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Murcielago_ESP

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  1. Updated version of The Shooting Range. This new version contains some new features and improvements. This is a mission and not a mod so you only need Arma 2 and Arma 2 Operation Arrowhead to play it. This mission will allow you to enjoy the best ballistic simulation in a simulator. The projectile camera will allow you to see what projectiles do in a proper simulator: ricochet of bullets, deflection of bullets, loss of energy/speed due to air friction and/or due to material penetration, complex simulation of material penetration (depending of bullet type, material and distance), bullet drop (Force of gravity)... This mission is different... It uses maths formulas to place objects to give to every player the same things at the same place as you can use this mission to compete against four players; It has menus to guide you to create tests to compete with other players; It has a complete set of messages to allow you to understand how you need to the things... In addition it contains all the Arma 2 Combined Operations weapons and most common vehicles to use them as targets so you can use this mission to improve your skills or you can share your knowledge with colleagues. The Shooting Range 2 can be a shooting competition for 5 players; it can be a training area for you; it can be a place where you can share your knowledge with colleagues; It can be a place where you will be capable to see differences between: weapons, ammunition and targets; It can be the place where you can test a new weapon or vehicle... .NEW FEATURES: -TWO VERSIONS of the mission (East and west); -PROJCTILE DATA to allow you to know: muzzle projectile speed, final projectile speed, speed loss, range and projectile point of impact for every vehicle/unit -MULTIPLE TARGETS and ability to change stances of targets for soldiers. -FENCE OBJECT to study bullet penetration and how it affects to bullet's energy and direction. -TARGET ROTATION. -ADVANCED AERIAL TARGET: You can stop and rotate an helicopter to allow to study its weak points. DOWNLOAD: http://www.armaholic.com/page.php?id=14617 http://www.armedassault.info/index.php?cat=news&id=5966&game=1 .INSTALLATION: Extract "TheShootingRange2_East.Chernarus.pbo" and "TheShootingRange2_West.Chernarus.pbo" files inside "...\arma 2 operation arrowhead\MPMissions" folder. Do not use this mission or parts of this mission for commercial purposes without author's permission. Created by: [MIC] Murcielago (mgllgm@hotmail.com) 22nd October 2012.
  2. DOWNLOAD LINK: http://www.armaholic.com/page.php?id=24060 Description: High difficult and high quality hostage rescue mission with a cool intro like you never seen before in Arma! Features: SWAP technology that allows you to move your units like a TRULY SWAT TEAM and you will be able to create SYNCHRONIZED ATTACKS! STEALTH KILLS SYSTEM: This will allow you to kill enemies with stealth! COMPLETE HOSTAGE SYSTEM: The main goal of this mission is to rescue a colleague who has some explosives attached! You have a small team to achieve it! COMPLETE SYSTEM OF CHAT-ANIMATIONS: You can ask to the civilian AI if they know the location of the hostage. The AI has different sentences and reactions! They will not help you if you kill a civilian. The mission features a rich set of English texts and voices. DYNAMIC INTRO SYSTEM: You will see a cool intro like you never seen before in Arma. DYNAMIC LIGHT SYSTEM: The AI will activate the houses lights. RANDOM TECHNOLOGY: 3 different locations for the hostage and random location for units in and out of buildings! Every time you load this mission you will need to play it like if it is the first time or you will die before you shot a bullet! You will never be lost thanks to the complete set of tasks, notes and messages. Cool final camera! You must see it! Problem is that you must finish the mission -> rescue the hostage before he blows up! A lot of quality details and even a touch of humour! Installation: Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.
  3. Murcielago_ESP

