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Everything posted by NeoArmageddon
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ARMA 2: OA beta build 96867 (1.62 MP compatible build, post 1.62 release)
NeoArmageddon replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Jep, "Battleye: Default " ist now something like "Battleye: Yes" ... since 2 or 3 betas. And you can always use "Remote" to cennect to your server. -
Hey, its really nice to see a RPG mission that is "free to use". It is a shame that some people thing, they have to protect their arma missions from the community. So much the better that you choose to release your RPG mission like most other missionmakers. Keep up the good work. If you need help with server, website or sqf: PM me.
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ArmA2 OA Server Ubuntu 12.04 64-Bit
NeoArmageddon replied to Retcher's topic in ARMA 2 & OA - Servers & Administration
As far as I know, there was never a "stable" 1.60 linux server. All of them are named "beta". This is the version you are looking for: http://forums.bistudio.com/showthread.php?137098-ARMA-2-Operation-Arrowhead-Linux-Server-beta-1-60-94743 Tip for uploading: Share the work with your clanmates. One uploads addons, another one expansion, u.s.w. And you can save some time, if you zip/rar you arma-folders for upload, even without compression. One large file is always faster compared to a lot small files. -
Escape Chernarus (Mission Release)
NeoArmageddon replied to engima's topic in ARMA 2 & OA - USER MISSIONS
The chopper won't show up, if you kill the guards fast enough, so they can't call for help. This seems to be around 30-60 secs after they got aware you escaped. If you escape and run into a forest, the chopper probably can't see you. The chopper will circle the area. You'd think he is following you, but indeed he is just searching the area. Open InitServer.sqf and search // Spawn guard You can add this _guard/_unit addweapon "MakarovSD"; after this lines _guard/_unit removeWeapon "ItemGPS"; The unit "_guard" is the guy with the weak heart and the "_unit" guys (in a for loop) are all other guards at the startpos. -
New beta patches causing CTD on startup
NeoArmageddon replied to Millenium7's topic in ARMA 2 & OA - BETA PATCH TESTING
It's not "usual" to start ArmA with a launcher. Have you tried to start the beta without the launcher ( with the "Start ArmA with Betapatch" .lnk)? What is the last beta you used? -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
NeoArmageddon replied to wraith_v's topic in ARMA 2 & OA - GENERAL
I think this addon will help you: http://www.armaholic.com/page.php?id=11297&highlight=SCRUFFY It removes EVERY crosshair ingame, even on mp servers with crosshairs enabled (if they allow this addon, of course). -
Printed Maps Now Available for Purchase!
NeoArmageddon replied to Nicholas's topic in ARMA 2 & OA - GENERAL
Got my maps a few days ago... I already own the sahrani map but the other maps are even greater and more useful (in ArmA2 :) ). But I was a little bit disappointed with the folding... it was not complicated to unfold, but the edges looked "handfolded"... the inner edged were perfect foldet, but the outer edges were folded with less quality (or less pressure). Also the "fold intersections" were ugly crumpled. But the rest of the maps (printing, design) are of great quality. Just as my ADAC roadmap of northern germany... -
New to ArmA 2: Gathering Info
NeoArmageddon replied to Matthewkunx's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
The answer is quite simple: Everything you can imagine! You can play the campaign, missions or multiplayer missions shipped with the game, or you can join a multiplayerserver to play custom maps with other people. But that not even a bit of all possibilities you have. You can try out the editor to make your own missions. You can even use ArmAs own scripting language (SQF) to create whole new gamemodes (or you can download such in this forum). And if thats not enough, there are a lot of great addons and mods: vehicles, armies, aircrafts, gameplay enhancements, totalconversion, replacement packs, u.s.w. My advice: Find some people playing coops or Warfare and join them for some hours. [Edit] Myke was faster ;) [/Edit] -
I'm looking for Proponents and Opponents of the DAYZ mod.
