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Nev1571

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Everything posted by Nev1571

  1. I was just wondering if WeaponHolder still works in Arma 3? I tried following a couple of Arma 2 how-tos in order to spawn weapons on the ground, but none of the code appears to function in Arma 3. However, as I never did any mission editing in Arma 2, it's possible that this is a case of user error. I'd appreciate it if someone knowledgeable could confirm whether or not it's broken, and possibly offer an alternative for spawning weapons on the ground. I am attempting to use the WeaponHolder by creating a Game Logic module with the name "AKM" where I place the following code in its init section: AKM = "WeaponHolder" createVehicle getPos this; AKM addWeaponCargo ["arifle_TRG20_F",1]; AKM setPos [getPos this select 0,getPos this select 1,0.78]; AKM addMagazineCargo ["30Rnd_65x39_case_mag",2]; AKM SETDIR 90 I can run the mission with no errors, but there is no weapon located at the position of the Game Logic module. Thank you. :)
  2. Nev1571

    Is WeaponHolder broken?

    You appear to be entirely correct! Thank you! :)
  3. What's wrong with simply rebinding cyclic forward/back under the Helicopter Controls section of the Controls menu?
  4. Nev1571

    Operation Arrowhead Dedicated Server

    I have the same issue. It only seems to affect the OA missions. I'm starting to think it might be an error with the actual mission files, unrelated to the server configs, though I might be wrong. It seems if you run a "listen server", the host automatically gets put in the Team Leader slot and has no option to change slot. Perhaps the map maker accidentily set the Team Leader to be "Player" instead of "Multiplayer", or something like that? Like I said, I never actually touched the map editor, so I'm just guessing here. It really needs to be fixed, though, if it is, in fact, a problem with the missions themselves.
  5. Good to see you guys got it working. Going away for a few days, but at least I know there's a solution for when I get back. Thanks Dwarden, and everyone! :)
  6. Yeah, the registry seems fine. I edited my post above, but I'm posting here in case you'll miss it otherwise.
  7. I'm not sure, but perhaps my issue is that I used to have retail ArmA2 installed? When I saw arma2 was on sale on steam today, I uninstalled my old, retail-based arma2 and downloaded arma2 from steam. So this is what I did, in order: Uninstalled retail ArmA2. Installed and ran Steam ArmA2. Installed and ran Steam OA. Tried to run your batch-file, which had two lines complaining about registry errors. Hopefully this is some help. :) Edit: Both of the above keys are available and correct for me, except they are under SOFTWARE\6432Node\Bohemia Interactive Studios. Perhaps it's a 64-bit issue? Running Windows 7 x64.
  8. This doesn't work for me. I just downloaded both arma2 and the expansion on steam, and I started them both at least once. "ERROR: The system was unable to find the specified registry key or value." x2
  9. Nev1571

    Red target reticule

    I've been wondering this too. How can I assign a red target marker for a squad member?
  10. Nev1571

    Bullet drop. where is it?

    300 meters might not be far enough for you to notice any bullet drop.
  11. Nev1571

    Arma 2 SAVEGAMES

    Just start the campaign from the beginning and skip the missions.
  12. I'm having the same issue. It doesn't appear to ignore the "adminpassword" command, but everything else, including maxplayers and password, is ignored.
  13. Nev1571

    Playing Multiplayer COOP

    Care to share how exactly you fixed it? We're having the same problem.
  14. Hello! I was just wondering if it's possible to bind something to shift + mouse 1? I've been trying to do it via the controls menu, which appears to be impossible (only ctrl + mouse 1 works), but maybe someone knows a way to do it via playername.ArmA2Profile? Any help would be much appreciated. Thanks!
  15. Nev1571

    Limited installs?

    It is securom. Whether or not it has an activation limit though, I don't know. There's nothing that tells you it does, but it's possible it could keep that stuff hidden. Note that ArmA had securom too, so it's not necessarily a bad thing. There are essentially two versions of securom, one that plays quite nice and only does a cd check, and one that I can't describe without being banned for profanity. :)
  16. Maybe I should have clarified, I did manage to get ahold of the game. :)
  17. I took the train to Stockholm just to pick it up at Webhallen, I just got back. Midsummer without ArmA 2 would have sucked. I guess I can return the game I ordered on monday. According to them, there's no Swedish distributer for the game, so they had to import it from the UK, and they only got it today. This is probably why no other game store I called (about 5, in Uppsala) had even heard of the game.
  18. No postal service tomorrow? You have got to be shitting me.. It should be home-delivered, since it fits in the mailbox, but if they're not delivering packages tomorrow, I guess I'm screwed. Edit: I just got off the phone with webhallen. You are right, no deliveries on friday. I guess I'll have to pick it up from a local store and send it back to webhallen on Monday, damn.
  19. Webhallen sent mine today, so I should have it tomorrow. Can anyone confirm what copy protection the 505 release uses, by the way? I hope it's not some "5-activations only" limit, that'd be awful.
  20. Nev1571

    Arma 2 the last game to use this engine?

    Correct, it doesn't make it the Quake engine. Just like ArmA 2 using a bunch of ArmA source-code doesn't make it the ArmA engine.
  21. Nev1571

    Arma 2 the last game to use this engine?

    And the Source engine still contains code from the Quake engine.
  22. Oh, yeah, a trigger might work better for what you are doing. Sorry.
  23. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Skips nights -Nev (modified Kiljoy's timeskip.sqf) sleep 1.0; _temp = compile gdate_packed; _date = call _temp; setDate _date; rscripts=rscripts+1; for [{_loop=0}, {_loop<1}, {_loop=_loop}] do {  sleep 3600.0;  if ((daytime < 7.5) OR (daytime > 15.5)) then  {  setDate [date select 0,date select 1,date select 2,(date select 3)+14,date select 4] // skip ahead 14 hours  } }; Execute this script in init.sqf. Every 30 minutes it will check to see if it's earlier than 7.30am or later than 3.30pm. If it is, it bumps the clock ahead by 14 hours.
  24. Nev1571

    8800GTX Fog in game with 1.14

    I'm having the same problem, no matter if I have the view distance set to 1000, 2000 or 5000 meters, fog seems to appear after about 500-800 meters.
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