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Oversoul

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Everything posted by Oversoul

  1. Oversoul

    AVAB+F-15

    [sarcasm]Yeah, OFP is so complete, I don't think anyone should make any new units, ever. And, while we're on this topic, we really don't need any mods, campaigns, or mission packs. They are too creative and imaginative, and hence dangerous.[/sarcasm]
  2. Oversoul

    Mcguire Rig

    Yeah. I read about this thing in SOG by Maj. John Plaster. It would sure add a lot of realism and flexibility to some of the SpecOp type missions.
  3. Oversoul

    Make a UH-1 Huey

    YES! I wish this was everyone's thinking... We should be able to (have the freedom to) make whatever vehicles we feel are necessary. It is the responsibility of the mission makers to decide what is appropriate (and balanced if I have to use that despicable term). </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Deathbysaw on 6:47 am on Nov. 29, 2001 If it exist and can be put in the game it should be put in it. <span id='postcolor'> (Edited by Oversoul at 5:15 pm on Nov. 29, 2001)
  4. Oversoul

    Make a UH-1 Huey

    moderate down </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from GFX707 on 3:36 am on Nov. 29, 2001 This is idiotic. You want ANOTHER helicopter. For the US. There is already a blackhawk in the game, it serves the exact same purpose, so shut up and use that. Not to mention the fact that the US already has FIVE helicopters.... <span id='postcolor'>
  5. Oversoul

    Make a UH-1 Huey

    I agree, the UH-1 would be a great addon vehicle. I think it should be the very next vehicle to be added. Also, there is all this talk about the "SDK" (three-d object builder) floating around: 1. Has Bohemia or Codemasters explicity said they will develop such a thing? 2. If so, where was this said (website, heard it from my friends dog while I was on acid, etc.) 3. Did they say when?
  6. Oversoul

    Birds

    THANK YOU for letting me know about this! I had no idea they were making a movie based on those events. THANKS!!! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from NVA Killer on 11:17 pm on Nov. 24, 2001 btw TFR(Task Force Ranger) do it like this http://www.cinemayhem.com/blackhawkdown [/url] not / <span id='postcolor'>
  7. Oversoul

    Birds

    They are making a movie based on "Blackhawk Down?"
  8. Oversoul

    Rivers...

    Yes yes. Rivers, lakes, ponds, swamps, and bogs would be a great (and realistic) addon.
  9. Oversoul

    Anyone here...

    A few folks don't seem to realize that we campaign makers could use these little knick knacks like bicycles. For example, I could use one in a cutscene for my Red Dawn campaign. You know the part where Toni rides up to the gas station where a Russian tank is fueling up. They take her "bag" and put it in the tank. Then BANG no more tanker crew :) Anyway the point is some people blast all the great ideas for addons because they can't imagine where it could be used. We should have all the vehicles (items) we want, and leave it to the campaign/mission creators to decide where it is appropriate to use them. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Jungle Bob on 12:21 pm on Nov. 21, 2001 U guys want the barbie dollhouse too? Jeez, the motorcycle is a good idea, but bicycles d*amn! It would go like this with the bicycle; (tank crew)-SIR WE HAVE AN UNKNOWN VEHICLE AT 10 O' CLOCK! (tank commander)-RELOAD HEAT ....... FIRE! BOOOOOOOOOOOOOOOM! Bye bye bicycle. WOW THAT WAS A THOUG FIGHT AGAINST THAT NASTY BICYCLE! U get my point....................... <span id='postcolor'>
  10. Oversoul

    First Aid Kit

    Well if the wounding system has to be changed, that would probably require an engine change. In the past they've said that's not likely. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Scooby on 2:50 pm on Nov. 26, 2001 I've suggested before such thing that every soldier would carry small first aid package that has bandages with him and other soldier could give first aid to him which would consume first aid package of the soldier that was given first aid to. (you are supposed to use first aid package of soldier you are giving first aid to, not your own). Though to work in desired way whole wounding system in OFP would have to be changed.<span id='postcolor'>
  11. I've looked through both official and unofficial command references and I haven't seen a way to create new units in the middle of a mission. Is this possible? ***didn't see icerhino's post ^_^ *** (Edited by Oversoul at 2:51 pm on Nov. 26, 2001)
  12. Oversoul

    First Aid Kit

    I like your idea, Dirt. I hope it's done, but carefully. I don't want to see this great game turned into something else like a Doom or Quake-style "shoot and grab medkits" type thing. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Dirt on 1:47 pm on Nov. 26, 2001 I would like to see a first aid kit. This would be a one time use item. Menu select like a weapon and then just click Bandage. All military soldiers carry one, so where is it.<span id='postcolor'>
  13. Oversoul

    Heavy transport

    Yes. I am not impressed by "airborne" units that drop from helicopters. Helo's are great for inserting troops, but we need something to make airborne drops possible as well (and bigger maps to support them). </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Cane on 3:28 am on Nov. 25, 2001 It is usual to provide air support to field combat units, by dropping ammo crates or light units by parachute. I think the Ch-47 could be used for dropping ammo and medical equipment. And Bistudios could implement the A-130 which could drop jeeps, or stationary MGs, etc. <span id='postcolor'>
  14. from http://www.dictionary.com: Software Developers Kit <jargon, product> (SDK, or "Software Development Kit") Software provided by a software vendor to allow their products to be used with those of other software vendors. You know I put up a post about this earlier but I guess it sort of fell through the cracks. I don't want a software development kit. I want a tool that will convert my 3d objects (i.e. a list of polygons and some textures) to [usable] Operation Flashpoint objects (.pbo). I don't want to make software; I want to make objects, and to do that I need a tool, not an SDK. And since communication is the foundation of any successful organization, we need to communicate clearly and correctly (and not throw around jargon just for the #### of it). (Edited by Oversoul at 4:23 am on Nov. 14, 2001) (Edited by Oversoul at 4:26 am on Nov. 14, 2001) (Edited by Oversoul at 4:26 am on Nov. 14, 2001)
  15. Oversoul