    Death Match 4, Players + AI

    DOWNLOAD LINKS: Armaholic.com => http://www.armaholic.com/page.php?id=20699 Steam => http://steamcommunity.com/id/mgllgm/myworkshopfiles/ DM4 is the first mission created with a new solid addictive death match mission system. Game type: DM (Multiplayer/Single player (LAN)) Players (And AI units): Up to 28. This new update is basically a mature version of my DM mission system that I started in Arma I when I found a way to allow players to respawn safely on predetermined places. This one is version 4 (4.5) This new version has almost 90+% of de code reviewed! Looks like very similar to the previous version but I changed many things to make it work even better. Features: . Arma 3 fatigue system removed to make gameplay more pleasant. (new) . 7 different high quality locations. . Safe Respawn system. . Complete AI system. . Winner Camera. . 3D Weapon Menu system. . High quality environment design focus on gameplay. . Ammo spots in the middle of the map and limited ammo on respawn have been introduced to make the matches more dynamic! . Dynamic Score system. . Death penalty available (Every time you die a point will be removed from your score!) . Day/Night and fog parameters. . Weapons, sights, silencers, hand grenades, night vision goggles and third view options. . Smart corpse remover system. . Now you can select clothes. I really love this feature because you can identify the avatar with the player! . Introduced end by time. I created a solid code that allows the server to manage the time and at the same time everyone can see the same remaining time. . Now DM Info not only shows the best current player, his/her score and your score in addition it also shows the remaining time and how many players and AI units are in your server. . The Winner Camera has been improved. Now the camera will be placed exactly where the last killed was, like before, but it will show always the corpse. It also features a draw and win by time options. . Introduced objects to make maps more alive! . Locking door system. This is a easy script that allows you to respawn on buildings but it will lock building doors once you get away from the respawn point. This little feature increases the gameplay and makes easy to create maps as now you can pick towns to create your DM missions. . And many other small changes. You can use the DM4 mission pack to train yourself as you can fight against AI units! Or you can wait for your colleagues in your own server! (The mission have been created with the idea of being Pc friendly and Network friendly!) I removed every single thing that can create issues and I just left rock solid features and I tweak most of the codes and I introduced new features. Mission pack content: 1. Aggelochori - NEW (28 players – Altis - Big) 2. Kavala – NEW (28 players – Altis – Big) 3. Athira – UPDATED (28 players – Altis – Big) 4. AgiaMarina – UPDATED (28 players – Stratis - Medium) 5. AirBase – UPDATED (16 players – Stratis - Small) 6. AirStation - UPDATED (28 players – Stratis - Big) 7. Complex - UPDATED (28 players – Stratis - Medium) Installation: 1. Place the pbo files inside “C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions†2. Open the game and go to PLAY\MULTIPLAYER. 3. Click on NEW. 4. Select LAN or INTERNET for the HOST (INTERNET if you want to play with other players and LAN if you want to play alone) 5. From MAPS (Islands) pick select STRATIS or ALTIS. 6. Select a DM4+ mission from MISSIONS list. 7. Press PLAY. Changelog: I did clear the changelog because many things have changed and I did remove some features to make it look solid and to be SOLID! Some features can return and sure new ones will be added... ;) v11JAN15 Arma 3 fatigue system removed to make gameplay more pleasant. Now you can select clothes. I really love this feature because you can identify the avatar with the player! Ammo spots in the middle of the map and limited ammo on respawn have been introduced to make the matches more dynamic! Introduced end by time. I created a solid code that allows the server to manage the time and at the same time everyone can see the same remaining time. Now DM Info not only shows the best current player, his/her score and your score in addition it also shows the remaining time and how many players and AI units are in your server. The Final Camera has been improved. Now the camera will be placed exactly where the last killed was, like before, but it will show always the corpse. It also features a draw and win by time options. 7 different high quality locations. Introduced objects to make maps more alive! Locking door system. This is a easy script that allows you to respawn on buildings but it will lock building doors once you get away from the respawn point. This little feature increases the gameplay and makes easy to create maps as now you can pick towns to create your DM missions. And many other small changes.
  4. >> DOWNLOAD (Steam): http://steamcommunity.com/sharedfiles/filedetails/?id=330911872 >> DOWNLOAD (For servers, PBO file): http://www.armaholic.com/page.php?id=27117 Please vote me in the Arma 3 Make Arma Not War contest: http://makearmanotwar.com/entry/ZPHKLjsfVq#.VEnrF_nF9qA Capture The Flag 2.0 is a mission engine, for Arma 3, created from scratch to bring the CTF missions to the next level. Capture The Flag 2.0 system is based on backpakc-flag mechanics. I created the CTF 2.0 mission engine not only to be solid, light and network friendly, this new system also allows to introduce new features: . Be able to pick, for each side, one of 33 nationalities (Flags, backpacks and plates) . Backpack drop to be able to pass the backpack to a colleague. . Quality details like for instance, in a CTF 2.0 mission you will not see players with a flag floating on their backs... instead, you will see players carrying backpacks with vivid colours. . Team weapons. All players will have same standard equipment but two boxes will give to each team: 1x assault rifle+GL, 1x machine gun, 1x rifle, 1x sniper rifle, smoke, weapon sights. . Automatic markers and tag systems to allow you to play with friends like you never did before! These systems are independent and can be disabled by mission parameters. . Protection on respawn and friendly fire system with voting. Now you can forgive a team mate for killing you... or not. The system will punish by default the team killer but you can stop this if you want. If the team killer reaches 4 team kills the team killer game will be locked. If the team killer behaves well his team kills counts will be reduced 1unit every 8min. . TrackingCAM is a spectator mode that allows you to track players. What makes special TrackingCAM is the TV mode. This mode is automatic and it will show a player all the time without the need to touch your computer. Is like watching the TV! . Dedicated CTF table + statistics. . 