NeoArmageddon replied to jerryhopper's topic in ARMA 2 & OA - GENERAL
Pros: I think all PROS I know, were already mentioned. I don't want to repeat them. Cons: The idea behind DayZ and it's components are not new in ArmA. For example a lot of zombie missions was released since OFP and there were even some "loot food and water to survive"-missions. And DayZ's persistens is similar to MSO's NOMAD (with exception of a global database). I am afraid that from now on every mission with similar gameplay or scripts will be a "dayz-clone" in the eyes of players, even if the developer puts alot of afford in scripting and modeling. I don't want ArmA2/3 to be known as "the game behind DayZ". A german game magzine even said: "Welcome to Chernarus, the beautiful world of DayZ" and it looks like they thought chernarus is part of the mod. This: -
How to check for inoperable tanks
NeoArmageddon replied to lexx's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
If I remember correctly, there is a special command to query the status of a tank but I can't remeber the specific command and sytax. Maybe it will show up in the IF wiki in the near future: http://wiki.iron-front.com/index.php/Main_Page -
Printed Maps Now Available for Purchase!
NeoArmageddon replied to Nicholas's topic in ARMA 2 & OA - GENERAL
Just ordered! Those will look great on my whiteboard (+ I can use magnets instead of nails). Is it just me or sounds the text of this offer to be aimed at DayZ players? I think the need for printed maps is even bigger for "non DayZ"-players like me, but it seems we are a minority now. -
Cooperative gamemode
NeoArmageddon replied to mycatsaid's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
There are some great tools out there, to help you and anyone interested to collaborate in mission making for IF. Dev-heaven or if you don't have a complete concept you can create a social group here in the forums, maybe something like "Large Scale Dynamic Multiplayer Mission for Iron Front Creation Group (LSDMMIFCG)". By the way: that's a great mission name -
Iron Front: Steal the Car
NeoArmageddon replied to Nicholas's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
Uargh.... sqS ... ugly. Not a good idea. Maybe ArmA1 and 2 missions sould be ported/remaked too. Laserlight in IF :D -
Iron Front: Steal the Car
NeoArmageddon replied to Nicholas's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
I am sure he will let you, but it seems he is away for a week. But there are other great missions you/me/we can port, while we wait for W0lle :D -
Classnames
NeoArmageddon replied to hellfire257's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
Here you go, sir :cool: : FW190-F8: MG 151x2 LIB_2xMG151_FW190 LIB_500Rnd_MG151_FW190 MG 131x2 LIB_2xMG131_FW190 LIB_2000Rnd_MG131_FW190 SC-50 LIB_SC50_Bomb_Mount LIB_1Rnd_SC50 SC-250 LIB_SC250_Bomb_Mount LIB_1Rnd_SC250 Ju87-D5 Stuka MG 81 LIB_MG81_Ju87 LIB_2000Rnd_MG81_JU87 MG 151x2 LIB_2xMG151_JU87 LIB_500Rnd_MG151_JU87 SC-50 LIB_SC50_Bomb_Mount LIB_1Rnd_SC50 SC-500 LIB_SC500_Bomb_Mount LIB_1Rnd_SC500 P-39 Aircobra M-4 Kannone LIB_M4_P39 37 mm LIB_30Rnd_M4_P39 Browning MG x4 LIB_4xM2_P39 12.7 mm LIB_1000Rnd_M2_P39 FAB-250 LIB_FAB250_Bomb_Mount FAB-250 LIB_1Rnd_FAB250 Pe-2 110 ShKAS LIB_ShKAS_PE2 LIB_450Rnd_ShKAS_PE2 UBK LIB_UBK_PE2 LIB_150Rnd_UBK_PE2 FAB-250 LIB_FAB250_Bomb_Mount LIB_1Rnd_FAB250 -
Iron Front: Steal the Car
NeoArmageddon replied to Nicholas's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
Heyho, I tought there was already a port of OFP Steal the Car in Iron Front but its seems it was removed... but its nice that you ported W0lles mission, its a great remake! @W0lle Go and port your other great missions! I know you own IF ;) -
Maybe those bugfixes are FROM the ArmA3 engine upgrades and BIS just want to share those fixes with us for ArmA2, so we have a better and bugless time waiting for A3 :p *Conspiracy-Mode-Off*
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Pack & unpack mission files .ifa
NeoArmageddon replied to zeufman's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
I (and some other from german G-G-C forums) know, because we already asked. But it seems, that BE Warfare is "from scratch" so you just need Bennys permission to port it to IF. Problem with no WF buildings in IF persists. So we have to wait for some WW2 buildings mods. -
Pack & unpack mission files .ifa
NeoArmageddon replied to zeufman's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
If he made it from scratch you can port it to IF with his permission or he can port it. But if its based in BIS Warfare neither you nor him are allowed to port it to IF without permission of BIS. As far as I know, Warfare BE is based on BIS Warfare. -
Single Player Missions? Three? Really?
