NaveReyem
Member-
Content Count
47 -
Joined
-
Last visited
-
Medals
Everything posted by NaveReyem
-
i was just thinking, with armed assault needing so much computing power to run, why not take it to the console market with xbox 360.. i mean, Bohemia has done it with Flashpoint:Elite (which was way underrated) but why not go to the next level, make it for the playstation 3. With its cell processor it should be able to maximize everything you could in Armed Assault with no problems, but xbox360 already has xbox live up and usable.. so which one should they port to (if any)?
-
yeah i know there are no official plans for anything like this, i just wanted a poll for.. just say IF they did decide to do it, which system people would prefer.
-
yeah bingo, i sortof agree with that, i think mouse is better than a joystick, but playing a joystick can still be en'joy'able, heck, i like halo, and im not afraid to admit it. anyways, bohemia already proved that an Ofp based control scheme can work fine on a console controller with ofp:e, so i wouldnt really use the Mouse vs Joystick argument here.
-
i like how After youre done shooting people, you stop and look around and realize there is little puffy floaty things coming off of little white flowers and floating away in the wind, that blew my mind, all those little things like this that you dont see unless you stop for a few minutes.
-
Signed!
-
lol, thanks alot super64, i realized this about the fourth time i reeinstalled it because i kept patching to czech 1.01, but i left it alone and it worked, i look at the bottom and it says 1.01, im like.. wow.. im dumb, anyways, thanks for the help, i got most of my problems solved! thanks!
-
Hey i finally got mine downloaded and installed, it works, i did the online activation jiggy, but after i play, and exit out, i insall patch 1.01, then starforce comes up saying i need to install things, i do, and it asks for a cd-number or something, i tried my cd-key that came with the e-mail and the product number as well, both said invalid, how do i get around this or what did i do wrong? ohh yeah, and patch 1.02 might do this too, and about the czech, i cant read it, and i fear the Czech to english may not work with sprocket download? or even just 1.02?
-
Yeah, i jsut noticed this.. Download Section oh the top of the mani section in that page it says Demo is coming soon, was that always there or what? sry for the stupid post.
-
wow, i like that lobby idea, makes me think of something like a mission to where its like Life, a continous in game thing, where you get a job, get money, buy things, AI would be interactive of course, lol, a betting rink, you could log off and the dedicated server would save your account name with the money and things, next time you log on youre right where you left off, could get some cool multiplayer experiences with JIP!
-
Cast Away Website! is up, if youre interested go check out teh forums!
-
Hey guys, i wont be doing anything too much, just helping with scripting side of things, and camera work/sound editing.
-
detect dead bodies by trigger(detected by EAST)
NaveReyem replied to 5133p39's topic in OFP : MISSION EDITING & SCRIPTING
maybe you should make the thing Resistance instead of civilian, i dont know if itll make any difference but Civilians are usually messed up when it comes to sides.(at least i think) -
Hello all, i would respectfully request that someone assist me in a problem i am having... I need to know how to create a unit, and in the units INIT field that was just created execute a file, like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this] exec "newunits.sqs" Because when i get the unit to spawn, he lays down and doesnt do anything that was scripted in newunits.sqs help plz EDIT : ohh yeah i forgot to say that i used a variable for the INIT something like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> zinit = [this] exec "newunits.sqs", this setunitpos "UP", removeallweapons this "Civilian" createunit [[0,0,0], cgroup, "zinit"] coming up off the top of my head with that, the unit spawns and such, but i dont think he executes the newunits.sqs, or stand up... help plz
-
OHh i didnt know that, thank you!
-
lets get back to the real question please, ive got TypeOf to figure out what kind of unit the _z is, but i dont know how to use createunit with the information, i put the info onto a variable and made it "_zsapwner" createunit [suchandsuch] but it didnt work, sayd bad unit _zsapwner or something....
-
k, i read somewhere that NEVER use evanthandlers, lol.
-
this would be for multiplayer (no event handlers), and i already have a script that detects who is killed and when they die, i just need to know how to use a command like typeOf but i have no idea, soooo....
-
Hello, i just thought id announce that im working on a STORY driven campaign, but the catch is, its about zombies... (well, infected people that have lost thier minds and are invincible as long as they have food type of thing...) in this campaign you play a civilian, that becomes a soldier to fight this bacterial infection that came out of the deep woods in everon, youre family has been infected, and such things like that. You fight the zombies relentlessly but cannot hold them back, you are eventually forced of the island, surviving it only 22 people, including you and a Genius Doctor that has been investigating a cure... you are incarcerated on kolgujev and studied, they find that you and 4 other men dont have the infection and set you free, they kill the other 17 men, they rise again shortly after, their wounds completely healed, and are all gathered and studied... i think i may have just told too much but that isint even 1/4 of the things that will happen, i will tell you it has a suprise ending, and addons arent used for the zombies, (scripted them meself) here is some pix of the Introduction Scene... btw, this is going to take a long time, this campaign will have full voice acting, and dynamic music. i may need help with voices in the near future, but i can do it for now
-
sorry for doublepost, but i have another question.... ok, heres an example of the situation.... I want to replace a dead unit with another createdunit of the same type..... how would i do this?
-
Hello and good day dudes, ive been stumped on this problem for a few days now and would kindly request some help from these forums here... Ive got an AI in this script right, and he is civilian side, I want to be able to tell who is the nearest unit to him that is not on the civilian side. any help? ps. the civlian side thing i can do, i just need to know how to find nearest unit.. edit : hey i just realized this is 8000 post on here, lol
-
yesyes Blanco, i didnt need to know when a unit is near an array of people, i needed to know who was the closest unit in an array to a certain person, i Ended up using bdfv85's FindClosest function, the nearestobject i know is only 50 meters, someone else made a function of nearestobject that detects at any distance, called Improvednearestobject, thats what i was talking about.. .... Findclosest and Improvednearestobject are basically the same lol....
-
thank you mate, never thought of using {newunits.sqs} instead of "" marks, i tested it like with the "" and it thinks that the end ot the init, making an error, i hope this works....
-
thanks, on that link i read something about ImprovedNearestObject, any idea what that is???