3D Weapon menu that will allow you to custom your weapon while you can see your avatar. . Automatic flexible limits. . Detailed briefing. . Long and short intro. This feature is required as CTF 2.0 can be used for serious gameplay. For this reason people who join when the mission already started will watch a short intro to avoid them to see the other players. . Intelligent complex scenario design. . Different environment conditions: light, rain and fog. ... Template... This is the icing of the cake! This CTF game engine is a template. With a few changes you can introduce all the Capture The Flag 2.0 features to your mission. Capture The Flag 2.0 is a multilingual (English, French, German and Spanish) mission engine. All of this created without triggers, using only 2 public variables and having a minimal impact on game performance. INSTALLATION (Steam): 1. Click on the link: http://steamcommunity.com/sharedfiles/filedetails/?id=330911872 2. Log in. 3. Click on the "+Subscribe" button. 4. Goto to multiplayer, New. 5. Pick CTF2 - Quake from the Stratis map list. INSTALLATION (For a dedicated server. PBO file): 1. Place the file in this folder: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions 2. Goto to multiplayer, New. 3. Pick CTF2 - Quake from the Stratis map list. I started working on this project before the Arma 3 contest was created... It has been a huge challenge to create a Capture The Flag mission system like this. Like I said in the video "The code used to create CTF 2.0 only has in common with previous CTF Arma modes that you can see flags on them. Before I created it, and then, I understood it ;)" Even creating the video has been a big job as after all the time invested in this project it deserves a video at the same level than the mission system. I normally I do not explain every single thing about my creations (Not because I do not want to do it! I do not talk about them because I have more of them in my mind!) but I think this time I will spend some time talking about the systems and details that Capture The Flag 2.0 - Quake mission system has. I'm warning you... The original sound track for this mission was the Game of Thrones melody... Soon you will understand why ;) Thanks for your time Created By Murcielago (mgllgm@hotmail.com) UPDATE LOG: 26/10/2014: . New Tag system completed. . Default weapons are now assault rifles only. . Silencers are disabled by default. 24/10/2014: . First version
  5. Murcielago proudly presents the new version of the Capture The Flag mission engine with a pack of 16 missions. This new version is an hybrid between the CTF mission pack I created for the 88th Infantry Tournament (2014) and the original CTF 2.0 mission engine. Make Arma Not War: http://makearmanotwar.com/entry/ZPHKLjsfVq#.VRGHz_msV0y Armaholic(Download mission pack): http://www.armaholic.com/page.php?id=28442 Bis Forums: http://forums.bistudio.com/showthread.php?190196-Capture-The-Flag-2-1-Mission-Pack&p=2905851#post2905851 Dropbox (Download video FULL QUALITY): W.I.P.
  6. Download link: http://www.armaholic.com/page.php?id=28442 "Make Arma Not War" link: http://makearmanotwar.com/entry/ZPHKLjsfVq#.VRG8FvmsV0z Dropbox (Download video FULL QUALITY): W.I.P. What is this Capture The Flag 2.1 Mission Pack? This is a Capture The Flag mission pack created with the mission engine I created for the Arma 3 contest “Make Arma Not Warâ€, Capture The Flag 2.0 - Quake. This new version is an hybrid between the CTF mission pack I created for the 88th Infantry Tournament (2014) and the original CTF 2.0 mission engine. This mission engine has been created with a different way to create the systems/codes. All the effort was focused on achieving a unique Pc and Network friendly mission engine (CTF 2.1 has been created with 2 public variables and without triggers) This mission pack contains 16 missions featuring: . 34 nationalities that you can assign to the teams, like in a Football or Rugby match! . Special codes/systems to guarantee HIGH FPS and LOW LAG from the beginning until the end. . Last version of TRACKINGCAM system (Spectator mode to stream and control the match) . Automatic Team killer system included by default (Automatic system with VOTING to deal with team killers) . Arma 3 FATIGUE system disabled by default for DYNAMIC GAMEPLAY! (It can be turned on) . Camera at the end of the mission that shows the winner team. . Translations to: English, French, German and Spanish. . Solid code tested by the 88th Infantry Tournament players (2014) . Optional TAG and SMART MARKER systems. . ANTI-CHEATING system. . Respawn protection. . Mission engine that works like a template to make easier to generate more missions. Please take a look to the YouTube video to see how Arma 3 can run with HIGH FPS in a complex mission with a lot of action. Video has been recorded at 1920x108@60FPS The TrackingCAM footage shows a real complex multiplayer mission were players did not receive any special orders. High FPS, low lag, no fatigue, solid performance from the beginning until the end, the Tag and Marker system in combination with voice communication brings Arma to another level. How to use it? 1. Place the PBO files inside the "...\Steam\SteamApps\common\Arma 3\MPMissions" folder. 2. Open the game. 3. Press "PLAY/MULTIPLAYER" 4. Press "NEW" 5. Sever configuration: - NAME: Give a name to your server. - HOST: - LAN: Will create a mission on your home/local network. The mission will be not visible on Internet. - Internet: Will create the mission on Internet so your colleagues and others will be capable to join to the mission. - MAX. PLAYERS: Set max number of players. - PASSWORD: Set a password if you want. 6. Select "Stratis" or "Altis" from map list. 7. Select a CTF2-MissionName mission from the mission list. (Recommended difficulty: Veteran) 8. Press "PLAY" 9. Remember that the ADMIN can change the mission parameters by pressing on the "PARAMETERS" button. Thanks to: [88] LORD, [88] Kinno, [88] Valtas, [88] Txikilain, TDR KAKO, [88] Ilegend, TDR Mustiov, [88] Damaxi, [88] Benitez, [88] togogo, TDR Michaeldelbe, ^katEr-begemot, ^mak.alex, TDR Darkso, TDR Nekros0, TDR SrCastro, TDR Gato, [88] GaNNicuS Special thanks to: U.N.A. (www.united-nations-army.eu) & 88th Co."Walking Death" eSports Club (www.88th.es) Created by: Murcielago (mgllgm@hotmail.com - [88] Murcielago) 24th March 2015, Oxford, UK.
  7. Murcielago_ESP

