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NeoArmageddon

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Posts posted by NeoArmageddon


  1. We have already some good material but if you have something, post it ir send me a pm... thats would be great.

    BTW we will not make every building from grenada lifelike on our island. Its to much work. I think the most sahranibuildings are good enough for grenada.


  2. @mpantel

    We finished the roadnetwork 2 weeks ago.

    @eagleusa

    We are going to make new units  but first we want to finish the island.

    @IceBreakr

    I am making island since the early OFP days and Mondkalb and me are in touch with some other island creators. We want to make a lot of jungle on grenada. I am currently trying to place a dense jungle without loosing much performance. Mainly we will use arma palms and bushes so the VRam load will be small.

    Here are some old pictures (older than 3 weeks):

    Near the beach

    Testing the vegetation


  3. I dont know if arma uses more than 512mb vram but i am using a XFX GF8800 GTX with 768mb. Arma looks great, all details very high. ~60 FPS at 1024x768 and ~40-50 at tripplehead. I think the 8800 gtx is a great GPU and its cheaper than the 9800.


  4. Quote[/b] ]@NeoArmageddon:

    Double check that you don't run a firewall which uses executable hashes to allow or block traffic. In case you have such firewall, make sure that the new arma.exe from the arma\beta folder, v1.12 is allowed

    All ports are forwarded and the arma.exe is allowed in my firewall with all rights. My clanmates have the "connection failed" bug, too. Just hamachi works correct.


  5. Since i patched to 1.12 i have big problems playing Arma with Vista. Low performance (20 fps less than 1.11) and the game often freeze for a second. I Think its a vista 32x problem.

    And I still get "Connection failed" if i try to connect to a server (Hamachi works).

    I will uninstall 1.12 and install 1.11 again!

    My system:

    Asus Stryker 2

    Intel CoreDuo E8400 2x3ghz

    GF8800 GTX (768mb)

    2GB Kingston DDR2 (800mhz)

    Vista 32x


  6. Since i patched to 1.12 i have big problems playing Arma with Vista. Low performance (20 fps less than 1.11) and the game often freeze for a second. I get still "Connection failed" if i try to connect to a server (Hamachi works).

    I will uninstall 1.12 and install 1.11 again!

    My system:

    Asus Stryker 2

    Intel CoreDuo E8400 2x3ghz

    GF8800 GTX (768mb)

    2GB Kingston DDR2 (800mhz)

    Vista 32x


  7. @urban

    You must drop the napalm with an delay of 2-3 seconds. The effects are sent over the network in the multiplayer and thats cause that the script is a little bit slow in detecting napalmexplosion.

    @ballistic

    The laserspot is an object an die napalmexplosion ignites all objects ^^ thats a funny bug, but i think we can fix it soon


  8. @Lamar

    You must replace the "AI" in "AI fire "MK...."" with the name of the plane ^^

    @Al01

    We watched a lot of real footage but there is no way to realize an 100% real napalmexplosion in Arma, because we cant simulate the liquid flow in the explosion. (But we will try to make the effect more realistic in the future)


  9. 1)

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">wp = group man1 addWaypoint [getpos dest,0];

    man1 must be the leader of the group/squad.

    2)

    Create a trigger over the enemys (Activation: "Side you want to count") -> name the trigger (example: easttrigger).

    In your script you need this:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">waituntil {(count easttrigger)<=15};

    reenforcement=true;

    ...


  10. @Linker

    There is a line but it depends on the speed if the MK77. The bunring area can be 20mx20m (the bomb falls vertikal) or 50mx20m. There is no other way to create a good line of burning napalm.

    @Lamar

    You must write AI fire "AT_MK77Launcher" or AT_MK20Launcher in a Waypoint. SOmetimes you must write AI flyinheight ~200 or the AI will fly in his own bomb.


  11. The AI can use the bomb, but you must write "AI fire "AT_Mk77Launcher" in a waypoint. Its better to give the AI plane the command "flyinheight 100" because sometimes the AI plane crashs into the dropped bomb.

    I think we will realese an improved bomb or a bombpack soon.

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