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NeoArmageddon

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Everything posted by NeoArmageddon

  1. NeoArmageddon

    Grenada (OUF)

    Yes, first the island, than the campaign and other stuff.
  2. NeoArmageddon

    Grenada (OUF)

    We have already some good material but if you have something, post it ir send me a pm... thats would be great. BTW we will not make every building from grenada lifelike on our island. Its to much work. I think the most sahranibuildings are good enough for grenada.
  3. NeoArmageddon

    Grenada (OUF)

    @mpantel We finished the roadnetwork 2 weeks ago. @eagleusa We are going to make new units  but first we want to finish the island. @IceBreakr I am making island since the early OFP days and Mondkalb and me are in touch with some other island creators. We want to make a lot of jungle on grenada. I am currently trying to place a dense jungle without loosing much performance. Mainly we will use arma palms and bushes so the VRam load will be small. Here are some old pictures (older than 3 weeks): Near the beach Testing the vegetation
  4. NeoArmageddon

    Arma Vmem question

    I dont know if arma uses more than 512mb vram but i am using a XFX GF8800 GTX with 768mb. Arma looks great, all details very high. ~60 FPS at 1024x768 and ~40-50 at tripplehead. I think the 8800 gtx is a great GPU and its cheaper than the 9800.
  5. NeoArmageddon

    1.12 beta patch troubleshooting thread

    All ports are forwarded and the arma.exe is allowed in my firewall with all rights. My clanmates have the "connection failed" bug, too. Just hamachi works correct.
  6. NeoArmageddon

    1.12 beta patch troubleshooting thread

    Since i patched to 1.12 i have big problems playing Arma with Vista. Low performance (20 fps less than 1.11) and the game often freeze for a second. I Think its a vista 32x problem. And I still get "Connection failed" if i try to connect to a server (Hamachi works). I will uninstall 1.12 and install 1.11 again! My system: Asus Stryker 2 Intel CoreDuo E8400 2x3ghz GF8800 GTX (768mb) 2GB Kingston DDR2 (800mhz) Vista 32x
  7. NeoArmageddon

    Arma feedback thread - based on 1.12

    Since i patched to 1.12 i have big problems playing Arma with Vista. Low performance (20 fps less than 1.11) and the game often freeze for a second. I get still "Connection failed" if i try to connect to a server (Hamachi works). I will uninstall 1.12 and install 1.11 again! My system: Asus Stryker 2 Intel CoreDuo E8400 2x3ghz GF8800 GTX (768mb) 2GB Kingston DDR2 (800mhz) Vista 32x
  8. NeoArmageddon

    MK-77 Napalm

    @havoc At the moment we are reworking the config. Laserguided will be diabled because mk77 and mk20 are both "dumb-bombs". The MK20 has a timefuse, the detonation doenst depends on the altitude. We think the current system is reliable.
  9. NeoArmageddon

    MK-77 Napalm

    @urban You must drop the napalm with an delay of 2-3 seconds. The effects are sent over the network in the multiplayer and thats cause that the script is a little bit slow in detecting napalmexplosion. @ballistic The laserspot is an object an die napalmexplosion ignites all objects ^^ thats a funny bug, but i think we can fix it soon
  10. NeoArmageddon

    MK-77 Napalm

    @Lamar You must replace the "AI" in "AI fire "MK...."" with the name of the plane ^^ @Al01 We watched a lot of real footage but there is no way to realize an 100% real napalmexplosion in Arma, because we cant simulate the liquid flow in the explosion. (But we will try to make the effect more realistic in the future)
  11. NeoArmageddon

    Dropping Bombs

    1) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">wp = group man1 addWaypoint [getpos dest,0]; man1 must be the leader of the group/squad. 2) Create a trigger over the enemys (Activation: "Side you want to count") -> name the trigger (example: easttrigger). In your script you need this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">waituntil {(count easttrigger)<=15}; reenforcement=true; ...
  12. NeoArmageddon

    MK-77 Napalm

    @KeyCat We will fix the config soon, thanks for report this issue
  13. NeoArmageddon

    MK-77 Napalm

    @Linker There is a line but it depends on the speed if the MK77. The bunring area can be 20mx20m (the bomb falls vertikal) or 50mx20m. There is no other way to create a good line of burning napalm. @Lamar You must write AI fire "AT_MK77Launcher" or AT_MK20Launcher in a Waypoint. SOmetimes you must write AI flyinheight ~200 or the AI will fly in his own bomb.
  14. NeoArmageddon

    MK-77 Napalm

    We just realesed an updated mk77 in a pack called AT_AirWeapons. The pack contains an improved napalmbomb and a mk20 rockeye (clusterbomb). Can someone please update the topic of this thread to "AT AirWeapons 1.0" ?
  15. NeoArmageddon

    MK-77 Napalm

    There is a arma bug, sometimes the drops seems bigger than he should be. Its happend not very often...
  16. NeoArmageddon

    MK-77 Napalm

    We tried this oval form but we got an issue that the burning area is hundreds of kilometre if you drop the bomb exactly north or south. We will fix it soon. The AI cant see the fire because its just a effect but i think i can fix it too.
  17. NeoArmageddon

    MK-77 Napalm

    The AI can use the bomb, but you must write "AI fire "AT_Mk77Launcher" in a waypoint. Its better to give the AI plane the command "flyinheight 100" because sometimes the AI plane crashs into the dropped bomb. I think we will realese an improved bomb or a bombpack soon.
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