    Death Match 4, Players + AI

    Thanks mate! I think I will never stop making Arma creations as I use it to keep my mind alive! I'm just working right now in a GCTF... Grand Capture The Flag mission... Basically is a CTF with vehicles, roles, many players... and same quality and HIGH FPS! The idea behind this project is to use a modified version of my CTF to make large serious wars! Balanced forces and location for each team but they must fight like teams to win! looks like that it works! I'm just working on how to implement roles to make them useful and coherent! Soon I will have something to show ;) I'm also talking to another guy to join forces... and make something... different... ;) Thanks for your time!
  8. Murcielago_ESP

    Death Match 4, Players + AI

    Hi all! I want to announce the DM4 2015 version (My death match mission engine) This new version has almost 90+% of de code reviewed! Looks like very similar to the previous version but I changed many things to make it work even better. Please notice the video that not only shows the features of the DM4.5 mission engine but it also shows its high performance: MAIN PAGE: http://forums.bistudio.com/showthread.php?155118-Death-Match-4-Players-AI&highlight=dm4 DOWNLOAD LINKS: Armaholic.com => http://www.armaholic.com/page.php?id=20699 Steam => http://steamcommunity.com/id/mgllgm/myworkshopfiles/ Finally I want to thank to every one who voted my Capture The Flag mission engine that I submitted to the Arma 3 Content Creation Contest (Multiplayer) Thanks for your support I'm now a proud MULTIPLAYER finalist ;) Finally it worth all the hours I put in the Capture The Flag mission engine! Creating a CTF mission system like I did it was not an easy work... But now is done I let you know that I'm surprised and happy at the same time when I realize I created it! I would like to thanks specially to united-nations-army.eu and 88th.es If I manage to win something it will be more than a dream for the little kid who started programming by himself when he was around 8 years old... Thinking that one day he will be able to create his own Pc games... Thanks for your time guys!
  9. I pleased to share with you the new version of my Tag System. Tag System is a feature that allow to see your colleagues names... until today! Now it will also allow to let you know who is carrying the flag or where the dropped flag is! Tag System was created with the idea in mind of helping the player to make easy to fight in group but without bothering the player. How I achieved it? By default Tag System appears like small semi-transparent objects that when you are playing you will forget they are there. Once you want to see what is happening around you can use the "scan action" (The icon in the middle in the picture above) at this time icons will be solid and you will see the names of your colleagues, distances, where the backpack is or who has the backpack. After 15 seconds the Tag System will return to its idle state, small size and semitransparent ;) Like always, this and other features can be disabled using mission parameters to make a more hardcore experience. Capture The Flag 2.0 should be played with ingame VON (Voice Over The Network) for the best gamming experience or TeamSpeak. New update: 26/10/2014: . New Tag system completed. . Default weapons are now assault rifles only. . Silencers are disabled by default.
  10. Download link: http://www.armaholic.com/page.php?id=26925 Head Wall Glitch Fix is a script that stop people from using a bug to be able to see and shoot through walls in Arma 3. This issue affects too to buildings and other objects. I hope soon the glitch that allow this will be fixed. I did some research to make this project and I'm aware that Bohemia Interactive knows about this issue. I already introduced this code in a new version of the Capture The Flag missions I created for the player VS player tournament that the 88th.es team is making with the help of mionix.net. This fix and the TrackingCAM ( ) are perfect to create a great player VS player environment for Arma 3. Please give me your feedback specially if you found that something can be improved about this code. Thanks for your time
  11. Hi GiorgyGR! About the fatigue not a problemo! I have a system to disable it! I will include in my own version. I just need time.
  12. NEW VIDEO, NEW FEATURES and 3 EXTRA MAPS!!!! Capture The Flag mission engine now reaches version 2.21! TrackingCAM (Spectator mode) is here to stay. This new version includes new maps and features to make the CTF engine mission even better! Added 3 extra maps (15 maps): 88CTF_Colosseum_XS.Stratis (NEW) 88CTF_Girna_M.Stratis 88CTF_SandRiver_M.Stratis 88CTF_Feres_S.Altis 88CTF_Frini_M.Altis 88CTF_Gravia_S.Altis 88CTF_Ifestiona_S.Altis (NEW) 88CTF_LaMina_XS.Altis (NEW) 88CTF_Neochori_S.Altis 88CTF_PowerPlant_XS.Altis 88CTF_ShutterIsland_M.Altis 88CTF_Storage_S.Altis 88CTF_TheFactory_S.Altis 88CTF_TheHill_M.Altis 88CTF_Zaros_S.Altis Added TrackingCAM (Spectator mode) and some other improvements to polish even more the Capture The Flag mission engine. Every map has 24 for slots and like always you will have the best multiplayer performance for a mission as complex as the CTF game engine ;) I'm sorry... I even forgot to talk about the dedicated Capture The Flag table! This table is independent of the Arma score table and it will count, without errors, the deaths, kills... and captured flags, touches, friendly kills for every player! (You can see the CTF table at the end of the video) Thanks for your time! Murcielago DOWNLOAD LINK WILL BE RELEASED SOON! (Armaholic.com)
