NeilReed101
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Thanks for releasing this great mod , me and my boys enjoy playing it a lot, it was also good to see soem old farmland stuff made it into it ;-)
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Invasion 1944 - D-Day v1.0 released
NeilReed101 replied to JdB's topic in ARMA - ADDONS & MODS: COMPLETE
Very high quality work! looking forward to hearing the wounded screams in the patch, btw any chance of class names weapons and units etc.. regards -
MH53E addon for ARMA released
NeilReed101 replied to gachopin's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah great stuff , for us ArmA1 players, very kind of you. -
Very nice thank you!
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Hey Col. Gotta say golden age of ArmA seams to be continuing over here. who needs Arma2 when we have such great stuff comming out. Very nice work on the brits , reminds me of of watching who dares wins as a kid! which is a good thing, those soldiers look tough as old boots , if you need any voice acting for them pm me . regards Neil
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Please Help with using PILFIUS voice command
NeilReed101 replied to mqdn's topic in ARMA - ADDONS & MODS: DISCUSSION
As far as i know pilfius does'nt work with Vista, well it didn't a year ago, check with razorwings i think he built it? this is all from memory so if iam wrong big apologies to all:D -
I am a long time ofp arma player , and i have to say I just came back to ArmA after about a 2 year break , and it feels like christmas , with watkins island Usec(i think thats what there called) stuff nunivak men mando's scripts and a finished sixth sense mod , i prefer this to Ace ( whichis also great) I just cant stop downloading. In fact Someone said this could be the golden age of arma , well it could if it had another couple of years with a dedicated community. but that community is split now , again . Ofp was great at the start from the get go, and amazing by the end for its scripts and mods , i doubt anygame ever has had such a creative dedicated fanbase. I remember playing Ebud's Tropical island , and then the desert ones and then winter kolguyev with russian ski bikes and being so excited at all the new potential. and the bush wars mod , coc vte slx . etc at the end ofp had the best most diverse community. Arma on the other hand , was to put it mildly a flawed beauty when it came out. I baught it put it on , played the first cam"pain" mission , died a millon times trying to blow up that bridge , got some many graphical glitches it was unplayable on my rig , until some one ported over some fps friendly island (Solus) (Ace) and the patches kept coming and the community and bis created a better game , Arma was never supposed to be ofp2 Arma 2 was and even though my computer cant play arma2 no dual /quad core :mad: i think i will be able to eventually maybe next year when we have desert islands snow capped peaks Rh weapons units some mando magic. but for now i think i will reinstall ofp gty edition and download that newly finished 40k mod , whilst finalising my watkins moutain John carpenters The thing inspired scary mission , with them lovely tcp anims, and try to forget about all the nasty bugs.
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Hi iam creating a mission that requires the computer to be on for 48 hours . but i only want the mission during the daylight hours between 7.30 and 3.30 how can i use skiptime command to skip time at 3.30 back or forward to 7.30 . constantly/ or looped. can i use a trigger that activates at 3.30pm all the time and skips time to 7.30am ? thanks
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Hi iam creating a mission that requires the computer to be on for 48 hours . but i only want the mission during the daylight hours between 7.30 and 3.30 how can i use skiptime command to skip time at 3.30 back or forward to 7.30 . constantly/ or looped. can i use a trigger that activates at 3.30pm constantly and skips time to 7.30am ?
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Hi , I am looking for the sound file for the ambient enviromental effects on desert island (default mode) i wish to change it or mute it , I have dpboed the sound files , but have had no look as of yet .
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creating a black screen as default viewpoint
NeilReed101 replied to NeilReed101's topic in OFP : MISSION EDITING & SCRIPTING
thank you . edit solved .i used the black in 9999 command after the camera , script for each camera , and in the init line this made it black from the start and after each camera . thanks for the help. -
creating a black screen as default viewpoint
NeilReed101 replied to NeilReed101's topic in OFP : MISSION EDITING & SCRIPTING
Black screen: (well, almost) cutText ["","BLACK IN",9e6] Fade in, in 10 seconds: cutText ["","BLACK IN",10] thank you very much You could also make a picture to display on screen but that's a bit more complicated would that be using the set object command ? -
creating a black screen as default viewpoint
NeilReed101 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hello everyone, I am creating a voice intiated artwork using the ofp engine for personal use, but iam stuck , i have created a mission where when i am a civillian  on desert isalnd, and when i speak into a micraphione via pilfius voice ativated keystrokes, a command the view switches to different camera angles showing pictures, sound and text i have inserted into the game via billboards. and then returns back to me the civillian poiunt of view. what i want is the civillians point of view to be completeley black , until it switches to the camera positions , and black when it switches back. so in effect the normal view is black until i speak the command , i want the effect to be instant . i thought it might be possible to do tjhis via scripts , but iam a graphic designer not a scripter, i also thought it might be possible to make the screen black via changing the crosshairs to a black screen with photoshop , but think there must be an easier option any ideas would be greatley appreaciated. kind regards reed101 -
HI people , I know how to add a custom face to my profile , but i was wondering if anyone has released a stand-alone face addon pack with a config cpp so i can set face with more than one person with custom textures . i did it with ofp with this config : class CfgPatches { class Faces { units[] = {}; weapons[] = {}; requiredVersion = 1.20; }; }; class CfgFaces { class construction { name="construction"; texture="\newfaces\construction.jpg"; east=1; west=1; }; }; but i am pretty sure this will not work for arma ^_^ I am trying to add about 5 new faces is there any configs out there? thanks
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these models look very nice... watching the progress i can see the huge improvements that have being made with these models . i remeber in ofp the unsung mod had some great variation of rifles, m14 etc.. maybe you could find some and add these to your units for variation? Great work non the less .