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Z-Nine

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About Z-Nine

  • Rank
    Corporal

core_pfieldgroups_3

  • Occupation
    USAF DEP
  1. Looks great! Keep up the good work KingN.
  2. I prefer this explanation. But seriously, I think you are right about CSAT sparking it off. Though I don't think they would tell the AAF about the Eastwind device.
  3. Just wanted to say good luck with everything. The original has been one of my all-time favorite experiences with ArmA 2. Here's to hoping all the kinks with the new updates will work out. Thanks for the hard work
  4. Z-Nine

    Our friend Randy Stratton is dying

    Much respect to Randy and I wish the best for his friends and family.
  5. Yeah, I drive by the Oshkosh truck plant at least once a week (Which is the logo on the steering wheel for the BLUFOR MRAP) and there are tons of these things getting popped out. These are most definitely phasing the humvee out and I don't see what is wrong with them functionally other than size. Regardless, far too many have been made for them to go back on it now. These are being used in the military and I feel like ArmA 3 portrayed it fairly well.
  6. Z-Nine

    Middle East Irregulars

    So far it's working pretty great. Just to bug report on the latest version - civilians are spawning with no gear ie. in underwear during dedicated multiplayer. It works fine for single player
  7. Z-Nine

    A storm is coming (Arma 3 Zeus DLC)

    This is all working great so far. The only bump I've ran into is how to add custom units. Not sure what value I am suppose to put in for the addon module.
  8. Z-Nine

    Middle East Irregulars

    Well I certainly hope you have better luck. It scrapped one of our missions as well. You can use older versions of the mod and it will still function. We are, unfortunately, using alive - and the older version of Irregulars only functions with the CQB aspect of the mod. Regardless I have tried launching only Irregulars with the required weapons addons on the server and it still does not work with the latest addon.
  9. Z-Nine

    Middle East Irregulars

    Unfortunately I get no error log, but with the latest update my dedicated server no longer works. I've narrowed it down to the irregulars addon, and I have updated all of the required and optional addons. It runs fine on my personal pc, but the server does not show up unless I disable those addons. I tried your latest hotfix. If there's anything I can do to help pinpoint the problem let me know. Hope to see this working soon!
  10. Respawning at all in the editor has never really worked for any mod or in-game script. You should always test it in a server.
  11. Z-Nine

    @A3MP - ArmA 3 Map Pack

    Looks good! Make sure you link to the actual armaholic page though or it won't link properly.
  12. It seems, unfortunately, the the respawn settings are not working either. At least, it's taking over 100 seconds still for the respawn option on death to show up. Not sure why this would be happening. Edit: There seems to be a lot of strange stuff going on with the mod right now. I am trying to run an ALIVE mission. Currently all that is running on it is BTC Logistics, Mobile Supplies (Which allows for mobile respawn points), the Alive Modules, and the XMedsys. At first it seems like the xmedsys is functioning properly, but after a time it starts to act weird. Our players will actually die instead of being in the "surrender" state, which will send them back to the main spawn, but still stuck with the respawn dialogue for a certain time until they have to click it. Sometimes, when the xmedsys declares a player "dead" it will start the countdown function, as it normally should, but then the player will randomly respawn back at the main base - the countdown timer freezes and the person cannot do anything to get out of it other than forcing the game to shut down. This isn't frustration or anything, just letting you know. I wish you luck with your mod, and it seems to be functioning fine on it's own when we aren't trying to use missions with respawn.
  13. I am trying to get the respawn function to appear almost immediately as well as get rid of the medical icons on the right hand side. Thanks.
  14. I've been trying to use this mod in conjunction with BTC revive. Specifically trying to utilize the respawn at base and mobile respawn features of that mod (While trying to disable it's revive options, which seems to be causing issue). Unfortunately it seems like while running the XMedSys the respawn dialogue dissapears. There are no error messages and I have very little experience dabbling with script. You wouldn't happen to know any glaring issues between the two mods that might be causing this, would you? Thanks! I just got rid of the BTC revive and am now using a different system. That being said, I am now having some issues editing the variables of the mod itself for my mission. I've tried putting this in the init.sqf, am I doing something wrong? X39_MedSys_Display_TimeBeforeRespawnAvailable_Death = 5; X39_MedSys_Display_TimeBeforeRespawnAvailable_NormalKnockout = 1; X39_MedSys_Display_Overlay_EnableLegView = false; X39_MedSys_Display_Overlay_EnableHealthView = false; X39_MedSys_Display_Overlay_EnableBoodView = false;
  15. Hey - thanks for the work on the mod. I do have one question for you, however. Is it possible to disable spawning with long range radio backpacks? The only issue is, with running the ALIVE mod, is that backpacks are getting littered all over the server and the garbage collector does not wipe them. We have our own means of acquiring our own long range radios and do not need this script, as helpful as it would be in a larger mission. Thanks for your time and help.
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