NeoArmageddon replied to stardog765's topic in IRON FRONT: LIBERATION 1944 - GENERAL
You could play coops-missions for few people like "Steal the car" on your own. Just start a LAN server with password and play like it was singleplayer :) -
Crash to desktop
NeoArmageddon replied to whiskeytango's topic in IRON FRONT: LIBERATION 1944 - TROUBLESHOOTING
Try to set your VideoMemory to "Default" or the option that IF autodetects. Changing the VideoMemory option could lead to random CTD's. -
Arma2 Addons And Combinate with A2 CO
NeoArmageddon replied to Maestro's topic in IRON FRONT: LIBERATION 1944 - GENERAL
No, IF is based upon ArmA OA engine but they are completely different games. IF uses other addons files endings (.ifa same as .pbo). And ArmA Addons rely on many dependencys which are shipped with ArmA and OA and most of them are not included in IF. You may get some basic addons ported, but for everything bigger than a simple script this will be a hell of work. -
Pack & unpack mission files .ifa
NeoArmageddon replied to zeufman's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
Sry to disappoint you, but Warfare BE is based in BIS Warfare and you are not allowed to port such missions to other RV Games. You have to ask BIS first. -
Classnames
NeoArmageddon replied to hellfire257's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
Taken from Lord-MDB's Table: http://www.g-g-c.de/forum/showthread.php?p=155254 Wehrmacht Soldiers: Radioman LIB_GER_radioman Gefreiter LIB_GER_smgunner Gefreiter Tarnuniform LIB_GER_scout_smgunner Geschützbesatzung LIB_GER_gun_crew Geschützbesatzung Leutnant LIB_GER_gun_lieutenant Geschützbesatzung Unteroffizier LIB_GER_gun_unterofficer Hauptmann LIB_GER_hauptmann Leutnant LIB_GER_lieutenant Leutnant Tarnuniform LIB_GER_scout_lieutenant MG-Schütze LIB_GER_mgunner MG-Schütze Tarnuniform LIB_GER_scout_mgunner Oberleutnant LIB_GER_ober_lieutenant Oberschütze LIB_GER_ober_rifleman Oberschütze Tarnuniform LIB_GER_scout_ober_rifleman Oberst LIB_GER_oberst Panzerschreck Schütze LIB_GER_AT_soldier Panzerwurfmine Schütze LIB_GER_AT_grenadier Pionier Gefreiter LIB_GER_sapper Sanitäter LIB_GER_medic Schütze LIB_GER_rifleman Schütze MP-44 LIB_GER_stggunner Schütze Tarnuniform LIB_GER_scout_rifleman Scharfschütze LIB_GER_scout_sniper Unteroffizier LIB_GER_unterofficer Unteroffizier Tarnuniform LIB_GER_scout_unterofficer Honks Honks CarHorn Honks LIB_OpelBlitzHorn Honks TruckHorn Cars Kübelwagen LIB_kfz1 Opel Blitz LIB_opelblitz_open_y_camo Opel Blitz (Plane) LIB_opelblitz_tent_y_camo Sd.Kfz. 7-1 LIB_SdKfz_7 Sd.Kfz. 7-1 AA LIB_SdKfz_7_AA sdkfz 251 Lib_sdkfz251 Mounted Weapons: MG42 LIB_MG42_Lafette