  13. Thaaanks! It is hard to see that no one posted anything here or in the YouTube video! I have a heart guys! ;) It has been a complex heavy work! This CTF mission system does not have anything to do with Bohemia Interactive CTF system. Only making the textures for the backpacks took me some time but, that is what you need to do when you try go the extra mile... TODAY! I let you know that we are having more CTF maps coming... and with updates! . AUTOMATIC FLEXIBLE LIMIT system! . New uniforms to make it even more professional/hardcore! . Code improvements: - No triggers! - No eventhandlers! - Only 2 public variables! - New secret feature... ;) - Team work! I do the codes and systems and [88] LORD and [88] Jeriko are making the missions. All to achieve a hardcore CTF experience with MAXIMUM FPS and MINIMUM LAG! Dear guys, if you are interested to use the CTF template please just wait... DO NOT USE THE SPHERES! There is no need as the NEW automatic limit system based on flags does everything! Just add the buildings and objects and I guess in one/two weeks I will be able to share the truly pure hardcore CTF system. The “non-hardcore†one will come later! ;) I do not want to looks like coky but I hope people take some ideas and codes from the CTF system to make high performance missions for Arma 3. This is my new goal... I already made my dream come true by having an interview with Bohemia! I will ALWAYS remember it! I'm happy helping people from teams that want to use the CTF system I created. In addition I will love to see people improving it with their ideas and/or helping me to translate to more languages! The more feedback the more I will give you guys! Please vote me to keep this crazy guy creating things for Arma! http://makearmanotwar.com/entry/ZPHKLjsfVq#.U5t9Z_ldVqB Look for the 88th Co. CTF server to contact us or just to enjoy a nice serious CTF match experience! Sometimes we try the new versions in public! Any questions about the CTF mission system -> mgllgm@hotmail.com Thanks for your time Murcielago
  14. Good morning! I'm very happy and pleased to share this hard job with you. It makes me feel a little bit embarrassed if I think on how many hours I spend on creating it, but quality has a price. I'm here to talk about hard job... and how easy is to create a new Capture The Flag mission thanks to the CTF template! Yes! CTF Template. A mission folder has been included to allow users to create a new mission. This template will allow you to move the common CTF objects to your desired new location, then you can add the limits finally you can copy the rest of files from another CTF mission and it will work! For example the intro camera is created thanks to 3 objects. Currently 99% of the mission creation can be done only using the mission editor (To place the green and blue marker zones and to modify the “combat zone ring†you must edit the “Init.sqf†file) Have fun and enjoy with us the pleasure of playing Arma 3 with maximum FPS and minimum lag!
  15. . DOWNLOAD LINK: http://www.armaholic.com/page.php?id=24798 . Please take a look to my new creation. It is a new Capture The Flag mission system, I called CTF+ system (By the way guys there is no Capture The Flag "tools" in the current Arma 3 version) . This CTF+ system is a brand new one and it only uses 2 public variables and does not use triggers. CTF+ has been created from the beginning with the idea of being light and solid. . CTF+ system has been properly tested and is so light it allows to add new features to the game! Knife kill system, tag system, smart marker system, friendly fire system, complex scenario design... all having a minimal impact in game performance! . CTF+ system is also easy to use! If you have some Arma editing knowledge you will be able to have your own mission in less than an hour because I created the CTF+ system as template concept (It is almost copy and paste!) . The CTF+ system (Template) will be translated to some languages. Currently it features English and Spanish languages. . We are going to try to translate it to as many languages as we can. "If you do not have an epic moment after playing CTF+ for some time I will return your money back ;)" Please feel free to use my codes/systems but I only ask to mention the original author. I spent a lot of hour to create a brand new revolutionary professional goodlooking Capture The Flag and I'm not charging for it. In addition I did not try to hide anything. I'm currently working in a competition version of CTF+ system with more revolutionary features... Stay tuned! Thanks for your time Murcielago 24 February 2014 Oxford England (A 14min video is a short video because this Capture The Flag system has details of quality every where!)
  16. Dear Grumpy Old Man, I only going to say you... :) ... Mate... Yes! I'm on that project too... I was working on it when I realize that with the last patches my CTF+ system works perfectly... I made CTF+ some time ago but I stopped it because I knew that Arma 3 bugs were killing my study... I normally like to create brand new codes so I spend some time studing how I can do this or that... I decided to stop for a moment that project and finish the CTF one because I know there is a huge lack of quality PVP missions in Arma 3. About my shooting range for Arma 3... I will tell to you that I'm not alone on this project and that I'm going to carry on with the same quality and idea... QUALITY and CODES THAT YOU HAVE NEVER SEEN BEFORE. Stay tuned! And spread the word. We need more content that works properly. I hope my work will make think twice, users and content creators. Some famous Youtube channels are making jokes about my loved game because the bugs and the poor quality of its content. I hope they can see my work ;) This is why I do what I do.
