PopUpTarget
Member-
Content Count
161 -
Joined
-
Last visited
-
Medals
Everything posted by PopUpTarget
-
I played this a few times and I officially hate this mission. :) There is something about being stalked and killed without hearing the shot or seeing the guy who did it that bugs me. Creepy... This mission may seem simple, but it ain't. Creeping around in the mist trying to not get killed, and trying to find an unseen, unheard foe is very challenging. The falling snow atmosphere adds to the tension as it limits visibility. I'm running WW4 Mod 2.1 and received no error messages. The mission plays fine, and it ends with the last "East" soldier dead. This is a really neat little mission and I intend to play it again a few more times. For a change in atmosphere, maybe make a trigger for when you are the last West soldier still alive...maybe trigger an East "taunt" being shouted at you. All in all I say "good mission" Vultar.
-
Strenfould island v2.0 addon for OFP
PopUpTarget replied to arnoldardent's topic in ADDONS & MODS: COMPLETE
This may be a dumb question, since I have no idea what goes into making an island. But...is it possible to build caves into an island mod? Actual, functioning caves that you can place units and equipment, enter and exit from, maybe interconnected tunnels? -
Defend, Attack, Capture at Everon West mission
PopUpTarget replied to Arska134's topic in USER MISSIONS
Any addons required? Is it compatible with WW4 mod? -
Operation Enduring Freedom - unofficial WGL expansion
PopUpTarget replied to chops's topic in ADDONS & MODS: COMPLETE
Chops...good advice. I created a new desktop shortcut from scratch and pasted the path. It works now. Now I get an error on launching though that says: "Missing "config.cpp/CFGWeapons/B52BombRailMag/stick.sound" Obviously I'm missing a file somewhere and need to research this. The error doesn't prevent the program from launching though. -
Operation Enduring Freedom - unofficial WGL expansion
PopUpTarget replied to chops's topic in ADDONS & MODS: COMPLETE
I keep getting the error "The drive or network connection that the shortcut '#WGL5 & OEF.lnk' refers to is unavailable." I don't know why the error message shows a "#" sign, but the folder itself does not begin with one...it begins with "@". I installed WGL and OEF exactly as posted. The WGL link works beautifully. I've checked and double checked the folder names and locations. Are there supposed to be more files included with OEF mod other than just Addons? I don't get any Bin or Config files when I unpack the winrar mod file for OEF. I'm running all this on Windows 7...don't know if that makes a difference. -
Once you do purchase, don't forget to download the GOTY patch version 1.96 (do a search on this forum and you'll find it). It clears up a ton of bugs and issues.
-
I got my OFP GOTY to successfully install on a new Windows 7 machine. And here's what I did: Move the UAC slider (in Control Panel) all the way to the lowest setting. Create folder in C:\Program Files\Codemasters Go to first install disk and manually navigate to, and right-click on Setup.exe (do not allow auto-run to launch!). After right clicking, select the Compatibility tab (you may to have to turn on Administrator rights), then select the compatibility drop down and scroll down to "Windows Vista SP3". Then click on the bottom check box that says "Install in Administrator Mode" (or something like that). Now launch the setup and install all three disks. This should result in a "Installed successfully" message box. Finally, reinstall the 1.96 patch. You should now be able to copy all of your mod and add-on folders back in. Hope this helps.
-
I am coming into this late due to just purchasing a new Windows 7 PC. Same installation errors as mentioned above. Will try the workaround suggested. In the meantime, has anyone tried installing on Windows 7 machine? Edit*** 04/29/10 I tried the following: 1) Installing everything except disk 3 as described above. No help. Installation error resulting in Windows 7 deleting folders. 2) Created an empty folder called C:\Codemasters and installed game there. No help. Installation error resulting in Windows 7 deleting folders. 3) Copied everything from old XP machine from folder "Codemasters" on down. Bad serial number error. I am out of ideas.
-
I found it difficult, but not impossible. In my opinion (and this is just me), making it any easier would detract from the quality of the mission. It was difficult yes, but that's what helps a good mission be a great mission. It took me a couple of tries to survive the beachhead. I found that ordering my squad to immediately go prone and crawl lower down behind the steep embankment allowed us to survive long enough to lay down fire and go on the offensive. I elected to arm myself with the M21 and LAW launcher, and I added more LAW rockets for the guys. This helped quite a bit. I encountered no scripting bugs and the triggers and radio calls worked flawlessly. The only thing I wish I had was some NVG goggles. I ended up with only two surviving SpecOps guys, but another run through should improve that. The low visibility is a nice touch. All in all well done!
-
Excellent stuff Sanctuary! Question...can the direction of the cluster bomb impact zone be adjusted? For example, I need a drop along a tree line in a north-south direction. Can that be specified? I'm thinking in terms of small units on patrol, encountering suprise resistance of forces and calling in an airstrike. I'm thinking maybe when clicking on the map for the drop target maybe click a "Start" point and an "End" point and the bombs would land more or less in between? Also, can you add a napalm version of the cluster bombs? Again...excellent work!
-
No no...no offense taken my friend.
