Op4 BuhBye
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Everything posted by Op4 BuhBye
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I am begging for someones help here. We are running a linux server with no mods. We have "NOACE MOD" in our server name but it seams people cant see it cause they connect anyway. We have tried.... Sig checking Doolittles mod blocker (worked great for a week) No Ace In our server name This Mod has become a plague for us. Its bringing our server down 2 and 3 times a day. Does anyone have any ideas to stop this. Thanks in advance.
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I had heard of that command but I couldnt find it. Honestly I would rather not use it cause it will block sound mods but it may come to that. Thank you for your help.
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I did a search and found nothing, So sorry if this is up and I missed it. We are all having issues with the ArmA freezing in MP as a client. It doesn't matter if its a Windows server, Linux or PC hosted all players are getting random freezes that require a hard restart to get out of. The host or sever however does not have this issue. Does anyone have the answer to this? Also Im trying to find the 1.15 Linux patch. My searches say it was realeased on Dec 29 but I cant find it. Hoping this patch will fix this issue. Thanx.
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Control Player's radio menu.
Op4 BuhBye replied to Misfit Leader's topic in ARMA - MISSION EDITING & SCRIPTING
The only way to do this is to use a sound file and exec it with the mannor you issue the get in order. I dont know of a way to force the game engine to make a player say anything. -
Can't get this script to work
Op4 BuhBye replied to dave317's topic in ARMA - MISSION EDITING & SCRIPTING
You need a loop or condition that checks the helo height before executing the eject command. -
Vehicles set to "safe" or "careless" will follow the road from one end of the map to the other with 2 WPs.
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Hw to... detect if all group members are dead
Op4 BuhBye replied to namreg's topic in ARMA - MISSION EDITING & SCRIPTING
Or you could just do it the easy way and group a trigger to the GL and set it to "whole group" not present. -
Giving a name to a building in game
Op4 BuhBye replied to Hoot1988's topic in ARMA - MISSION EDITING & SCRIPTING
This is one of those things that was much easier to do in OFP. It seems that AI will only target certain things making this a real pain in the a**. I have not tried this but AI will target a car, so try placing a car on the building and using the "SetPos" command to put it inside the building. If that wont work Ive got nothing. -
Giving a name to a building in game
Op4 BuhBye replied to Hoot1988's topic in ARMA - MISSION EDITING & SCRIPTING
Just drop an empty marker whereever you want a bomb and createvehicle on the marker name. Simple easy. -
If its a specific unit, or even a few, you could count their grenades and back door it that way.
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Yes there are several ways to do that. It all depends on how you create the IED.
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If you set the music config in the EXT file as "sound" and not "music" the file will play for all. Most people need there sound volume up since they need to hear gunfire.
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creating unit vs. placing unit
Op4 BuhBye replied to .COMmunist's topic in ARMA - MISSION EDITING & SCRIPTING
If you are only creating a couple of units, it really doesn't matter. But a squad or vehicles you are far better off using the setpos and putting them in from the start. -
To the best of my knowledge the bug of shooting one AI alerts them all still exists. Detected or not. So what you want cant be obtained in the end anyway. But setting their "behaviour" and "combat mode", as well as "diabling AI" should work for the first half.
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Anyone wanna do a few scripts
Op4 BuhBye replied to THE_BLITZ's topic in ARMA - MISSION EDITING & SCRIPTING
Why do you need a script to fire a trigger? -
Try using .... this stop true in their init field.
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A few questions fellas
Op4 BuhBye replied to stehowson's topic in ARMA - MISSION EDITING & SCRIPTING
If Im not mistaken, AI not following commands is a game bug. Well I know it was but I dont know if it has been addressed yet. -
A few questions fellas
Op4 BuhBye replied to stehowson's topic in ARMA - MISSION EDITING & SCRIPTING
1: What commands are you trying to give them in a chopper? 2: Have not heard of one. 3: I have no idea. Never done it. 4:Is this a quaestion??? 5: If you search the WIKI you will get that answer. GL -
How to get out of certain animations?
Op4 BuhBye replied to CarlGustaffa's topic in ARMA - MISSION EDITING & SCRIPTING
I have never done it and someone else may know for sure but I would guess maybe.... = null at the end of the command. -
Strange quirks using setCaptive on self
Op4 BuhBye replied to CarlGustaffa's topic in ARMA - MISSION EDITING & SCRIPTING
Well it seems that the present situation got fixed in a patch but the other half is still an issue. -
Why dont you just group a trigger to BM and set it to vehicle not present and in the on act field exec the script?
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You need to get rid of the radio trigger for a standard trigger set to the unit you want to detonate the LGB present. Then write a script with the addaction command and launch it with the trigger.
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Arming units after trigger is triggered
Op4 BuhBye replied to Meatball0311's topic in ARMA - MISSION EDITING & SCRIPTING
Once again, you add weapons in your script... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">it11 addWeapon "AK74" itl1 addWeapon "AK74" it13 addWeapon "PK" it14 addWeapon "AK74" So what is the issue? -
Strange quirks using setCaptive on self
Op4 BuhBye replied to CarlGustaffa's topic in ARMA - MISSION EDITING & SCRIPTING
As far as I know in ArmA when you set a blufor unit captive you become a civilian array that wont set off blufor or civ triggers. Wierd but thats what I have found and heard. Im sure its some sort of bug. -
How to get out of certain animations?
Op4 BuhBye replied to CarlGustaffa's topic in ARMA - MISSION EDITING & SCRIPTING
Maybe setting the talking move to null?