  17. Thanks guys! I hope more people see that you can do things like this with Arma 3. It takes time to create something like this, specially if you do it alone! But it is a pleasure to see it working and it is even a bigger pleasure to be the person who create it. My missions work... very well from the beggining to the end thanks to how I do the code. Using this methode I created things like The Silent Rescue (Arma 2), DM4+ (Arma 3), TDM+ (Arma 3) and CTF+ (Arma 3) This missions contains amazing codes... and huge performance! Why pleople does not change the way they do the code? At least I'm glad that Dr Death JM understood the message as he wants to review his work after seen my CTF+ system. Dr Death JM, I do not understnad this part of your message "in another post I was asking for ff, does the have the needed scripts for ff (not ctf)?" Dr Death JM, about creating... systems like I love to do, mate the CFT have been the hardest one! I'm not new on this... I love creating systems and share them so feel free to use them. About my CTF+ is the most advanced thing I created as a product! To use it is almost copy and paste! But the easier way is to modify one mission to create yours. Thanks for your time Miguel
  18. TDM+ Mission Pack (v.20140124) DOWNLOAD LINK: http://www.armaholic.com/page.php?id=24393 This package contains 4 HIGH QUALITY TEAMvsTEAM missions: . Colosseum (12 players) . Complex (36 players) . Quake (24 players) . The Beach (24 players) All of them have advanced features like: . COMPLEX AND BALANCED SCENARIOS WITH A LOT OF DETAILS! A short cool intro will show you an overview of the battlefield area and in addition it will show you where each team base is located to make it clear that this is a TEAMvsTEAM mission. . TICKETS SYSTEM with remaining tickets always visible. . DAY/NIGHT/FOG/RAIN mission parameters. I even placed lights to allow to play the missions at night without night vision! You must see it! . WEAPON3D MENU to SELECT and SEE your weapons and avatar! (It features all current weapons in Arma 3. There are 27 different options to filter the weapons you want to use) This system also manage side attachments and sights. . SMART TAG SYSTEM to know easily where your colleagues are! This feature is very handy to stop accidents... team kills... This feature can be disabled via parameter for hardcore players. . SMART MARKER SYSTEM to allow you to see on the map not only your position and your colleagues position... you can also see all the markers for all the objects on the world! The smart adjective is because this system only works when you are looking the map! So it saves resources for what is important ;) . AUTOMATIC TEAM KILLER SYSTEM (With vote): I created this system in a way that the victim does not need to do anything to punish the team killer but the victim can also forgive his killer! Basically three mistakes and you are out! . SLOW AUTOMATIC HEALING SYSTEM: This system will heal you slowly... if you make a mistake and you get hurt you will pay the consequences! . KNIFE KILL SYSTEM: You will be able to kill and receive points for killing using a knife featured by a action menu. The victim avatar will be locked but able to move the head and his vision will fade to black while a bleed out sound will be played! You can also finish off the victim to have a total of two points! This new version is more realistic! Only the killer will see the K.K. system icon when the killer will approach to his victim from behind! . WINNER CAMERA: The winner team players will be shown at the end of the match! . AMAZING PERFORMANCE LIKE YOU NEVER SEE BEFORE IN A TEAM VS TEAM MISSION! (You do not need a dedicated server to be able to create your own server with this TDM+ missions!) * This mission type (TDM+) has been tested for a while now and the high performance of the mission will be maintained until the mission end. * This is how Arma missions should be done! With an intro, information and without errors! # HOW TO PLAY? 1. Place the PBO files inside the "...\Steam\SteamApps\common\Arma 3\MPMissions" folder. 2. Open the game. 3. Press "PLAY/MULTIPLAYER" 4. Press "NEW" 5. Sever configuration: - NAME: Give a name to your server. - HOST: - LAN: Will create a mission on your home/local network. The mission will be not visible on Internet. - Internet: Will create the mission on Internet so your colleagues and others will be capable to join to the mission. - MAX. PLAYERS: Set max number of players. - PASSWORD: Set a password if you want. 6. Select "Stratis" from map list. 7. Select a TDM+ mission from the mission list. (Recommended difficulty: Veteran) 8. Press "PLAY" 9. Remember that the ADMIN can change the mission parameters by pressing on the "PARAMETERS" button. You can change: Respawn duration, number of tickets, weapons types, weapon attachments, day/night/fog/rain, ... Enjoy the experience! (If you want to share you experience with other friends the server machine should be the person with better computer and with better broadband connexion) + THE MISSIONS HAVE BEEN CREATED WITHOUT USING TRIGGERS OR PUBLIC VARIABLES + ;) Please USE and/or IMPROVE my missions/scripts/systems and SHARE THEM. They work! I will really appreciate if you mention me ;) It takes some time to create something like this. Thanks for your time All created by: Murcielago (mgllgm@hotmail.com - [88] Murcielago) 24th January 2014, Oxford, UK.
  19. Murcielago_ESP

