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About Morts

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  1. The proper name for the colour is Lovat Green.
  2. Not to insult your inteligence, but are you sure you have the correct beret? This is mine and as you can see it's a 'brighter' green than yours. The one in your screenshot looks more Rifles green. It's wet at the moment so it's darker than it normally would be.
  3. The colour of the Royal Marines lid is a bit off mate. It's a brighter green than that.
  4. Morts

    Funny & interesting videos

    http://www.youtube.com/watch?v=vGjy2iSHe9g&feature=g-all-u&context=G205d850FAAAAAAAAAAA This is a video me and a few of mates made, please check it out!
  5. Morts


    Here's some more video of urban training areas in practice: http://www.youtube.com/watch?v=xL3gWyIQvKM http://www.youtube.com/watch?v=mxw8pY8ZR7w
  6. I think the L129A1 is just the 20rnd STANAG, not too sure about the ILAW though.
  7. Try the environment colours module
  8. The player setdamage seems to cancel out the leg hit
  9. I tried it with the first aid modules mate. I'll give the legs thing a go now. EDIT: Just tried doing the legs, and it gives the damage to the legs brilliantly, however there is no option to heal it, is there a way to add blood to the equation, I presume that because the legs are damaged it adds the option to be dragged, I'm only testing this on my own at the moment. Essentially i'd like this to be ACE compatible, i've tried even using just animations to simulate being injured, and whilst it does simulate it, it again, does not give the option to be healed.
  10. No, why the specifics? I've only done 0.8, 0.9 and 0.1, i'll give that a crack Okay, tried it and to no avail, starting to think sarcasm was coming through -.- :P.
  11. Hi guys, basically I want to know if there's a way to give the player damage, enough to fall to the floor and must be healed, I've tried setdamage, but it doesn't work. Apparently only setdamage 1 works, and I don't want them to die. Any help is appreciated. Cheers, Morts
  12. Probably something quite simple, but i'm not too sure. I know that there is deleteVehicle which gets rid of an object, but is there a way to do it after a specified time, i.e. getting rid of a sound after 15 minutes. So that it doesn't go on through the entire mission and get incredibly boring? Cheers, Morts
  13. Morts

    Funny Music Videos

    We all know the famous Lonely Island.... but have you guys got any less known ones? Here's one that my mates made the other day: (P.S, if an admin can embed, please do) Let's see all of yours!
  14. Good to hear they're still being worked on :D Reference phots will be with you in a PM soon ;)