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0 NeutralAbout Morts
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Sergeant
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British Beret Modifications by Steel
Morts replied to TheoryOfWar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The proper name for the colour is Lovat Green. -
British Beret Modifications by Steel
Morts replied to TheoryOfWar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not to insult your inteligence, but are you sure you have the correct beret? This is mine and as you can see it's a 'brighter' green than yours. The one in your screenshot looks more Rifles green. It's wet at the moment so it's darker than it normally would be. -
British Beret Modifications by Steel
Morts replied to TheoryOfWar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The colour of the Royal Marines lid is a bit off mate. It's a brighter green than that. -
http://www.youtube.com/watch?v=vGjy2iSHe9g&feature=g-all-u&context=G205d850FAAAAAAAAAAA This is a video me and a few of mates made, please check it out!
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Here's some more video of urban training areas in practice: http://www.youtube.com/watch?v=xL3gWyIQvKM http://www.youtube.com/watch?v=mxw8pY8ZR7w
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I think the L129A1 is just the 20rnd STANAG, not too sure about the ILAW though.
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Night mission without NVGs
Morts replied to npk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try the environment colours module -
The player setdamage seems to cancel out the leg hit
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I tried it with the first aid modules mate. I'll give the legs thing a go now. EDIT: Just tried doing the legs, and it gives the damage to the legs brilliantly, however there is no option to heal it, is there a way to add blood to the equation, I presume that because the legs are damaged it adds the option to be dragged, I'm only testing this on my own at the moment. Essentially i'd like this to be ACE compatible, i've tried even using just animations to simulate being injured, and whilst it does simulate it, it again, does not give the option to be healed.
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No, why the specifics? I've only done 0.8, 0.9 and 0.1, i'll give that a crack Okay, tried it and to no avail, starting to think sarcasm was coming through -.- :P.
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Hi guys, basically I want to know if there's a way to give the player damage, enough to fall to the floor and must be healed, I've tried setdamage, but it doesn't work. Apparently only setdamage 1 works, and I don't want them to die. Any help is appreciated. Cheers, Morts
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Delete object after specified time
Morts posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Probably something quite simple, but i'm not too sure. I know that there is deleteVehicle which gets rid of an object, but is there a way to do it after a specified time, i.e. getting rid of a sound after 15 minutes. So that it doesn't go on through the entire mission and get incredibly boring? Cheers, Morts -
We all know the famous Lonely Island.... but have you guys got any less known ones? Here's one that my mates made the other day: (P.S, if an admin can embed, please do) Let's see all of yours!
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British 3 Rifle Infantry MTP
Morts replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good to hear they're still being worked on :D Reference phots will be with you in a PM soon ;) -
Oh right....