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Everything posted by Leader
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ECL's record breaking attempt players on one serve
Leader replied to HitmanFF's topic in MULTIPLAYER
ECL and The Platoon would like to thank everyone that turned up for the record attempt tonight. We had 146 players on the server and in game, and there where many more trying to get into the server. Screenshot will be posted on the ECL web site soon. -
No stats have been record on Mariks site for almost a year.
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Before you start posting make sure you tell the full story not just try to make CA look good.
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EFL CTF Template Development Stable Version = Beta 1.0 Under development Beta 1.4 Source-code Link (NOT YET AVAILABLE) Standard Map Settings 1) Built to accommodate 34 players 2) Respawn = 40 seconds 3) Vehicle respawn = 40 seconds 4) CTF Flag-run score = 5 points 5) RCTF Flag-run score = 3 points 6) Flag-touch Bonus = 1 point 7) flagreturndelay = 2 minutes (From dead flag-runner) Illegal Spawn-shooting Punishment time = 5 minutes (Including respawn time) 9) No Fog 10) View-distance = 700m PRE Game selections DAYTIME SETTINGS EFL Match = default setting for match game (Unless teams have agreed otherwise) (This will basically correspond to one of the settings below, chosen by the map-builder) Dawn Midday Dusk & Auto-flare Dusk Night & Auto-flare Night 24 hrs & Auto-flare 24hrs GAME-PLAY EFL CTF Match =default setting for match game (Unless teams have agreed otherwise) (This will basically correspond to one of the settings below, chosen by the map-builder) CTF Pro (No vehicle respawn, targeting disabled) CTF & VR (Vehicle's respawn , targeting disabled) CTF & Targets (Vehicle respawn OFF, targeting enabled) CTF & Targets & VR (Targeting and VR enabled) EFL RCTF Match h= default setting for match game (Unless teams have agreed otherwise) (This will basically correspond to one of the settings below, chosen by the map-builder) RCTF Pro (No vehicle respawn, targeting disabled) RCTF & VR (Vehicle's respawn , targeting disabled) RCTF & Targets (Vehicle respawn OFF, targeting enabled) RCTF & Targets & VR (Targeting and VR enabled) ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** INTRO A short cut-scene flyby view from one flag to the other ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** MISSION INITIAL SPAWN On your initial spawn, you will be presented with a Battlefield type weapon selection system Any limited weaponry will be found in ammo boxes RESPAWN You will instantaneously respawn, but be held in a frozen state by a cut-scene until the respawndelay time is up You will then be presented once again with the Weapon selection system SAFE-ZONES Each safe-zone has an outer-warning zone If you enter this warning zone, an alarm will play only to you. In addition a warning message will also be displayed to you only If you enter the kill-zone, a private message will be displayed to you only Along with a sound and you will be killed If you enter a restricted safe-zone area as a flag-runner, the flag will be immediately returned (No delay) Illegal Spawn-shooting The protected spawn-zone is marked on the map by a black diagonal grid In-game it should be marked by "DANGER" signs It can be the same size as the safe-zone, but ideally will be smaller The Illegal Shooting system, looks at a player every time a weapon is fired If the Shooter or his target is within the protected spawn-zone, then The Shooter Is instantly killed then respawns and is held in a cut-scene for his punishment time He receives messages explaining what he has done The Victim Has a message sent to him explaining what happened If he has only been wounded, he is repaired back to full health If he was killed, he is instantly respawned at the place of his death and Rearmed with the weapons he died with ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** OUTRO During the last second of the game, you will have your user-input disabled The Outro screen will play a delay is run while the clients catch up, then the server runs the final score calculations It will state on-screen 1) The Mission Name 2) The date and time the server started the map 3)The score and who won (Take screen-shots of this if you want) This Outro screen Score IS THE MATCH SCORE Any discrepancies when compared to the score-sheet are caused by YOUR CLIENT and its de-sync and lag ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** CTF SYSTEM Fully scripted system (No triggers) When a flag is taken, only the side that takes it gets a message or hears the "Flag-take" sound When a flag is capped both teams get the message and hear the "Flag-cap" sound Flag-touch Bonus system This is enabled for every CTF game automatically After a flag is held by the enemy for 5 seconds, they receive an additional bonus score This can only be awarded once per flag run attempt (Eg from leaving its flagpole to its return, the bonus can only be awarded once) The flag-touch bonus score will only be added to the final score in the event of a tied game The idea of this bonus award is to reduce the amount of tied games Flags cannot be taken into restricted zones, eg safe-zones etc etc ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** RCTF SYSTEM REVERSE