PFC_Mike
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-2 PoorAbout PFC_Mike
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Rank
Master Sergeant
core_pfieldgroups_3
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Interests
OFP, running cross-country, libertarianism, America's Army
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In Mission 2, after I take the first town, what do I do? Do I really have to wait until 9:00?
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When our fearless troops liberated Panama from Pineapple-face during Operation Just Cuz, we used recoilless rifles. But that was late 80's, I think. They were brought back into service as part of a new plan of kinder, gentler warfare, where we only blow up the part of the building where the bad guys are rather than the whole thing.
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do more german troops keep spawning in the village or what? EDIT: Yes, that's why they tell you to fall back. YOu can score incredible points by taking the G43 with the sight.
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Well. The campaign so far has been brilliant. I can't judge whether that alone was worth the download, but it takes advantage of everything that OFP is good at. Can anyone offer advice on how to beat the first mission? I've found five friendlies max, 4 at Piano Lugo and one at the start. And how does one deal with the 3 dozen or so Nazis in the villiage?
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High detail weaponpack v1.1 released!
PFC_Mike replied to InQUisiToR's topic in ADDONS & MODS: COMPLETE
If you turn down visibility to 800m or less, it should work OK. My system is about the same as yours (4200 + P4 2.26ghz 512mb) -
High detail weaponpack v1.1 released!
PFC_Mike replied to InQUisiToR's topic in ADDONS & MODS: COMPLETE
didn't know they were that far along, I'd seen pictures of the newer version but not of someone actually holding it. Well, I suppose someone will make a CS skin for it just waiting for conversion? -
Ran, I never thought I'd say this but you are 100% right. That thing is so cool, I saw an ad for the action figure in a Dragon/DML catalog. Shame is costs like 60 bucks though... Anyone have a pic of the CS skins? Also, having this unit in splinter camouflage would be pretty cool too.
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well, if you used almost transparent textures is that how you got the "stealth effect"
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Joint ammo and mag project (jam)
PFC_Mike replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
The sound for the M249 in the Inquisitor weapons pack is from America's Army...one hopes that it is accurate. Gollum or anyone who has fired an AK47/AKM comment on how the AK sounds from AA are? Please stop making one-word posts. You know who you are, noone cares about your postcount. -
My dad likes to tell a stroy about how in elementary school in the 50's they told the class to duck and cover...next to a wall of plate glass windows. Yeah that'll be fun when they all break and spray you with shrapnel.
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High detail weaponpack v1.1 released!
PFC_Mike replied to InQUisiToR's topic in ADDONS & MODS: COMPLETE
The popularity of CS comes from its ease of play, the ubiquitousness of servers for it, and the fact that it takes no brainpower. OFP takes too much thinking because the maps are big and there are vehicles. The lack of servers and JIP also makes it less popular. -
the soldiers addon adds several units with the new weapons in the editor. Unfortunately, it doesn't affect the campaign at all. But if you make your own missions, or even just your own firefights you can easily access units with both the high detail weapons (including some you wouldn't see in just missions and campaign) and nice hi-res models and textures on the units.
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You're forgetting the most important right of socialists- the right to be seperated from your money! If the US offends you so why visit? Is it worth the money? I know for sure I'm not visiting the ppl related to me in Sweden. As for my French relatives, they were all murdered by Papist swine or moved to England a long ass time ago.
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Lost brothers mod recruiting...
PFC_Mike replied to Uziyahu--IDF's topic in ADDONS & MODS: DISCUSSION
The IDF mod doesn't have to be about the intifada you know, although I would enjoy shooting Hamas/Al-Aqsa/PA/Fatah/Islamic Jihad almost as much as the combined military might of most of the Arab world. But an Israel Air Force mod for LO:MAC when it's released - now that would kick ass supremely. -
Please include some nice scripts with it too. Our Weapons mod has set the standard for all vehicle addons. Just a short list of what would be good- 1. wreck script 2. engine start/stop 3. flames/smoke/fuel leak 4. random number generator I would balance the weapons with Sigma-6's tanks.