-
Okay so maybe not the OFP Abrams...although the flex machine gun on a real Abrams is able to be articulated by the gunner away from the cannon aimpoint. And certainly there is a lot of reality that is compromised away due to this being a game. But hey, it's worth asking right?
-
This may not be something possible in OFP at all...but... Has anyone looked at a mod for crew-served vehicles that would enable independent targeting and weapon firing? For example: An AH-64 crew of pilot and gunner. A mod that would enable the pilot (you) to give the gunner the capability to target and fire the weapon you select for him, while simultaneously allowing the pilot to target and fire a different weapon system? You would give the gunner the chain gun (for example) and the command "Engage at will". He targets and fires independently of any further order until ordered to stop. While at the same time, the pilot (player) can select other targets and use the any of the remaining weapons (Hellfire, FFUR)? Same thing with the M1 Abram tank. The commander could target and fire with the cannon while the gunner targets and fires the machine gun.
-
Ofp.info seems to be no longer functional dude... All I get is header errors and web page errors. Oh, and so many popups my popup stopper cannot compete, nor can I even navigate in there. Ofp.info appears to be basically down for now. If you happen to have something helpful like a new link to them, it'd be great. But web searches turn up nothing for me.
-
AHA! I knew it was a simple answer. I love the mortars! I played with multiple Game Logics too. Combining Suppressive Fire and Mortars is a good one. Keep the other guys heads down while you call in mortars.
-
For Sanctuary... Help! This is probably a situaton of an incredibly simple solution...but I'm at a loss right now. I've done this: "Put the ww4_helper.pbo from this download inside of the Addons folder of you ww4 mod." And when I try to do this: "And that's not all, there is a suppressive fire script included. To use it, you need a player to be a squad leader (will not work if the player is not leading a squad). And in the Game Logic menu, you will see that one more game logic has been added, just put the "Enable Cover Fire" game logic on the map, and it will give a player team leader a new action after 2 seconds." I'm stopped. I don't seem to have a "Game Logic Menu". The only Game Logic selection is within the F3 trigger, and it does not have any menu selections for "Cover Fire". I have tried with an AI squad, and squad where I am the actual leader. I made sure the helper.pbo is in the WW4 addons folder, and of course I have WW4 installed. Thanks in advance!
-
"It has no weapons but has a strong zoom capacity." I played around with the invisible observer yesterday and had some fun with it. I gave it a weapon (M16 in this case) and discovered when you do that you get a floating M16 that looks downright creepy. I think I might use this as the perfect assasin! Can't be seen and can walk right into any heavily defended location and surgically remove the target. All this is in fun of course.
-
I was able to download and run the mission. I gotta say its a good mossion. I took my time to minimize the casualties of my team, so it took a while to complete. Being able to utilize the T80 was a big help. Where the civilian convoy was stopped I was able to grab a truck and put the rest of the team in it to speed up the pace. The armor and infantry ambushes on the road back were great! I have to admit to getting a little relaxed being on the road, but that was put to an end quickly. I'm going to have another go at it using different routes and strategies. All in all, excellent job!
-
Okay...I finished successfully yesterday. I met up with the group and then proceeded on foot south a ways, and then turned southeast through the forest. Moving quickly across open ground, using the terrain and going to cover when troops are spotted we were able to cross from one forest to the next, heading east. We did this until we got to the coast south of the boat. Then it was just a matter of following the coastline to the boat and leaving. Never fired a shot and lost no one KIA or wounded. Only issue was the trigger for endgame is small and if you don't navigate exactly to it you'll cruise right by and miss it. I had to turn around and head back in until I hit it, ending the game. Maybe make it a larger north/south rectangle? Or put an LST out there as something to steer to? The spawning units are great! There is no predictability and it makes for a great mission.
-
Hmmm...Mediafire seems to be having trouble. Can't seem to get it to open to your file. Maybe its on my end, so I'll wait a while and try again.
-
I'm a little confused...the "OfficerG36" error I got was from the The Beast mission on Nogova. The updated mission you posted was for a "Gold" mission on Everon. Does one fix the other?
-
I started last night. I'm not getting very far...keep getting nailed by roving patrols or armor. This is a tough one, but so far no bugs or complaints. I'm experimenting with different strategies...barreling through with the truck (I made it to the boat, but with a truck-load of dead soldiers), on foot...we survive for a while, but gradually get killed off. I'm not giving up though...just need to work through it.
-
I will download new version this afternoon and try it out. Looking forward to it!
-
I get an error that "OfficerG36" cannot be found. So I look through all my various add-ons and I have no Officer G36, only Soldier G36 and I'm not sure what add-on added that guy. I tried playing through WW4 mod and Resistance mod. Same error. I un-PBO'd and tried to run it in Mission Editor...still same error. I am playing the GOTY version with Sanctuary's WW4 mod.
-
Just for fun I un-PBO'd Ange2 mission. I had no idea there were so many units and armor waiting to kill me out there! Unfortunately for the Americans Ange can speed along in the jeep and almost never get shot if she stays on the road. If she tries cross country odds of survival go down. One M1 Abrams did get a lucky shot on me on the road once. A few machine gun rounds slowed me and then I was finished off by cannon.