norsu
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Everything posted by norsu
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You download it again, simple .
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Nice games . I have to join on wednesday again and maybe make a new mission .
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I'm pretty sure that it's possible to disable HDR in ArmA. In most games some permanent effects (like blur in Dark Messiah or HDR in GRAW) can be easily disabled via config file .
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AFAIK you can blind NV users with flares in ArmA.
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You can also have colors in specular map. These define saturation of the shine. Though I'm not sure if ArmA supports this. For military vehicles an almost black specular is usually the best because of the matt paint on them. Only some reflective surfaces like glass and scratched metal need more detailed speculars. Sometimes you can even use much smaller specular texture size than the normal and diffuse maps to raise performance .
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Tri desert color soldiers could be the Royal Guards or whatever they were called. Thus they have better weapon (G36) and better camo (tri desert) .
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It seems to me that texturing is done like in Oblivion. You have one (Oblivion had several) big texture for lower terrain LODs and then what you can see around the player is a mixture of different texture types (normal, specular etc.). Clutter objects could also placed directly in Visitor, maybe it's a simple "paint" tool. I just hope this has been done well and it doesn't look like the blurry porridge from Oblivion .
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I will probably buy a German version. Once English version is released I will try to replace all German texts with original English text files.
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Great! After German version is released I think it takes not more than one day until we have user made English stringtable.csv available .
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A quick question: Will the head movement inside vehicles be visible to other players unlike in OFP?
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I definitely can see the head of the gunner (or rather the back of it). Maybe you better have a second glance? That looks more like the IR searchlight.
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Doesn't client's lag have effect on vehicles they are driving? I've seen many times when high pinger gets in as driver the whole vehicle starts lagging, all players inside included.
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Doesn't client's lag have effect on vehicles they are driving? I've seen many times when high pinger gets in as driver the whole vehicle starts lagging, all players inside included.
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I believe terrain LOD distance can be changed from video options. Just like in OFP where you can change object LOD distance (frame rate & visual quality). Still ArmA terrain LODs look much better than in Oblivion for example.
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Good to see the game isn't looking horrible on older systems. I have the same graphic card (GF 6800GS) but my processor is much better (oc'ed A64 3700+), RAM is equal. Does anyone know if ArmA needs more CPU than GPU power ?
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Most FPS games have console command that can enable recording that you can play in game afterwards. This wouldn't lag any servers as it's user side function . But I doubt ArmA will have such commands let alone a true console.
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I'll take AA over HDR any day. I've never seen any of these excessive "HDR effects" in real life , just the very subtle ones. I can have more than 100% brightness and contrast via monitor settings and that gives very subtle HDR effect on bright surfaces without any performance loss (looks better too as it's not as excessive ).
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What's the difference between 16bit and 32bit HDR anyway? More excessive bloom :P?
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It is faster than running and fatigue won't affect you .
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Way too big to be honest. Fragmentation grenades make only a small puff. Current explosion effect looks more like 81mm mortar shell hitting ground.
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Wasn't Armstrong already a captain in that last OFP:CWC campaign mission? His rank shows up as captain when you move cursor over him.
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Looks like Southern Sahrani Landrover.
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No tank interiors . Well lets hope that we can import good old OFP interiors for most tanks after release.
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Oblivion has simple flaws in engine that cause frame rate drops. For example indoors lag sometimes a lot more than outdoors (it seems culling feature is sometimes missing) and pathetic lods for foliage (hires and sprite only).