MG42 (Stellung) LIB_MG42_Lafette_trench MG42 (Tief) LIB_MG42_Lafette_low Static Weapons: FlaK-38 LIB_FlaK_38 Flakvierling-38 LIB_Flakvierling_38 GrWr34 LIB_GrWr34 PaK-40 (Grey) LIB_Pak40_g PaK-40 (Camo) LIB_Pak40 Searchlight SearchLight_GER Support: Ammo Truck lib_opelblitz_ammo repair Truck LIB_opelblitz_parm Sani Truck LIB_opelblitz_ambulance Fuel Truck LIB_opelblitz_fuel Red Army: Soldiers: Feldwebel LIB_SOV_p_officer Feldwebel (Tarnuniform) LIB_SOV_scout_p_officer Funker LIB_SOV_operator Gefreiter LIB_SOV_LC_rifleman Gefreiter (Tarnuniform) LIB_SOV_scout_smgunner Geschützbesatzung LIB_SOV_gun_crew Geschützbesatzung (Leutnant) LIB_SOV_gun_lieutenant Geschützbesatzung (Stabsgefreiter) LIB_SOV_gun_sergeant Hauptmann LIB_SOV_captain Leutnant LIB_SOV_lieutenant MG-Schütze (Gefreiter) LIB_SOV_mgunner MG-Schütze (Tarnuniform, Gefreiter) LIB_SOV_scout_mgunner MP-Schütze LIB_SOV_smgunner Obergefreiter LIB_SOV_sergeant Oberleutnant LIB_SOV_first_lieutenant Panzerabwehrpionier (Gefreiter) LIB_SOV_AT_soldier Panzerabwehrsoldat LIB_SOV_AT_grenadier Pionier LIB_SOV_sapper Medic LIB_SOV_medic Soldier LIB_SOV_rifleman Soldier (Tarnuniform) LIB_SOV_scout_rifleman Sniper (Tarnuniform, Obergefreiter) LIB_SOV_scout_sniper Strurmpionier LIB_SOV_assault_smgunner Strurmpionier (MG) LIB_SOV_assault_mgunner Strurmpionier (Stabsgefreiter) LIB_SOV_assault_sergeant Honks Honks CarHorn Honks TruckHorn2 Honks TruckHorn Cars: BM13 'Katjuscha' lib_us6_bm13 SdKfz 251 Lib_SdKfz251_captured Panzerspähwagen Scout M3 LIB_Scout_m3 Studebaker US6 lib_us6_tent Studebaker US6 (Offen) lib_us6_open Willys Jeep Lib_Willys_MB ZiS-5V lib_zis5v Mounted Weapons: Maschinegun 'Maxim' (Ground) lib_maxim_m30_trench Maschinegun 'Maxim' lib_maxim_m30_base Static Weapons: 61-K LIB_61k 7.6 cm ZiS-3 LIB_Zis3 BM37 LIB_BM37 Searchlight SearchLight_SU Support Studebaker US6 (Ammo) lib_us6_ammo ZiS-5V (Ambulance) lib_zis5v_med ZiS-5V (Repair) lib_zis6_parm ZiS-5V (Fuel) lib_zis5v_fuel German Luftwaffe Pilot LIB_GER_pilot Aircrafts: FW190-F8 LIB_FW190F8 Ju87-D5 Stuka LIB_Ju87 Russian Airforce Pilot LIB_SOV_pilot Aircrafts: P-39 Aircobra LIB_P39 Pe-2 110 Jagdbomber LIB_Pe2 German Tanks Crew: Panzerbesatzung LIB_GER_tank_crew Panzerbesatzung Leutnant LIB_GER_tank_lieutenant Panzerbesatzung Unteroffizier LIB_GER_tank_unterofficer Panzerbesatzung Wehrmacht LIB_GER_spg_crew Panzerbesatzung Wehrmacht Leutnant LIB_GER_spg_lieutenant Panzerbesatzung Wehrmacht Unteroffizier LIB_GER_spg_unterofficer Tanks: PzKpfw VI Königstiger Ausf.B LIB_PzKpfwVI_B PzKpfw VI Königstiger Ausf.B (Tarn) LIB_PzKpfwVI_B_camo PzKpfw IV Panzer 4 Ausf.H LIB_PzKpfwIV_H PzKpfw V Panther Ausf. A LIB_PzKpfwV