    Add some animals

    [sarcasm]After all, we're trying to model the real world, which we all know has absolutely no animal life, so let's just not add any animals...[/sarcasm] (Edited by Oversoul at 7:03 pm on Nov. 14, 2001)
  16. Oversoul

    machine gun or law

    I totally agree. BTW, I beat the mission you are talking about by running over the infantry (NOTE: did not work on the RPG soldier :) ). </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Spears on 5:31 pm on Nov. 14, 2001 but still i mean i got ambushed on the way to a town i i could do nothing for my squad cuz i was in a humvee at least add a 50 cal maybe because all the pics i see have weps on humvee i meen you gota a jeep witha machine gun why not a humvee<span id='postcolor'>
  17. Oversoul

    Mortars

    I know it's beating a dead horse, but let me throw my chip in too. Mortars would be great. I'd love to see them in, say, 1.4 maybe?
  18. Oversoul

    Whut would look nice....

    Well I strongly disagree with this one. In order to implement bombers of sweeping campaigns of epic scale, the play space has to be increased. That's all there is too it. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Dawdler on 2:26 pm on Nov. 14, 2001 Larger? LARGER?! My god, what have you been drinking... Have you even played the game really? The islands are HUGE. No other game comes close to the size. Btw, you cant spend hours over water trying to find land, you would run out of fuel. <span id='postcolor'>
  19. Oversoul

    LST\'S? WHY NOT LHD\'S?

    Aw man, if we had functional LHD's, that would open up so many possibilities! the flight deck... the landing craft well... Of course, you have to equip the Russians with some news toys, like the Ivan Rogov. Ivan Rogov unloading...
  20. Oversoul

    machine gun or law

    Heh, I can't see a reason for not adding the HMMVW weapons. After all this is a realistic military tactical simulator. I'd love to see it stay as close to reality as possible. Don't be worried about the HMMVW beeing too powerful. One well placed RPG would destroy it (of course that would require some skill on the player's part, God forbid that!). Also, if you haven't noticed, the HMMVW doesn't corner well at high speed. So all this worry about a fast weapons platform is not well placed. It's interesting to note that if you fire a Mk-19 on full-auto sideways from a HMMVW, it will roll the vehicle. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from barret on 2:10 pm on Nov. 14, 2001 the machine guna and the grenade launcher sound like nice little prepy stuff, but i don't think you will be seeing missions that say "NO BASE RAPING BY THE HUMMVE!", its just not worth it, 5 tow missiles won't kill a fleet of even T50's. I think that The hummer should be used for an area where its clear of enemys, or replace the jeep as an officer transport. Its just not an offencive weapon. Also one thing which im not sure if its a bug or not is that one guy put a satchel on my hummer, and no one in it died. I hear that can happen in real life 2. <span id='postcolor'>
  21. Oversoul

    Guns i want

    I've seen it written twice in this forum (once in this thread) that the engine can't handle handguns. Did BiS say this? And why can't it handle handguns? *confused*
  22. Oversoul

    FRIENDLY FIRE???????

    Hey, Even if vehicles (or buildings) have no one in them, if they are on an enemy side and units are around, they will attack. For example, I made a mission with an empty (but resistence) tower. Resistence was set to ally with west, and the russians that started near the tower would start the mission by pummeling the tower, much to my amusement. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from K6 on 2:18 pm on Nov. 14, 2001 Hi, can someone tell me why soldiers are shooting "empty" vehicles when there is no enemy anymore??? <span id='postcolor'>
  23. Yah for some reason my browser won't display it properly. I seem to get the top frame okay, but the bottom two frames appear as empty. Even when I click on the links in the top frame, nothing happens. This happens on the www.flashpoint1985.com and on the downloadable version. I'm running Netscape 6.1: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.2) Gecko/20010726 Netscape6/6.1. Everything's enable. Any idears? UPDATE: IE doesn't have a problem with it. *Sigh* the devil wins again... (Edited by Oversoul at 3:41 pm on Nov. 14, 2001)
  24. Oversoul

    LST Heli-pad

    If you hold down Z, you will sink the LST (push it down with the chopper). Also, I found that if I used a manned (not empty) LST, and used this setbehaviour "SAFE", I could land on the LST as long I didn't shut down the engines. If I shut them down, the chopper would sit there for maybe a second, and then pop off into the water. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from qUiLL on 2:56 pm on Nov. 14, 2001 actually you CAN land on the platform but part of it is an illusion. about the 1/3 of the pad away from the boat doesnt exist. also it can land on the pad its just everyone holds "Z" so the chopper keeps pushing down, even if the chopper is already on the pad. <span id='postcolor'> (Edited by Oversoul at 3:30 pm on Nov. 14, 2001)
  25. Oversoul

    LST Heli-pad

    Yeah, that's one way to go about it. Of course, there's always more than one way to skin a cat. If you raised the ground, would the LST still be able to maneuver? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from knightlite on 2:16 pm on Nov. 14, 2001 I bought an editor for Flight Sim 4, way back and for landing on buildings we tried a trick where we rasied the ground to a pixel below the height of the building, that is what I am thinking of doing. so you make a hill the height if the deck and put an invis H on it. This could also be used for building helipads if I can make it work.<span id='postcolor'>
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