Murcielago_ESP
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Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi all... I did not leave... I was working harder! Murcielago's Steam Workshop: http://steamcommunity.com/id/mgllgm/myworkshopfiles/ There you will find the new DM versions! . DM4+, Agia Marina [16p] . DM4+, Air Base [16p] . DM4+, Air Station [18p] . DM4+, COMPLEX [28p] Update log v.121315OCT13: . Ai is now a parameter! Disabled by default so perfect for dedicated servers and non dedicated servers! (Feature suggested by SGswift) . Included a new version of the weapon menu. This new version is solid, smarter and even smaller! It features all the weapons, sights, silencers and side attachments. . Included a new weapon limitation (Feature suggested by [88] Red) Now is possible to remove machine guns or to limit weapons to a single weapon! . Death Penalty feature has been tweaked. Now is on by default and it will not allow negative score! Minimum score will be 0! . Default score to win mission is now 7 (With Death Penalty on by default) Guys you must adapt the score to win mission to: number of players/AI, players skills. (For campers factor... you have the Anti-Camper feature!) . AI units will also use flashlights and lasers if they are available. . Included lights for all missions to be able to play at night without night vision. . Included a infinite ammo system. . Changed the way I label the updates ;) . Some other code improvements and minor changes. The missions are fully loaded with cool features and quality details. Now, the mission allows server admins to activate enemy AI. You can use this DM mission as a regular DM mission and in addition you can use it to train yourself or to wait for your colleagues on your own server! (The mission has been created with the idea of being Pc friendly and Network friendly!) Deathmach 4+ mission system features: . Safe Respawn System: Players will always randomly respawn inside buildings. No more respawns on front of enemies or getting stuck in objects. . AI Units: This new version includes AI units as mission parameters so now you can pick: Number of AI units, units side and units skill! By default AI units are disabled so this new formula is perfect for dedicated and non dedicated servers. A unique system manage AI units, AI units: . will be "recycled" if they try to leave the battlefield area. . will have the same weapons and attachments than players. . will use lasers and lights! . Weapon Menu: The new weapon menu allows you not only to pick your weapon, sights, side attachment and silencer it also allows you to see the weapon and your avatar. DM4+ missions contains all the weapons and attachments but they can also be restricted to a group of weapons or a single weapon (With or without attachments) by using the mission parameters. This menu system is very solid and it is very easy to update or modify it! . Dynamic Score System: This feature increases the competition factor a little bit more as in DM4+ missions you must be the first one to rich the maximum points to win the match. Players will not only see increase their score... Always, the current best player name, his/her score, your score and the points needed to win the match are displayed. Player's score will be reduced if they die and Death Penalty feature is on. Death Penalty is on by default but it can be disabled by a mission parameter. "Get ready for real competition!" Backpack System: To make the things more interesting I added backpacks! Backpacks are generated at the center of the map and players can take them and delivery them to specific point at the map. If they bring the pack to the specific spot marked on the map they will receive extra points! This feature is off by default but it can be enabled by a mission parameter (Backpacks are only visible on the map when no one carries them) Strike System: The strike system will allow you to drop an strike over the area you marked previously on the map. To be able to use a strike you must kill 2,3,4... enemies in a row! (This number is defined by a mission parameter) The kills achieved with it will be added to your score thanks to a tiny smart system! Winner Camera: This allows to every player to see a camera that shows the last winner kill and then the camera will travel to the winner of the match! (Camera duration can be modify by a mission parameter) Knife Kill System: This feature allows melee kills. The melee kills will be added to your score thanks to a tiny smart system! You can receive a point once you stab an enemy and another extra point for finishing the enemy off! Better served with Death Penalty on! Anti-Camper System: This feature can make the match a little bit more competitive as campers will be punished if they stay at the same spot for long time. Solid Scripts: I'm proud to say that many people has been able to notice the great performance of my DM4+ mission system. Thanks to all of them in advance as they helped me to achieve this goal, create high quality solid deathmatch missions. This missions work so well that they only have a 5% FPS loss! That means that they have a tiny impact on the game performance even when this mission uses some extra features... Because I'm so proud of this achievement I created the FPSe (Frames Per Second Efficiency) logo and the DM4+ system has a 95%+ FPSe this is why you will notice the difference when you play a DM4+ mission. Please, check the FPSe or FPS