norsu
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Everything posted by norsu
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Hmm, with hiddenselections you could reduce the amount of models to 3 (firetruck, civilian trucks, army trucks) and thus reducing addon size several megs .
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I'm sure they don't want to repeat last year's catastrophy :P.
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The reason why some public servers have password, is just to keep the brainless players away. Usually you can get the password from an irc channel or from a website, so it's not a big deal .
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My humble vehicle:
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Maybe he just opened the pbo... But 64megs is a bit too much for trucks. I would suggest to use maybe at least two pbos, one for civilian trucks and one for army ones. Still very nice models and textures .
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You have been watching his shows too here in Germany ?
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Shmel-1 is just like the Ranger UAV. And BMDs will also be there in few variants .
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Hmm, do you have selections osavolantkon and osavolantzac? You'll need those for JeepMG class, as they give the steering wheel correct turning angle. Check some of the released BIS models for reference.
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Volant is the steering wheel selection and it should work with every car class .
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Make it class: JeepMG, that'll do it.
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In case you want a single UH-1 from Nam Pack 2, http://ofp.gamezone.cz/index.php?showthis=2507 It's black though and has M60.
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Could you provide a link? As all my searches in ofp.info gave me nothing .
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LOL @translation :P Looking good, maybe a bit too much shading though .
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*Cough* Hiddenselections *Cough* edit Some quick calculations, for example model is 3mb and one 1024x1024 texture used 683kb. Multiply that with two for military versions and you'll get under 10 megs .
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It's fun and creative . I always try out editors and the like. And if they are easy enough, I'm hooked quite fast.
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FDF mod is still alive after three releases and over one year of developement. And trust me, the next release is going to rock big time . Though without all other mods and addon makers who gave us permission to use their stuff, we wouldn't probably be at 1.3.
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Could be a typo as all other reports I've read give the number 12 .
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Didn't all big iD games (Doom I, Doom II, Quake I and Quake II) have co-op mode ?
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In my opinion it's more important to make good textures than heavily detailed model. Model with 10000 polys and rushed textures runs and looks worse than model with 2500 polys and excellent textures. For example the great looking MTLBs are just about 1800 polys .
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Yeah me too, though I just that hope they won't screw it like Deus Ex 2 . And sad thing is also that there won't probably be any editor for it.
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Last weekend's trip to Stralsund & Rügen (Germany). View from Königstuhl 342kb Königstuhl itself 354kb And Stralsund city hall & St. Nicolai 291kb Not that high quality though. *edit* Man it was really one hell of a wind there and I was there with my trusty old bike . Luckily local Gasthaus offered Hausgemacht Sauerfleisch mit Bratkartoffeln und Sose for a reasonable price .
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Feer's tool gives pretty much same quality as in 32bit TGA-files so it should even beat JPG (at least in my textures). Though it should be wise to rely more on artistic detail.
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Some of you (for example I) may get error messages about missing dll-files when using the GUI-version. You can download them from here http://mesadx.home.att.net/MDX_Download.html (just click the download dlls button, everything else is unrelated).
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Looks nice, although I would like to see way more scratches etc. on those units. Orcs look way too cartoonish now IMO . But as a WH40K veteran (a nice Dark Angels army ) I'm probably going to by this game, it has that WH40K feeling.