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norsu

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Everything posted by norsu

  1. norsu

    FDFmod 1.0

    Steam instructions have been added: http://www.fdfmod.org/a2-steam-install/
  2. norsu

    FDFmod 1.0

    If the installer repeats CRC error, you could try extracting it with 7Zip or any other rar supporting program.
  3. norsu

    FDFmod 1.0

    Install to your OA Steam folder and make a shortcut of arma2oa.exe. Put this to shortcut's target line: X:\***\Steam\steamapps\common\arma 2 operation arrowhead\arma2oa.exe -mod=Y:\%%%\arma 2;Expansion;ca;X:\***\Steam\steamapps\common\arma 2 operation arrowhead\FDFmod Where X is the drive and *** the path where your Steam is installed. Where Y is the drive and %%% the path where your retail ARMA 2 is installed. Steam is not very user friendly with unoffical mods and addons so you have to do some trickery. Expansions-menu will work only with retail version. More here about addons and mods on Steam version: http://www.armaholic.com/forums.php?m=posts&q=11146 We will update our install instructions today for Steam users. If you still have problems post to our forums at fdfmod.org.
  4. norsu

    FDFmod 1.0

    Has it already been decided what air-to-ground weapons Finnish Hornets will receive? There has been talks about Mavericks I think but no decision has been made yet. Nevertheless we'll most likely create air-to-ground variant of Hornet for next version. In the meantime you can add BIS Mavericks using removeWeapon and addWeapon commands in editor. EDIT: According to Wikipedia, Finns have selected at least AGM-154 aka JSOW.
  5. norsu

    FDFmod 1.0

    If you look at the RK95 with ACOG model, you can see that the optical sight system blocks iron sights. It is like this in real life too which is kinda stupid but that's how it really is :D.
  6. norsu

    FDFmod 1.0

    We had some thoughts of more overhauled weapon configs but then decided to make everything work in current BIS level of realism. During OFP days it was really a no brainer to implement new config as OFP really lacked recoil and other very basic things. This way FDFmod for ARMA 2 will work pretty much like offical DLC which is a good thing for newer generation of ARMA 2 players. ACE compatibility has not been tested but all our configs are based on BIS defaults so ACE should work quite well.
  7. From now on please use this thread for any comments about FDFmod for ARMA2 + OA: http://forums.bistudio.com/showthread.php?t=116341
  8. Expect news about release soon. HD Trailer: L3cMEPuiU1c
  9. Some bad news. We unfortunately had to leave XA-180 aka Pasi away from the first version. Its interior and some lods are still badly unfinished. (It has kind of become my own little pet project that needs to be perfect :p). At this point we want to fine tune everything that is ready or almost ready and make sure things works smoothly. However there's always room for updates and we have something interesting planned already :cool:.
  10. FDF Manouvers http://www.fdfmod.org/ Important! Operation Arrowhead will be mandatory for all FDFmod ARMA 2 releases.
  11. Outerra seemed groundbraking for me at first until I noticed that all trees are just billboards aka sprites even up close. That will work just fine for flight simulators but not for games that try to simulate ground forces. If however Outerra crew manages to make a very smooth lod system for all kinds of flora I'm sold. As for A3 I would take the radical step of removing the current animation based infantry movement. Replace that with something like seen in the newest Red Orchestra videos and A3 will take a giant leap forward in playability and CQB possibilities. IMO the current system simply creates more trouble and limitations than it's worth in immersion. Also I would try to remove the clumsy action menu and place most of the actions directly into game world. For example if I wanted to board a tank and get in as driver, I would only need to "use" the driver's hatch and not go through the action menu.
  12. Very nice indeed! Pvp in BIS games has always been a bit of let down for me with all those confusing or fragile custom playmodes. Hopefully you have also made improvements to the server browser and multiplayer UI as a whole. I also like that you cater to those who are less experienced with addons and just want a solid "product" :).
  13. Finnish Helicopter Battalion information and helicopter pilot with NH90:
  14. How is the SLI support in ARMA 2 and OA at the moment? I'm still trying to decide whether I should buy two GTX460 1GB cards or one ATI 5870.
  15. norsu

    Starcraft 2: Wings of Liberty released

    It doesn't matter the gameplay and like you said the details are very nice. However I just don't understand why Blizzard has to fill all their games with WoW style art whatever their setting. Gameplay in SC2 is rock solid and suffers only from lack of basic formations since the AI still likes to cluster into one big blob. This leads to unnecessary macro in my opinion. I'm also eager to see what kind stuff the community will make with the powerful and surprisingly easy to use editor. Campaign however is a bit messy. While the missions themselves are mostly very good, the story around them feels sometimes like a last minute addition. It's very easy to break the flow of the story if you don't play the missions in specific order. Story in SC1 seemed more solid and each campaign ending had a clear conclusion.
  16. norsu

    Starcraft 2: Wings of Liberty released

    No. You'll need to activate your Battle.net account by logging in only once in the main menu. After that just log out and play as a guest. You can play at least skirmish and campaign in guest mode, saved games and campaign progress work too. Achievements don't work in guest mode but that's a minor thing. And X2 about the WoW look. You'd think that as a major studio Blizzard would have different art styles for different franchises but no. Models with cartoonic proportions and textures that look like they were made with water colors seems to be the big trend at the moment. Some units like the carrier looked better as a sprite FPDR.
  17. MG3 infantry variant: MG3 will be mainly used on Leopard 2A4 and NH90 but we thought that infantry variant would also be plausible.
  18. Our first release will be for vanilla A2 (should work in OA too). After that OA features will be added. VV2000 won't be in the first release because it's not possible to do the NV scope effect in vanilla A2. Can't say much about the release date, I'll start working on my thesis later this year so hopefully before that :).
  19. That breathing hose is a bitch to animate properly. Anyone tried to animate something similar and got it working decently?
  20. norsu

    what is the most Polys

    Interesting indeed. I've tried using proxies for fully animated parts like in CH47f but I never got them working.
  21. norsu

    what is the most Polys

    Also it should be noted that using proxies is very limited. For example you can't place turret proxy on a tank and make it fully functioning. Proxies are only useful for static parts and rotor blades. It's easy to make a mistake when trusting proxies too much. Imagine you make a helicopter model that is near the poly limit. Now you also want to make an armed version of it with fully animated door guns. But alas you cannot add them as proxies and you cannot cross the poly limit. So keep an eye on the "poly budget" and plan ahead.
  22. I've got a major issue here so hopefully someone is able to help. Basically all FDFmod vehicles cause a quick CTD in 1.07 with no game related warnings. RPT shows the following error with the usual ST point warnings: Everything was fine in 1.05 but now only our infantry units and weapons work :confused:. I can see that there's another addon with very similar problems so maybe this is a wider issue.
  23. Thanks gms but I already found another solution. It seems that adding a simple face to memory and hit-points lods solves the issue for now. I have no idea what BIS changed in 1.07 but this definately is an issue and the fix I used is muddy at best.
  24. Hmm, I'm not entirely sure what you mean. Can you be more elaborate? Strangest thing is of course that nothing was wrong in 1.05 :confused:.
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