You can export as Single Player or Multiplayer mission, in which case it is made into a PBO. Planck -
Please read the instructions again! It clearly states it will install the patch to the folder where you have ArmA2 installed .. wherever that might be. It then states what the default location is if you didn't change it when you installed ArmA2. Planck
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UH1Y and MH60S weapon configs
Planck replied to eggbeast's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
weapons.pbo config Planck -
Making p85 vehicles use chammys sound FX?
Planck replied to TristanYockell's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
One topic per problem please. Planck -
An easy way to learn to model bodies???
Planck replied to Master Of Disaster's topic in ARMA 2 & OA : MODELLING - (O2)
http://forums.bistudio.com/showthread.php?t=83808 Second post. Planck -
Class names for trees and rocks
Planck replied to becubed's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This should work fine provided you have an extracted misc folder from ArmA2 in your p: drive for Visitor to see, including the config.bin from misc too. Planck -
Class names for trees and rocks
Planck replied to becubed's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
All the Helipad models have a config entry and thus a classname: "HeliH" = heli_h_army.p3d "HeliHEmpty" = empty.p3d "HeliHRescue" = Heli_H_rescue.p3d "HeliHCivil" = heli_h_civil.p3d Planck -
Class names for trees and rocks
Planck replied to becubed's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Plants and rocks have no config entries and thus have no classnames. They are wrp placed objects only for ArmA2 standard plants and rocks. Planck -
Basic Arma 2 Soldier
Planck replied to snoutmaster's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
http://forums.bistudio.com/showthread.php?t=83808 Second post. Planck -
In characters.pbo (characters\Heads\config.bin) Planck
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Clutter config (Chernarus lookalike)
Planck replied to icebreakr's topic in ARMA 2 & OA : TERRAIN - (Visitor)
And where are Grasss6,Grasss8,Grasss9,Grasss13,Grasss14,Grasss15,Grasss16,Grasss17,Grasss19,Grasss20,Grasss21 and Grasss22 defined? @Old Bear Buldozer/Visitor starts conversion of .png files to .paa files automatically, no need to do it manually. Planck -
Buldozer error with Arma2 Patch 1.05
Planck replied to mcruppert's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
You only need to change to the bin.pbo contents from 1.05 if you are using the arma2.exe from 1.05 as buldozer. In short, the bin.pbo contents must match or have come with the version of the arma2.exe you are using, otherwise you get a mismatch. If you are using the arma2.exe that came with the tools drive then use the bin folder that came with it also. Planck