    [SP] Operation Pitch Black - Created by Murcielago

    Araripe: "Is possible to choose the weapon in the Briefing?" Yes! For you and for your team!
  20. Murcielago_ESP

    Death Match 4, Players + AI

    Hi teoleo! The original version had Ai units by default and adminds must remove it manually... in addition using all the Ai units, today, have a big impact on gaming performance... but they were present on the list. To make my missions dedicated server friendly I made a new version. Now they do not have score counter as this version has an special code to manage/create Ai units. I finally pick this new way as thanks to it now DM4+ can be played like a normal DM mission or with Ai units. By the way, . Ai units will be replaced by players automatically. . Now is possible to choose the Ai side and their skill (Civilians are the easy ones!) . You can pick how many units you want to use with one click! Now guys you have the mission code and a document that explains how to do your own DM4+ mission... I spent some time doing it and doing small changes to make the thing easier for you guys... :clap: Now you can see that the DM4+ missions are not only a pretty face... They have something more...
  21. Murcielago_ESP

    Death Match 4, Players + AI

    NEW UPDATE! Changelog: . New weapons and attachments included. . Included a new mission called Athira for 18 players (First Altis DM4+ mission) . Included a document "How to make my own DM4?" With this document and some patience you will be able to create your own mission! . Include rain! (You must play at night with the NVgoggles limitation and rain... OMG!) . Including a system to lock doors for building in a very smart way! as a parameter. This new feature makes the DM4+ missions system more flexible and GAMEABLE! . Code improvements to make things easier for people who want to use the DM4+ mission system. . Lights to allow to play at night without NVgoggles! . Included PBO files so anyone can create servers with high quality missions... PBO files and document to do your own DM4+ mission: http://www.armaholic.com/page.php?id=20702 Murcielago's Steam Workshop: http://steamcommunity.com/id/mgllgm/myworkshopfiles/ ---------- Post added at 10:25 ---------- Previous post was at 10:14 ---------- Hi Zeep! Is a pity as I would love to push the envelop and bring Arma to another level by working with Bohemia Interactive! But live is complex... I CAN NOT LEAVE THIS SHIT!!! I LOVE THIS GAME! By the way... due to the lack of decent missions... I'm going to be working... I'm working on it!!! ;) because I can stop! I'm working in a new thing... I have the basics working and I'm taking care that the core codes are small, smart and free from errors! Then I will feed it with some meat... Ok! Some people did something similar... but I'm going to make it better... and WORKING 100%! Stay tuned mates! (I think is going to be a long time process as I will try to send it to the Arma contest ;) we will see! May be I will need some people testing it! But you will test something working and cool! That will expand! Murcielago
  22. Murcielago_ESP

    Death Match 4, Players + AI

    Hi guys! I guess I found the new stuff: 2x Pistols: "hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F" 1x Rifle: "srifle_DMR_01_F" 3x Sights: "optic_DMS","optic_MRD","optic_Yorris" Thanks Chortles! (I did use the config viewer before... I guess I'm getting old... ;) ) F27Sharps: About updating the TDM missions with this new items is so easy as you only will need to edit the Init.sqf and include the new items on their own lists (Weapons and sights) I have not much time as I need to "learn" SQL for work... And like you can see when I do the things I do them right! So I will need some time. In the future I will close the TDM project. Guys the new cool mission is almost done is more or less a copy and paste process but I want to make a decent document so anyone will be able to create their own DM4+ mission! Thanks for your time! ---------- Post added at 11:17 ---------- Previous post was at 10:17 ---------- OLE! Now the new weapons and optics are included in the amazing visual weapon menu! I guess I did not lost the script touch... ;) I FUC... LOVE IT! ;)
  23. Murcielago_ESP

    Death Match 4, Players + AI

    I'm back after being a little bit busy and being a little bit disappointed with Arma 3 quality... But I love this f... game! I was working in a new version of my DM missions including a new map and a document to allow anyone to create their own DM4+ mission but I went ballistic when after all the work I found a fu..ing.. bug that kill all the hard work I did it! Now thanks to the performance improvement of the last new patch and some e-mails I receive from you guys! I decided to come back! This is like I drug... I guess soon I will have a new map with documentation to do DM maps using my template but I need some help. My life did change a little bit... FOR GOOD! now I'm a little bit more busy but who cares when you have a great beautiful job! I need some help to know the names or to know where I can find the names for the new weapons please! By the way... I love the new rain!!! Finally... I would like to say... I achieved my goal! About two years ago I was not very happy at work and I decided to do something about it... I bought another Pc and I spent a lot of time creating and testing high quality missions and scripts for Arma... About a month ago I had an interview with Bohemia... but I'm sorry guys I did found an amazing job recently and I did not take the Bohemia opportunity... I offered to collaborate with them but companies have their own ideas... Shit! I will love to see what can I do having Bohemia helping me... I have a lot of cool ideas and scripts but I have no time!!! Why we need to sleep!!!
  24. Murcielago_ESP