loss of other missions... ;) I spent long hours not only creating new scripts and systems... I also tested them many times... This is why they not only work with no issues... They do exactly what they need to do. Like all my missions, they are not only missions... they are examples of what you can achieve with Arma! Thanks to all the people who helped me with the testing process and/or to everyone who contributed giving me ideas: [MIC] Flet, [88] Kinno, Chakalt, SGswift, 88th.es, -=Borz=-, Zeep, WCG, Scoggs, dale0404, Johnlol, jungleNZ, Delta99... Special thanks to all the people who send me e-mails and/or comments to thank me for the work and the performance of my missions. "A camel is a horse designed by a committee" Mission created by Murcielago 12th October 2013 (Oxford, UK) Now... Is time for CTF+ and TDM+... ;) Stay tuned! -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi Arma addicts! :nuts: Good news! I'm pleased to share with you that I created a new TEAM DEATH MATCH complex... mission! It is a big one (36 Players) COMPLEX (36 TDM Mission) - GENERAL : https://www.dropbox.com/s/3yq0cdzyxc47eqn/Complex_General.jpg COMPLEX (36 TDM Mission) - DETAIL : https://www.dropbox.com/s/yhs057kruype1i8/Complex_Detail.jpg soon it will be converted to death match and capture the flag mission type. I had the pleasure of testing it and I'm glad to see that it works VERY WELL even when it use a new system... friendly tag system! Tag System: https://www.dropbox.com/s/jmdmw49ar5gmmzz/Complex_Tags.jpg I created a friendly tag system because some players asked me to introduce this feature... in addition I noticed that friendly fire was an issue... From now on we will have a NEW tag system to make easier for new Arma players and to make easier to know where you friend is! By the way... this is the first version... If people like it... I will make the revolution! Tag system allows you to see where your colleagues are at any time by using small semi-transparent icons but if you want you can use the action menu called "SHOW NAMES" to add the names to the icons. Once you use "SHOW NAMES" the icons will be non transparent and they will show the players names for the next 15 seconds. After 15 seconds the icon names will disappear and icons will became semi-transparent again. This new system looks like to be light enough to be used in multiplayer missions and like I said... If people like it I can improve it! Tag System introduced as a new parameter and it is activated by default. Altis... Altis... Altis... I'm dying to start creating missions on this island... I LOVE IT! Thanks Bohemia! This island is perfect... for everything! I have thousand ideas for new missions with Altis! I guess I will have the new version ready for this Friday (It also includes some other tweaks) It is already 100% working but I like to check it twice! Complex worked OK in my Pc running as non-dedicated server and with 15 people inside... Think about how it will work on a dedicated server! ;) (I will answer your post later... I'm having some busy days!) Murcielgo -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi mates! Murcielago is back! Now in Oxford! Thanks Bill and, thanks to everyone for your comments and e-mails! I'm more than proud of receiving about an e-mail every 2 days from you guys! I do what I can to answer you back. Soon I will have a normal life again... ok... BETTER ONE! I let you know guys that after been asked a few times about the possibility of adding AI units to the TDM missions I'm going to consider it... in fact I have an idea... ;) We will see how well it will behave and if quality is good enough I will include it! Again, thanks for your time! Murcielago Stay tuned! -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi guys! I'm currently very busy right now as I need to find a new place in Oxford! About adding thing like this (Default Walk Mod) or like someone told me default full fire mode... The game still a beta. I'm pretty sure that things are going to change and I do not want to waste my time on something that Bohemia Interactive can change presumably. For example I did not include AI tweaks... SOMETHING THAT I LOVE (I Created Free look system and multiplayer stealth mode for Arma 2... they will come to Arma 3...) because I know things are going to change. They did great improvements on AI with the beta patch! I SUFFER A LOT TO TRY TO TAPE A GOOD VIDEO FOR THE MULTIPLAYER KNIFE KILL SYSTEM because the beta... I LOVE IT! People do not die easily... AI should do the same. I guess we should concentrate on creating new content with quality for Arma 3 as looks like we have a lack of missions running smoothly (Hi FPS rate) Lucky for you... I can not stop creating things for Arma... By the way... Here is one idea I have... I will not split DM and TDM mission pack as they are complementary... When I created the first DM mission with AI... I was enjoying Arma I... I was... Unhappy... with the DM mission where you respawn on fron of the enemy... So I created my own system to avoid that! So looks like I created the first 99% safe respawn mission for Arma so I created the first proper DM missions... BUT IS FU... CRAZY TO SEE THAT PEOPLE USE THE OLD FASHION WAY... EVEN IRON FRONT... The idea behind it was to create a mission where you can train yourself against AI. A great thing for new players but in addition I created it as a mission that you can start yourself and have fun playing against AI