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Prof.Wizard

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About Prof.Wizard

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Neuroscience
  1. Prof.Wizard

    XM-109 Antimaterial Rifle

    Excellent weapon! Thumbs up. However it should be powered down: it should kill up to a BMP-2 or Bradley, not heavier tanks. At least not with 3 shots... I wish you finish this project cause this weapon is great. AT rifles are awesome!
  2. Prof.Wizard

    A-10 gatling gun: underpowered

    Bohemia Interactive has heard our requests! Guys, this is wonderful: The A-10 gun damage model will be fixed by v1.85... Here's infomation about all v1.85 fixes and upgrades.
  3. Prof.Wizard

    Will you buy unofficial expanition pack?

    Where can I find info for the "Between the Lines" campaign? Also, where on earth is the Resistance patch we're all waiting for...?!
  4. Prof.Wizard

    Ofp's brdm

    That's right Nyles. I have been wondering that too. Or at least they should create a Stats Editor to change easily the attributes of units in the game. I was wondering if these downloaded units and weapons work correctly for creating your own missions in the editor.
  5. Prof.Wizard

    Ofp's brdm

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ Sep. 16 2002,15:24)</td></tr><tr><td id="QUOTE"> <span id='postcolor'> Thanx N.o.R.S.u, but this version (BRDM-2U) is the command version with added electronics and antenna for coordination duties. This is definitely NOT the version included in the game. No opening hatch either...
  6. Prof.Wizard

    Ofp's brdm

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Sep. 16 2002,14:35)</td></tr><tr><td id="QUOTE">It's a shame that the BRDMs armour values are totally screwed in OFP...the Hummer is more heavily protected... <span id='postcolor'> I agree! And I wonder why the haven't addressed this error so far. BRDM's should be able to resist anything less an RPG or direct hit by hand-grenade. Instead, they die instantly... And I really loved this vehicle in the last missions of Red Hammer and all single missions I've seen it.
  7. Prof.Wizard

    Ofp's brdm

    Thanx Nyles. I had exactly these FAS pages in mind. Now, if you notice the hull and general appearance of the BRDM-2 vehicle with that simulated in the game, it appears more of a turret-castrated version of the BRDM-2, than of the BRDM-1 as the manual implies. The thing is: has there ever been a BRDM-2 armored car version without the turret? I haven't found info/pictures on the 'Net till now... If anyone finds, please post them here!
  8. Prof.Wizard

    Ofp's brdm

    I was wondering... Although the manual of Red Hammer says the version of the Russian armored jeep equivalent of the Humvee is the BRDM (assuming the BRDM-1), the official www.flashpoint1985.com site is showing the BRDM-2. I have to admit that the hull of this armored car in the game looks more like the BRDM-2, although the standard version of this vehicle has a turret with a 14,5mm machine gun installed. Can anyone drop some insight on the matter, with links to military sites with pictures if possible. Thanx.
  9. Prof.Wizard

    Red hammer stuck/lock-up

    So... when are we seeing this match-awaited patch? (v1.76?) I really loved that mission in Red Hammer, don't tell me to downgrade the game just to have it though...
  10. Prof.Wizard

    Supporting 1.46 version ofp

    I agree with Jahve! I believe it's paramount to continue supporting the game even for those who don't have the add-on campaign. And... when will the next update/patch be? I have "Resistance" and still get angry about the crashing problem with the 7th mission in "Red Hammer". And since other players have issues with the current (box) release, a patch is more than requested... Any date yet?
  11. Prof.Wizard

    Why don't the ai attack helis'?...

    BMP-2s and M2s will attack a low flying heli. They both sport quick-firing cannons. BMP-1s will not attack a helicopter. I suggest in a future patch/update to add the following changes: -RPG/AT soldiers attack helicopters if less than 100-150m and hovering. -All tanks fire their MGs on helicopters. -Fixed AA-guns in villages, manned by soldiers as the fixed MGs.
  12. Prof.Wizard

    Lockup...reproducable!

    Same problem here! (thanx to placebo for showing me the thread) and the same pattern: v1.75! Jeez, can BI look into it... Mission 7 was really amazing! C'mon, it should be a small patch...
  13. Prof.Wizard

    After destroying the 4 vulcans in red hammer

    placebo, I was trying to use the search feature to find one of the threads you said they were talking about the issue. Couldn't find any. Can you help?!
  14. Prof.Wizard

    After destroying the 4 vulcans in red hammer

    placebo, it's the 7th Mission! (if you not count the "Start" entry of course...) I'll do as you said... anyway, DON'T lock the thread and let's see if someone else found another (technical) workaround. Any reason why it is done!?
  15. Hi all. I have been playing the Red Hammer campaign which I haven't completed. My version of the game is 1.75 (after installing Resistance). The problem is that after completing the "Under Fire" mission successfully and seeing the cut-scenes (both the Su-25 bombardment of the American ships and the tank ambush of Lukin's Ural) the next mission isn't loading... It stucks to the black page before the mission briefing. I can't do anything than reset the PC. This sucks... is it a known bug? Is there a work-around? PS. While seeing the videos I get on the upper left side of the screen a message about an Object not found, but the cut-scenes are loaded OK. The problem is when the next mission starts...
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