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Medals
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Medals
Everything posted by pellejones
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Vcom AI V2.0 - AI Overhaul
pellejones replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
We've tested this, small scale, on dedicated and it is awesome! Now all we need is a grass view blocker like the one in ACE2 for A2. This AI mod makes it super fun to battle against AI. But since they see you right away, the view block would be great. Not sure how ACE did this, also this is not the thread for that :P Thanks for this great AI Mod! -
So, classnames?
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XMedSys - Improved Medical System for A3
pellejones replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can probably write a "manual" for all the variables. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
pellejones replied to Placebo's topic in ARMA 3 - GENERAL
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I have lives 2.5 years in southern Spain and 29 years in Sweden. And I can say that the light differd, a lot! Sweden is way more gray during autumn than Spain which has a more yellow tint. So yes, there is a differens. It is also due to the angle of the sun and rays hitting the atmosphere.
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Uhm, is it just me or are these tubes not disposable? I can reload it all I want... I also have to manually add a magazine into it. /EDIT/ Also, adding weapons with player addWeapon "AT4_HEDP"; does not work :( Picking them up from a box works. Checking the config.cpp the classnames appear to be: launch_AT4_F launch_AT4_HEDP_F launch_AT4_HP_F launch_AT4_EMPTY_F
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mes\@A3MP\ you are missing a ; before @A3MP. Also no need for \ everywhere.
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Nine Lines Medevac - Dialog {WIP}
pellejones replied to KevsNoTrev's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to understand what this does.. but I just can not. What are the lines 1-9? What does this system do :( -
N'Ziwasogo A3 terrain (Released)
pellejones replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you want any help I'd be glad to assist. -
cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
pellejones replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if this has been asked but; is there a way to hide a unit from cTab, for example a vehicle or similar. -
Where do you set that variable? Because it works for us.
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XMedSys - Improved Medical System for A3
pellejones replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He means: Create a ticket here: http://feedback.vbundeswehr.de/index.php?project=2 -
Is it not smarter to have a class name say: TFR_148 as a radio, and then when you add the item _unit addItem "TFR_148"; it checks the IDs of radios and adds a unique name to the radio?? That way you can always add radios in real time without having to figure out what radios are already in the game...
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XMedSys - Improved Medical System for A3
pellejones replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can remove the icons via the module, or in the userconfig, or via code in init.sqf for example. X39_MedSys_Display_Overlay_EnableLegView = false; X39_MedSys_Display_Overlay_EnableHealthView = false; X39_MedSys_Display_Overlay_EnableBoodView = false; X39_MedSys_Display_Overlay_EnableTourniquetView = false; X39_MedSys_Display_Overlay_EnableCamShake = false; X39_MedSys_Display_Overlay_EnableMorphineView = false; -
Like one of the previous posters wrote, a 343 radio for group coms would be super. Having a backpack to be able to speak to other groups is just clumsy. Sub channels for a radio is not really good.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
pellejones replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RainFX and FOG gives us red balls. When you are laying on the ground, FOG shows balls for the heat haze (or is that rainFX??)- 5767 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
pellejones replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But not the call for hiding the balls... :P- 5767 replies
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- single player
- realism
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Flying bodies Physics Mod
pellejones replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@PartyHead First... just saying "it's not working!" is not going to make anyone help you. Second, tell us how you initialized the addon. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
pellejones replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think there is an issue with BIS_fnc_MP. I tested adding an action with another script, and with BIS_fnc_MP the action did not appear. With CBA it works fine.- 5767 replies
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- single player
- realism
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
pellejones replied to Placebo's topic in ARMA 3 - GENERAL
Did some re-texturing with Swedish cammo for my clan SSG. http://www.ssg-clan.se/gallery/pelle/SSG_swe_units_20140117.png (3316 kB) -
No news on the LOD thing?
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
pellejones replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We still get colored balls in dedi MP :( with latest version of Rain and Fog.- 5767 replies
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- single player
- realism
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I just remembered something. During the day, when a vehicle explodes, it looks like tennis balls (or green ping pong balls) are spurting out of the wreck :/ it looks a bit strange. But other than that this is awesome.
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XMedSys - Improved Medical System for A3
pellejones replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We also had an issue with badly hurt and not being able to make that status go away. Dedicated MP 30+ players. We tested medsys by shooting a player in the butt with a .45 pistol. Some players collapsed and broke their legs, got deadly hurt, others only light hurt an bleeding.. Second, the morphine effects kicked in for some players on the fist administration of morphine. Two feature requests: 1) Showing the name in the hint, of the person you are treating, because sometimes when many players are close to each other you can treat the wrong person by accident. 2) Add a function that requires a player to actively accept/deny morphine when a player is awake... Yesterday i sneaked up on a guy and administered seven morphine in a guy before he had time to react and move away. His screen looked funny after that :P -
Awesome mod as always! We tested in in MP yesterday and ran into some trouble. The smoke is not synced between players.