while your colleagues arrive or more people join to the server. Then you can carry on with DM mission game type or move to a bigger mission type. This formula works! For that reason I'm going to create missions in locations that can be suitable for DM, TDM or TeamVSTeam... and Capture The Flag! This will be out soon too! The coolest smoothest CTF missions you ever seen before! I'm sorry to say that is pretty hard with the Stratis topography but I will do my best! I just need time... People making their own maps using my code will be really appreciate by me... and by the community! Thanks for your time Murcielago -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi jungleZN, Like I said... This is the first version... I did not include animations at this time because they will introduce hassle to the player as animations depend on you gear,stance,movement... and I did not want to introduce any issues, only a new feature. With the time I will include more features. If anyone is a kind of expert on animations and they can be added as script... please contact me! About a key for the knife... is a problem as players in Arma will kill to have more keys available for them this is why I created as an action. I intentionally place on the top of the list to make it easier to reach it. Like I said in the video. If you select the actions with the LEFT mouse button instead of RIGHT mouse button is easier to use the knife kill action (Wheel up + LEFT mouse button) You can use the MIDDLE mouse button for something more important. Like I said, that was the first version... I always pay attention to what people say. Thanks for your time Murcielago ---------- Post added at 10:04 ---------- Previous post was at 09:55 ---------- Dear zeep, The mission code does not modify any AI parameter or thing... yet! That is all about the game damage system... The mission only: . Teleport the AI units. . Add the gear to the units. . Force them to move away from the respawn point . Recycle them if they try to "scape" from the battlefield area. Once the AI unit is moving away the respawn point only the game engine manages the AI units. I HOPE THEY WILL FIX THE DAMAGE SYSTEM SOON AS IT IS PISS... OFF MANY PLAYERS! FREE TIP: Many times players or AI do not die because you are shooting to his weapon (Sometimes you can see even the smoke due to the impact on the weapon) This do not happen in other modern games. I have some experience on this field... I created The Shooting Range and The Real Damage System: About having issues to kill units... That does not happen all the time but when it happens... it does not make you feel... happy! If that happens all the time... is because your server is lagging (Reduce the AI number before and then try to reduce the number of players) Kick players with ping higher than 250! I will fix the ping issue soon... Creating my own code to block high pings! Murcielago ---------- Post added at 10:22 ---------- Previous post was at 10:04 ---------- Ladies and gentlemen... I created a video to explain the Multiplayer Knife Kill System: Short answer is: Action menu ;) I spent some time creating the video... as I still thinking is a great contribution to Arma because Arma does not has any easy multiplayer melee attack feature. Murcielago ---------- Post added at 10:43 ---------- Previous post was at 10:22 ---------- Hi mate! The Multiplayer Knife Kill system is only a tiny group of scripts. People can use it on their missions if they want (If some people ask me I can release as a mission example) Like I said, please feel free to use it or modify to make it better! I normally do my Arma projects because they are challenges so I like to fix or create them with... "special" codes... Is a hobbit... Some people spent to many hours watching TV... I like to create things... for Arma and at work... The short answer is that I have many fingers in many pies! - New revolutionary Capture The Flag system. - Team vs Team misions (TDM) - Create more missions for DM and TDM missions (We need more working missions in Arma...) - System to make talk AI without broadcasting variables (I did it for Arma 2 but I did not released it as I kept it as a catch when I was looking for a job in gaming industry... You must see Arma with AI talking around you... By the way... The system I created for the knife system is going to make it even better that it was!) - Shooting Range mission for Arma 3 (Waiting for Arma 3 to settle) - Real Damage System for Arma 3 (Waiting for Arma 3 to settle) - Silent Rescue mission for Arma 3. (Waiting for Arma 3 to settle) Murcielago ---------- Post added at 10:57 ---------- Previous post was at 10:43 ---------- Hi and Thanks! I need to say that I was impressed with the mission performance when I tried on someone else server! I know I created but now I can realize why many people say that my server is one of the best when I test my own missions... The server performance was amazing so it was a pleasure to play Arma there! Like I said... ArmA is not the problem even it has bugs due to its beta state. The BIG problem is the mission code... and errors! They kill the gameplay... They kill our game :( I spent my time to create codes that have a tiny impact on performance and testing them. I normally release my missions when I fully tested them with other players and even doing it some times you have a little issues. Missions should be tested in medium performance Pc before to be released and they should work fine from the beginning to the end... if not you have work to do! It takes time... But people appreciate when they can play a mission decently from the beginning to the end. Murcielago -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
