Macolik
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Everything posted by Macolik
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You can't rrally cut animations with the existing Tools. We make our own just like we Made back for a2
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My handmade maya animations would never reach the quality level of BI's mocap'd anims. So unless we get a real mocap studio, or someone who can make really good looking walkcycles by hand, no :/ I personally got used to A3's animation set. It's certainly better than A2's.
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hey uhhh...innovative germans? :p
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:)
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Work in progress:
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Here are some WIP shots of our U.S Infantrymen. (We aim to destroy racism by ignoring historical facts...:P)
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Looks like the new beta patch (101480) broke both the cannon recoil and the custom HUD system. Currently trying to figure out why...
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Ugh can you guys stop bringing up discussions about PWS after every friggin release? Just deal with it D:
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check the RscDisplayGear part in the ui config. class ControlsBackground { class Mainback: RscPicture { text = "\ca\ui\data\igui_background_gear_ca.paa"; } }
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Here's a little sneak peak of what we've been working on. Some of the characters: Lieutenant Jude Cameron: Present during the evacuation at Dunkirk as part of the British Expeditionary Force (BEF) he became seperate from his decimated squad, and despite being caught behind the blitzkrieg rush of the German lines, managed to evade capture long after the evacuation was deemed complete. Eventually contacting local resistance groups who facilitated his return to England. After enrolling into the Commando's his attitude and skills led to his recommendation for special assignment. An effective infantryman, capable of a wide variety of supporting roles, both physically fit and effective fighter make him an ideal choice for demolition or heavy weapon support. Sergeant Finlay Summers Peace-time hunter/tracker trained in weapons. An aristocrat with a taste for big-game hunting, his exceptional tracking, stealth and marksman abilities put him on SOE's watchlist very early in his military career. Singled out at one point as a possible marksman for an early draft at a small assassination team with the aim of targetting high ranking German officers behind enemy lines before the formation of the SAS (Special Air Service) at which time he was assigned as the primary sniper on several covert operations. A natural talent for stealth combined with his firearms experience make him an ideal candidate for a sniper on any team, but also an effective support gunner from a concealed position.
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"I44 with all the shit removed" oO..w-hat this is the classname: I44_Module_ForwardObservers
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Our new Jagdpanther in motion:
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Yes, it's a patch.
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Yeah that's something I've been working on. It's a mission specific feature and will hopefully be part of a multiplayer "campaign" once it's done. The customizable appearance/gear part starts at 0:44
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Yeah, the commander can use his binocs in every animation state.
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Thanks guys, another little sneak peek: Sorry for the sh*y quality
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A short clip of our new Panther and its cargo animations.
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A small sample of the new sound effects in 2.6, including the MG34 and Bren machineguns, 20mm KwK 38 L/55, Sdkfz 251, Springfield Rifle, MP40 sub-machinegun and explosion impact sounds. wvdrhxK8vMk
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It's I44_man_G
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The interface key is rebindable as of 2.51 ([2.51] Added: Option to customize action dialog key). Go to controls-> custom controls and set your userAction 17 key.