Nev
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ok, while opening one of the sqs files i did not uncheck the "always open with this program" box, so now all my sqs files are notepad files, i want to revert but i dont know why, i did some exploring, and in folder options under file type i was able to undo somethings, now the file is the same icon as before but when i double click on them it automatically opens up in notepad, it has had no adverse effects on my mission, but i would like them to be the way they were before
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ok, ive gotten my squad out of the enemys base after killing/bombing objectives met, now i get out and find a nice pickup zone and trow a green smoke granade that will be seen by airplanes and they would forward the position to a pickup chopper that extracts my team, the thing i need is this, when i throw the green smoke, i want a squad of the enemy to notice and compromise the extraction zone, by this i mean that i want a nasty firefight at the extraction zone. I know that this will require a trigger that notices the smoke, and sends an enemy squad thats waiting around to that spot any help is appreciated
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I need some help finshing my mission
Nev replied to Nev's topic in OFP : MISSION EDITING & SCRIPTING
it worked great thanks intruder -
ok, im almost done but i need some help to finsih the mission, my seal team has killed their target and now are heading to an extraction zone, what i need is a script that tells a chopper to come pick up the team when they set off a yellow smoke screen, but also a trigger that activate an ememy patrolling unit so that the extraction zone is compromised but the chopper lands anyways. i have an evacuation script that will do but i need help with the smoke and the activation of the enemy unit
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mi mission starts with a seal firetam in a pbr, i placed a move waypoint and after that an unload transport waypoint syncronized with a unload waypoint for the fireteam, the thing is that when i reach the unload transport waypoint only i get out, the rest of the memmbers stay inthe pbr and the pbr proceeds to the other waypoint, what should i do, i want the pbr to stay near the shore, wait for all of my team to get out, and then proceed to his next waypoint
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Ok, it will seem stupid to most editors but im having trouble with this specific part of my mission, i have my group in the pbr, i have 4 move waypoints and one unload waypoint, after the group unloads i want the pbr to leave and go somewhere else but my waypoint management really sucks so any help would be appreciated
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thanks a lot guys, it worked
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ok. im trying to place my units on a PBRII from the begining, im using on the intialization field of each of my 4 men "this assignascargo boat" boat is the name of the PBRII and in special i have "in cargo" for each, on the boat i have nothing, do i need to put something so that when i start the mission the units will be on the boat? any help will be appreciated
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Ok, there is a script that makes the scud launch, and asks you to lay a target in the map, which cant be over 5000mts and under 500mts, it then launches and places a cam behind the scud so you see it going through clouds and closing in to the target, then right at the moment of impact it goes back to the player, and if you go there if its a town, it will be destroyed, im trying to use it creating a mission, its awsome made by Dutchboy, check it out at http://www.ofpeditingcenter.com in code snippets oh, by the way, it gives you a choice to either have the scud cam on or off
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Something weird is happening to my mission, im using dutchboys scud script (wich is amazing bythe way), but then i installed gunslingers editor and since then my mission is freezing either after the scud hits, or during its flight while on the scud cam, anybody know something about this?