They have parameters to change the light conditions (Where the sun will be and its high using time) I added to fog but rain is not activated right know in Arma 3. I will include it as soon they make it available. Murcielago -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi Delta99, Your thinking is right and normal but the truth is that something is not ok when you use publicvariable commands. Looks like it was perfectly working in Arma 2 but no way is working in Arma 3. In addition... did anyone thought about that a marker can be deleted... or not? Do you know what I'm talking about... Think about the power of it! Variables that can be kept or not... or even saved with the mission file! Did you realize that sometimes people start to create many markers on the map just for fun before the mission start... that does not make any difference at all on mission performance... try do the same with public variables... allow then to trigger many public variables at the same time... ;) (5 sec and we will have new update! Please anyone make a comment to differentiate this post from the update one!) Murcielago ---------- Post added at 18:20 ---------- Previous post was at 17:39 ---------- UPDATE TIME! DOWNLOAD LINK: https://www.dropbox.com/s/w2mj838zhu8dwlt/DM4v20130729.zip v.20130729: . Fixed the errors related to last big update. . Included Multiplayer Knife Kill System. . Code reworked and made it even easier. . Included bonus 3 Team vs Team missions. . 100% on dedicated server. Enjoy it! Murcielago -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Thanks zeep! Good news!!!!! Now I fully understand what I created!!!! I already have a working mission working like silk and without error messages! This new GENERAL system... is amazing! It will allow to do things that previously where not possible! In addition is a multi-channel system!!! Today I will test the missions running with this new code version... as I needed to modify several scripts! Stay tuned! -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Thanks zeep! It will be a pleasure! Everyone is welcome to join us! I normally open my server from 20:00h to 23:59h (UK time) -> server name: 88th.es - [88] Murcielago There you will see my last missions/updates and you will be able to download them and place them on your servers! Thanks ALL! I GOT THE JOB!!!! I'm moving to OXFORD!!! I'm very happy right know as I'm going to be working doing something I love! Chemistry and nanotechnology! Do not worry guys! I will not leave ArmA! Simply, I can not. Is like a drug. :nuts: -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
EUREKA! I found a CLEAN, EASY, TINY and SMART solution to transfer info without using public variables or triggers! And it is even more flexible than my previous system as I can transfer a TEXT and 2 numbers in one go! I will test it with my colleagues today and if all runs ok I will flood the Arma community with the smoothest DM, TDM and CTF missions! The new systems is something like that: 1. One tiny script (1kb) runs on the server checking the markers on the mission. This script is looking if someone created a marker with a special text (Including the name player inside) 2. Clients will create this tiny markers containing their names on it every time they kill with a knife, die, score a backpack... NOW WE CAN DO ANYTHING!!!!! 3. The server script will detect the presence of this special marker and it will do its job (Currently add or remove points) and remove the marker. Stay tuned! Murcielago -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Johnlol, To change mission parameters in a dedicated server you must be logged as admin -> Introduce inside chat box "#login ServerPassword". This will give you the admin rights and now you will be able to modify mission parameters. My missions normally have some parameters to allow players-admins to create what they want (Weapons, sights, light conditions, backpacks, strikes...) -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
3 messages? ;) On my way! -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi all! Good news and bad news... Bad news are... The new patch changed the rules of how to use variables in Arma 3 and this had introduced error messages even when code works... but I do not like that at all! So I will fix it! Good news are THE MULTIPLAYER KNIFE KILL WORKS! (Dedicated and non dedicated servers, with players and AI!) and the Knife Kill system use a new system to transfer info smarter than the previous one and is not affected by the variable issue thing... Give me a few minutes and we will see the first step of the new DM mission type as this new code will allow more crazy things! Give me some time so I will start to understand what I'm creating right now... ;) Thanks Johnlol, About score system and Arma... it is a tricky thing... I hope they fix their "special" score system... I'm aware that sometimes when your victim dies at the same time like you you can lose a point. Nothing to do with my code. My code only removes a point if you die and the death penalty parameter is activated. I hope they fix the score system... About TDM... I'm working on that... I have TDM missions and Capture