CTF The aim of this type of game, is for one of your teammates to TAKE YOUR FLAG TO THE ENEMY FLAGPOLE It is expected that this will be a faster style of game-play, requiring heavy backup for the flag-runner Eg Supported flag-run attempts Differing from CTF by the fact that the enemy flag does not have to be flying on its Pole for you to score ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** MISCELLANEOUS Special Effects You will see an option in your normal action menu called "Effects" Enabling this, causes a message to be displayed, stating the current effects setting (On or Off) Once enabled, you will be able to see Helidust, when choppers are low to the ground Tank shock dust when tanks fire their main guns Fires on destroyed vehicles. The effects will only start up when (A chopper next starts its engine) (A tank next fires its guns) If a chopper has already started its engines before you activate the effects system, you will not see the dust) AUTO-FLARES These are re-firing flares that light up flag areas during selected nighttime maps IMPORTANT OBJECTS Eg ammo crates, Medic tents, flag bunkers These have a looping repair script on them to keep them serviceable ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** KNOWN BUGS 1) Outro music doesn't play 2) RCTF Flag-runner doesn't have flag immediately returned if he enters the enemy safe-zone 3) Error message created if ammunition selected for a non existent weapon in weapon selection system 4) Poor effects dust colours 5) Problem with creation of fire on damaged vehicles when special effects is on ****************************************************************************************** *********************************** ****************************************************************************************** *********************************** UNDERGOING DEVELOPMENT 1) Mapmakers switchable option for Parachutes On or OFF 2) Side Border Restriction Zones including immediate return of flags if player is flag-runner 3) Additional button in weapon selection screen to reload what you last loaded, without having to do it manually including a "Save load-out" option 4) Allow specific weapon type selections for different soldier classes (Eg sniper) etc 5) Develop intro so that it starts by looking at your respawn, then flyby to your flag, then flyby to enemy flag 6) Some developments to allow easier setting up for a would be mapmaker 7) Improvement on Effects dust colours Remove known bugs The above template has reached beta version 1.5 and has been beta tested by by the public on the Zeus server, beta testing went very well with very few minor bugs. Euro-Flashpoint-League is leading the way for competition type maps, we have a great team of map makers lead by Terox.
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Multiple guns, ok , what about targeting?
Leader replied to CoolCarlos2002's topic in ARMA 2 & OA - SUGGESTIONS
Hope they include an option to turn off targeting for m/p games -
I will preoder it and I can't wait to see it.
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Better kick ban feature Better anti cheat software. Better netcode Better scripting coomands More server commands
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There must be a 1.90 sever patch out there as I have seen one server running 1.90
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What is the minimum connection speed you should use when playing Multilayer match's, 28k? 56k? ISDN? The reason I am asking is that I help run a ladder site and we have run into a few problems where some players are taking something like 30 bullets with not effect they just run straight past you as if you was not there.
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What about 28k modems then?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Nov. 16 2002,21:56)</td></tr><tr><td id="QUOTE">Moving to TS I bet if you try searching this forum you will find what you are looking for Has been discussed before <span id='postcolor'> I Did a search came up blank, so if you know where the topic is how be a nice moderator and posting me a link.
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What is the minimum connection speed you should use when playing Multilayer match's, 28k? 56k? ISDN? The reason I am asking is that I help run a ladder site and we have run into a few problems where some players are taking something like 30 bullets with not effect they just run straight past you as if you was not there.
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Up graded my server 1.87, I first delete ofp from the hard drive and did a clean install, no addons added, now everyone that joins the server get the modified config message
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Suchey I am having the same problem
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Don't post the url as a code sample.
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Will the code be released for the general public?
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silly question but how do you turn off 3rd view on a dedicated server?
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All those players and no one knows?
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Whats the best editing programs for ofp, I'm just starting out at editing and need a lot of help.