Sturmgeschütz Stug III Ausf.G (mit Blende) LIB_StuG_III_G Sturmgeschütz Stug III Ausf.G (ohne Blende) LIB_StuG_III_G_WS Russian Tanks Crew: LIB_SOV_tank_sergeant PPSch-41 LIB_PPSh41_m LIB_SOV_tank_overall_crew PPSch-41 LIB_PPSh41_m LIB_SOV_tank_overall_lieutenant Tokarev TT33 LIB_TT33 LIB_SOV_tank_overall_sergeant PPSch-41 LIB_PPSh41_m LIB_SOV_tank_captain Tokarev TT33 LIB_TT33 LIB_SOV_tank_lieutenant Tokarev TT33 LIB_TT33 LIB_SOV_tank_overall_captain Tokarev TT33 LIB_TT33 LIB_sov_tank_crew PPSch-41 LIB_PPSh41_m Tanks: LIB_JS2_43 LIB_t34_76 LIB_t34_85 SU85 LIB_SU85 German Weapons: MP40 LIB_MP40 LIB_32Rnd_9x19 Walther P38 LIB_M1908 lib_8Rnd_9x19 Kar98k LIB_K98 lib_5Rnd_792x57 MG42 LIB_MG42 lib_50Rnd_792x57 RPzB LIB_RPzB 88mm RPzB LIB_1Rnd_RPzB MP44 LIB_MP44 lib_30Rnd_792x33 Kar98k LIB_K98ZF39 Kar98k lib_5Rnd_792x57 Flare Pistol LIB_FLARE_PISTOL LIB_1Rnd_flare_yellow LIB_1Rnd_flare_green LIB_1Rnd_flare_red LIB_1Rnd_flare_white Russian Weapons: Tokarev TT33 LIB_TT33 lib_8Rnd_762x25 PPSch-41 LIB_PPSh41_d PPSch-41 LIB_PPSh41_m lib_35Rnd_762x25 Mosin Nagant LIB_M9130 lib_5Rnd_762x54 DP LIB_DP28 lib_47Rnd_762x54 RPzB LIB_RPzB 88mm RPzB LIB_1Rnd_RPzB M91/30 Mosin Nagant LIB_M9130PU lib_5Rnd_762x54 Mines and Satchels: Detonator LIB_Ladung_PM_MINE_mag Fuse (100 m.) LIB_PM_Provod_100 Fuse (50m) LIB_PM_Provod_50 Fuse (75m) LIB_PM_Provod_75 Mine 42 LIB_shumine_42_MINE_mag SMi-35 Mine LIB_SMI_35_MINE_mag SMi-35-1 Mine LIB_SMI_35_1_MINE_mag Satchel LIB_Ladung_Small_MINE_mag Satchel (3kg) LIB_Ladung_Big_MINE_mag StMi Mine LIB_STMI_MINE_mag TMI-42 AT mine LIB_TMI_42_MINE_mag M3 AP mine LIB_M3_MINE_mag PMD-6 AP mine LIB_PMD6_MINE_mag POMZ-2 Wire LIB_pomzec_MINE_mag TM-44 AT mine LIB_TM44_MINE_mag Grenades PWM Launcher lib_pwm M39 lib_m39 M24 lib_shg24 M24 lib_shg24x7 Nb.Hgr.39 lib_nb39 F1 lib_f1 RG42 lib_rg42 RPG6 Launcher lib_rpg6 Other Items Karte ItemMap Compass ItemCompass "Sprachführer" ItemRadio Binocular LIB_Binocular_SU Pioneerequipment LIB_w Ammo Boxes GrWr34 LIB_AmmoCrate_Mortar_GER Dt Mines LIB_Mine_Ammo_Box_Ger Dt Ammo LIB_BasicAmmunitionBox_GER Pak 40 LIB_AmmoCrate_Arty_GER Dt RpzB lib_4Rnd_RPzB Dt Weapons LIB_BasicWeaponsBox_GER Dt Weapons2 LIB_WeaponsBox_Big_GER Rus BM37 LIB_AmmoCrate_Mortar_SU Rus Mines LIB_Mine_Ammo_Box_Su Rus Ammo LIB_BasicAmmunitionBox_SU Rus Weapons LIB_BasicWeaponsBox_SU Rus Weapons 2 LIB_WeaponsBox_Big_SU Rus Weapons 3 LIB_Lone_Big_Box Rus Zis 3 LIB_AmmoCrate_Arty_SU I will translate the soldierclasses later. Sry. -
Cooperative gamemode
NeoArmageddon replied to mycatsaid's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
I just got the permission, to port psychobastards Evolution to IF. Yay...