The Flag missions with backpack to carry the flags... (This CTF game mode looks like from another galaxy! - If you take a look to the code! Clean, smart and VERY LIGHT!) The TDM missions have a lives counter system... Soon I will publish them too! I normally test my missions ever evening (UK time) on my server: 88th.es - [88] Murcielago Every one is welcome... to try my knife! TDM missions they have knife kill system too! Give me a week and you will see what Murcielago can do... You must see this new missions... I'm pushing the envelope... Yesterday I spent some time just to edit the music for the missions... like always... is all about: performance, reliability and QUALITY! Stay tuned! If you want to read more... take a look to my words on Steam, I post in a thread where a guy complain about FPS issues in Arma 3: "...Due to lack of quality in Arma missions I decided to create a system to rate missions -> FPS efficiency and you will see that on all my new missions updates... near Murcielago name! So when you will play a Murcielago mission you will feel the difference!..." "...FPS Efficiency (FPSe): Frames Per Second efficiency is a system that will allow you to know how good the mission performance is. There is an easy way to check the FPSe. To do it, go to the editor and create a player unit, then look to the ground (Or sky), go to game video options to see the FPS indicator (Below your nickname) This value will be the highest value that your Pc can reach as the game engine is rendering the easier scene possible (And there are no extra scripts running). This value is linked to View distance, environment complexity, direction, light condition (Day/Night), weather... and graphics settings! The idea is that with same or similar conditions the FPS number should be similar when you do the test on the editor (Running no extra code) and on a multiplayer mission. The difference between this values will be linked to the multiplayer mission code... or in other words... The difference will be linked to how good the mission code is! The smaller the difference between the values the better and, the higher the FPS efficiency will be. A 95%+ FPSe means that the multiplayer mission code has nearly no impact on game performance! That means LESS LAG and MORE FUN! Now go and check the FPSe on other multiplayer missions... ;) And you will understand why I created the FPSe logo ;) Many multiplayer missions have less than 50% FPSe... By the way... the FPSe value should be same from the beginning to the end of the mission... This is why I'm so proud that I add my nickname and e-mail to my missions. If you still reading this... I'm going to give you a nice tip... To setup your Arma 3 graphics settings go to the editor and place the player unit at [2936.14,5983.07,0] (This is the current most complex scene on the game. Command => Player SetPos [2936.14,5983.07,0]) and work on your game settings. If your game works there with more than 45 FPS LOOKING FORWARD and with a view distance of 1500m you are ready to fight and ENJOY Arma! (If not try to get the higher FPS value there!)..." From now on you will see this logo in my missions and in addition I will include the FPSe value and my nickname in all my mission names so MORE people will be capable to see the difference between missions. Murcielago (Chortles you must empty your mail box mate!) “People forget how fast you did a job – but they remember how well you did it†― Howard Newton -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi all! I'm sorry about the delay... but it has been for good! I did have some issues with the new map called The Beach (TDM and CTF versions) due to it "special nature". I'm very happy to say that now is all perfect! The other reason for the delay was the knife code... It was good but not perfect! So I rejected two versions because they were not 100% secure... sometimes you killed yourself with the knife when you kill someone on the move... Accidents happens at work! ;) But I was not happy with it so today I created the peace of mind knife kill script! No public variables or triggers involved... just markers... ;) The current knife kill: - Plays a death animation on the victim and victim will be capable to look around for a few seconds before he/she dies! While victim is dying the victim will listen a gagging noise and the screen will fade out a few times to make clear that the victim is dying! - The killer will receive a point and the killer will be able to finish off the victim receiving another point for that. - The killer will remain anonymous by the moment... I think it is cool like that but I will listen to you guys! Thanks to the anonymous nature and the delay involved on the action because the victim takes 5 seconds to die... you can kill more than one in a row and no one will notice it... just when it will be too late! I manage to kill two guys in a matter of seconds during the test and it was amazing! The current version works for AI and Players (AI do not use this system) Soon I will have a Team vs Team version of this system (That will be dead easy but I will need to test it too before I released it) My idea is to do some test today an record a video to show the multiplayer knife kill system. I did not add an animation as the system should be smooth and free of issues. If anyone knows animations to use for this knife system I would appreciate it! Thanks for your time! Murcielago “People forget how fast you did a job – but they remember how well you did it†― Howard Newton -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
About sound... Nothing to do with my mission. Arma 3 has currently several sound problems: - Reload sound broadcast to everyone even when they are far away! - Missing or very weak sounds for players around you (In Arma 2 I knew where everyone were thanks to sound) - Loop issues with the sound of some weapons. - Is not possible to locate the sound of some sound sources. I'm pretty sure they are working on the sound issue! We need the sound quality of Arma 2!!! By the way! I did a first test of my multiplayer knife kill... IT WORKS! so I will include with the next update! I'm also working in a new automatic healing system -> Better for this kind of game! May be tomorrow the update will be out! See ya! Murcielago -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Thanks to all of you guys! Yesterday was a nice day! I had the joy of playing my missions in a great server, the server of the J4F clan (Veterans of Arma games), with many people inside! That was awesome... it was close to what I feel when I receive positive comments for my work! Thanks guys! I let you know that I'm currently working on my CTF mode but I always work in many different directions... I guess that I can have a new TDM map ready for Friday as I can move this new CTF map to a TDM type. In addition I will add something new... Knife kills! I'm thinking to give extra points to knife kills... I will be testing the multiplayer knife kill system today and if I'm happy with its quality we will have it! Guys please feel free to use my missions or part of them to create your own missions! If you have basic knowledge of mission creation is dead easy as I make my codes clear and easy to use (I will appreciate if you mention me) Stay tuned! -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Thanks dale0404, I used Dropbox. It makes sense! So thanks to dale0404... ;) we have here... The... new.. UPDATE! v.20130715: . Fixed the errors related to beta update. . Added the new weapons with a very nice clean automatic system to make me easier to introduce future weapons. . Reworked the weapons menu to make it even more solid! . Added a feature to limit sights too. . Ready for dedicated servers (Fixed camera direction for weapon menu and corpses and weapons will be removed) . I converted the CTF environments to TDM! You must see these mission designs! I called them... Colosseum and Quake! . Team death match mission based on remaining lives per team. The first team running out of lives will lose the match! . Final camera where you can see the winner team members! (FINAL CAMERA DURATION parameter allows you to control this option) . Added Automatic anti-team killed feature with vote system (For TDM missions) This is a tweaked version of my system to punish team killers with no public variables or triggers => 0 LAG! This systems allows players to forgive their killer. If they do not forgive their killer (Default option so you do not need to waste your time) the killer will be aware of his action (The screen will blink and a message will be shown) Actions: . 1st kill = warning message. . 2nd kill = temporary lock + kill. . 3rd kill = long lock + kill. . 4th kill = PERMANENT LOCK! The system will lock the killer until server will change to other mission. By the way... This system is real and it does what it say on the tin: . Automatic. . 0 lag! . Voting system. . Dynamic (If player behave after they do a mistake the system will remove a team kill every 8 minutes.) (I created my own gear menu with two ideas in mind. On one had to show the weapons as they are and, on the other hand, to let the player see his avatar so you know on which side you are. In addition I lock the gear menu so no one can change their clothes) . Mission code and structure reworked to make easier to create new missions => copy and paste idea! DOWNLOAD LINK: https://www.dropbox.com/s/590y70ahyf9b2xi/DM4v20130715.zip Enjoy it! Remember guys! I don't finish things... I make them better! soon we will have more missions and features! and even the cooler capture the flag missions you have ever seen! (You can voluntary drop the flag -> backpack) Stay tuned! Murcielago -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
System means... The TDM mission system... This picture shows your respawn area with the TDM+ system you will be protected every time and in addition it is easy to use! There are details like arrows on the ground letting you know which direction you need to take to go to the battlefield area. By the moment I added the TDM missions like a bonus thing but we will see if I decide to keep every thing together or make separate packs. I want to add new features and add to it the info and some quality touches. Avout the PM is gone! I though it will be kept... but is not. I let you know on my message that I fixed every thing and I even reworked the code to make easy to create mew missions. I separated the part of the code related to the specific mission values: radius area, number of players... so is nearly copy and paste. Adding new weapons will be dead easy as is all automatic. Just you need to add the name of the weapon on the weapon list and that is all! Have fun! Guys you must see the fight on Colosseum... smoke, explosions be able to spot and cover your colleague... (You can see your colleagues on the battlefield because the map special design and in addition I added a smart code to show your colleagues on the map. I hope the file update issue will be fixed soon! -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi all! I'm having an issue with the page where I upload the file. I hope It will be fixed soon. By the moment take a look to the pictures of the team death match missions that are included on the new release (I guess it will be released today) These are the capture the flag environments, that soon will be released, converted to a team death match mission type. These missions are included in the new update for free! ;) -
Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Murcielago is back! With a "big" update! -> Fixes for all issues! and new maps... TDM maps! My new CTF mode will be sold separately... ;) . I already fixed the errors related to beta update. . I added the new weapons with a very nice clean automatic system (Removing the ammo issue) . I added a feature to limit sights too. . I manage to improve the code to make it even more stable and better! . I converted the CTF environments to TDM! You must see these mission designs! . Added Automatic anti-team killed feature with vote system (For TDM missions) This is a tweaked version of my system to punish team killers with no public variables or triggers -> 0 LAG! (By the way... I created a new Capture The Flag system using only one public variable... Soon I will publish this baby... ;) ) I have been busy getting ready for job interviews and creating the CTF mode for my Spanish colleagues (http://www.88th.es) Thanks for your comments and time! I really appreciate them specially when I still have no job... :( Hard time... specially when you are refused because you know to many things as you can find another better job in another company... it is sad to listen that when I have spent all my life learning... But what does not kill you make you stronger! By the way... this is my web: http://www.freewebs.com/mgllgm/Pics1.htm Keep the this secret... I'm not a professional programmer... But I have been doing programming since I was a child with and Amstrad 64 bits... ;) Like I said... I'm sure the DM and TDM missions working like silk will be out on Monday! Quality takes time... ;) ---------- Post added at 01:21 ---------- Previous post was at 00:51 ---------- Chortles, You must free your e-mail box! I tried to sent you a message but I could not do it due to your e-mail lack of space (I sent you a friend Steam invitation) I took a look to your mission modification. Feel free to use it but soon I will have the new version ready (Is already ok but I want to test it several times before I release it) I think tomorrow... today... I will made changes on the structure of the code to make easier to create new missions (Keep the things even more tidy) -
Team DM and DM 3.0 mission pack. Download it here: http://www.armaholic.com/page.php?id=17739 This mission pack contains two game modes (Team DM and DM) and 4 environments: Construction Site (Utes), Chernarus (Chernogorsk), Stary Sabor (Chernarus) and Shapur-1 (Shapur). There are two types of DM missions: Normal and Mix version. Mix version missions features a different characters for each player. FEATURES: 3D Respawn System: That allows you to respawn safely inside structures. 3D Marker: System that shows a colleague position in team DM missions. This makes easier to "hunt" the enemy with a friend! 3D Marker is a dynamic feature, it will hide your colleague's name every time you use your weapon sights so the text will not bother you when you are shooting. Anti-hacker System: This basic system checks if players are breaking the rules and it makes more difficult to hack the mission. Once the anti-hacker system detects a hacker it will broadcast his game ID and it will lock his game. Anti-TeamKill System: This feature punish players in team DM missions that killed a colleague. The punishment consist in locking their character for: 10s (First kill), 80s (Second kill), 4.5 minutes (Third kill), almost 11minutes (Fifth kill) and so on! Anti-Camper System: This feature is great to make the match more dynamic. In addition it is useful when there are a few players as the Anti-Camper system will make them move! Scalable Features: This allows the admin to modify the mission parameters to create totally different experiences. Weather, day/night, weapon options (Use all weapons, limit weapons to a group of weapons such sniper rifles or use an specific weapon such a such a Glock pistol), Anti-Camper (ON/OFF)... Realistic and Complex Environments: All missions have been created with realism and quality in mind to allow the players to have great action experiences. Improvements: This mission pack is an evolution of my DM 2.0 mission pack released on 2011. This new project contains improvements to made the gaming experience more fun and easy. For example, you will have a marker (Waypoint) to let you know where the centre of the map is (You will always respawn away from the center) Another new feature is the intro aerial view to let the player know the battlefield layout so new players will find it harder to get lost. (Thanks to it light scripts this mission will work fine even in mid-low end computers with a standard broadband)
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Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Hi guys! I'm not dead... yet! I'm working in a different project right now, new CTF mode like never has been done before! This is not bad at all as I'm learning new "tricks" and I will apply them to the next DM4+ update! About including a "killer camera" could be cool, we will see. About Air Station map (Or like I like to call it, Sniperland) I think is the perfect size as this map should be only played with long range weapons and this is why is the bigger one. There is a medium size scenario (Agia Marina) and a small one called Air Base. The idea with DM4+ missions that: . You can use them as normal death match missions. . You can use them to train yourself (Against AI to improve your movement and aiming skills) . You can use wait in a server for your colleagues or other players. You can play this mission alone in an opened multiplayer server running the small map. When there are enough players you can change the map to a medium or bigger map or swap to a bigger game mode... my new CTF system! ;) When I created the missions I took special care to the number of players per area (Gaming density...) if there are too many players in the same place (High gaming density) the game is chaotic and I was trying to create a serious DM missions. Thanks to the environment design we have (When the mission is full with players): Hi action map -> Air Base (Not designed for long range weapons) Medium action map -> Agia Marina (All types of weapons) Quiet/smart (It feels like if you are hunting!) action map -> Air Station (For long range weapons) What kind of map you will like to see next? (Big/Medium/Small) By the way! Soon I will do open tests to my new Capture The Flag system! You are all invited! Stay tuned! -
:coop: WARNING! THIS MISSION IS VERY HARD! Play it with friends! :cheers: DOWNLOAD: http://www.armaholic.com/page.php?id=20410 Mission type: Coop. Players: 1-8. Respawn Type: Base. Difficulty: HIGH! Light Conditions: 5 day/2 night options. Mission1 is a cool mission with 70-100 high skilled enemies where you can use most of the vehicles and items present on Arma 3 Alpha. This mission is fully working mission to show my latest scripts for Arma. Like always the scripts are cleverly made and they work having a minimal impact in performance. Thanks to this I manage to create a highly re-playable cool challenging mission! Mission summarize: - Cool challenging mission where you can use most of the Arma 3 Alpha content. - Smart tiny scripts to make this mission a great experience: - Random AI unit locations. - Sector Control game system. - SaveGear system. - Smart Marker system. # HOW TO PLAY MISSION1? 1. Place "mission1.Stratis.pbo" file inside the "...\Arma 3\MPMissions" folder. 2. Open the game. 3. Press "PLAY/MULTIPLAYER" 4. Press "NEW" 5. Sever configuration: - NAME: Give a name to your server. - HOST: - LAN: Will create a mission on your home/local network. The mission will be not visible on Internet. - Internet: Will create the mission on Internet so your colleagues and others will be capable to join to the mission. - MAX. PLAYERS: Set max number of players (8 for this mission) - PASSWORD: Set a password if you want. 6. Select "Stratis" from map list. 7. Select the "Mission1" from the mission list. (Recommended difficulty: Veteran) 8. Press "PLAY" 9. Remember that you can change some mission parameters by pressing on the "PARAMETERS" button. You can change: - Light conditions. - Increase the number of enemies. - Enable/disable grass. - Modify the view distance (Increasing the view distance has an impact on the game performance. I'm sure Bohemia Interactive will fix this soon.) Default value (500m) to make sure that every client will have a fantastic great experience! Good machines will run this mission with 60 FPS stable! - Enable/disable vest and clothes boxes (This feature has issues on client machines. I'm sure Bohemia Interactive will fix this soon.) - Enable/disable combat vehicles. Enjoy the experience! (If you want to share you experience with other friends the server machine should be the person with better computer and with better broadband connexion) # NOTES I also included separate example missions to make easy to people to use the systems: - Random AI unit locations. - Sector Control game system. - SaveGear system. - Smart Marker system. (These are mission folders, drop them inside your mission editor folder) THIS COOL MULTIPLAYER MISSION DOES NOT USE TRIGGERS OR PUBLIC VARIABLES. (To avoid lag issues!) This mission only includes fully working features. Please feel free to use or modify the codes in this mission! Thanks for your time Murcielago (mgllgm@hotmail.com) 25 April 2013, Portsmouth, UK.
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Death Match 4, Players + AI
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
I think is the right time to add flashlight and laser attachment. I will introduce it into the next update. -
Mission 1, a coop mission by Murcielago
Murcielago_ESP replied to Murcielago_ESP's topic in ARMA 3 - USER MISSIONS
Thanks WOG! About including the team and be capable to use AI could be introduced. That will depend on how many people ask for it. My idea is to create something like: But there is a lack of items in Arma 3 alpha to create something like this. That mission is like a benchmark for a player group. AI units will not match with that idea but all depends on my customers... you guys! With the time I will introduce new features to this mission. Stay tuned! (Sure we will have an update for the beta release.) Murcielago