    Death Match 4, Players + AI

    HOW TO ADD CUSTOM WEAPONS: Yes! You can introduce custom weapons and the code should work without problems as is all "automatic" You do not need to type weapon names or to find the right silencer... You must only make two changes: 1. INTRODUCE CHANGE TO THE WEAPON OPTIONS: Inside the mission folder there is a file called "Init.sqf" here is where the code controls the weapons for players and AI: Switch (WeaponMenu3D) Do { Case 0: { WeaponMenu3D_Types = ["hgun_ACPC2_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_PDW2000_F", "SMG_01_F", "SMG_02_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_MXC_F","arifle_MX_F", "arifle_MX_GL_F", "arifle_MX_SW_F", "arifle_MXM_F", "srifle_EBR_F", "LMG_Mk200_F", "LMG_Zafir_F", "srifle_GM6_F", "srifle_LRR_F"]; }; Case 1: { WeaponMenu3D_Types = ["hgun_ACPC2_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_PDW2000_F", "SMG_01_F", "SMG_02_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_MXC_F", "arifle_MX_F", "arifle_MX_SW_F", "arifle_MXM_F", "srifle_EBR_F", "LMG_Mk200_F", "LMG_Zafir_F", "srifle_GM6_F", "srifle_LRR_F"]; }; Case 2: { WeaponMenu3D_Types = ["hgun_ACPC2_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_PDW2000_F", "SMG_01_F", "SMG_02_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_MXC_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MXM_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F"]; }; Case 3: { WeaponMenu3D_Types = ["hgun_ACPC2_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_PDW2000_F", "SMG_01_F", "SMG_02_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_MXC_F", "arifle_MX_F", "arifle_MXM_F", "srifle_EBR_F","srifle_GM6_F", "srifle_LRR_F"]; }; Case 4: { WeaponMenu3D_Types = ["hgun_ACPC2_F", "hgun_Rook40_F", "hgun_P07_F"]; }; Case 5: { WeaponMenu3D_Types = ["hgun_PDW2000_F", "SMG_01_F", "SMG_02_F"]; }; Case 6: { WeaponMenu3D_Types = ["arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F"]; }; Case 7: { WeaponMenu3D_Types = ["arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_MXC_F","arifle_MX_F", "arifle_MX_GL_F"]; }; Case 8: { WeaponMenu3D_Types = ["arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_MXC_F","arifle_MX_F", "arifle_MX_GL_F"]; }; Case 9: { WeaponMenu3D_Types = ["arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_MXC_F","arifle_MX_F"]; }; Case 10: { WeaponMenu3D_Types = ["arifle_MX_SW_F", "LMG_Mk200_F", "LMG_Zafir_F"]; }; Case 11: { WeaponMenu3D_Types = ["arifle_MXM_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F"]; }; Case 12: { WeaponMenu3D_Types = ["srifle_GM6_F", "srifle_LRR_F"]; }; Case 13: { WeaponMenu3D_Types = ["arifle_MX_SW_F", "LMG_Mk200_F", "LMG_Zafir_F", "arifle_MXM_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F"]; }; Case 14: { WeaponMenu3D_Types = ["hgun_ACPC2_F"]; }; Case 15: { WeaponMenu3D_Types = ["hgun_PDW2000_F"]; }; Case 16: { WeaponMenu3D_Types = ["SMG_01_F"]; }; Case 17: { WeaponMenu3D_Types = ["arifle_TRG21_F"]; }; Case 18: { WeaponMenu3D_Types = ["arifle_Mk20_F"]; }; Case 19: { WeaponMenu3D_Types = ["arifle_Katiba_F"]; }; Case 20: { WeaponMenu3D_Types = ["arifle_MX_F"]; }; Case 21: { WeaponMenu3D_Types = ["srifle_EBR_F"]; }; Case 22: { WeaponMenu3D_Types = ["LMG_Mk200_F"]; }; Case 23: { WeaponMenu3D_Types = ["LMG_Zafir_F"]; }; Case 24: { WeaponMenu3D_Types = ["srifle_GM6_F"]; }; Case 25: { WeaponMenu3D_Types = ["srifle_LRR_F"]; }; }; There are 26 different options for weapon list as the list can be limited to a single weapon or a group of them. You must follow the code so you must create o modify the Case section to introduce your changes. For example adding a new option with custom weapons will be like this: Case 24: { WeaponMenu3D_Types = ["srifle_GM6_F"]; }; Case 25: { WeaponMenu3D_Types = ["srifle_LRR_F"]; }; Case 26: { WeaponMenu3D_Types = ["Name_CustomWeapon1", "Name_CustomWeapon2"]; }; }; 2. MODIFY THE MISSION PARAMETER: Now to be able to use this change by using the mission parameters you must modify the mission parameter that control the weapons. It is located inside the file "Description.ext" and you must introduce a new VALUE and a new TEXT (Mark as bold): class WeaponMenu3D { //ParamsArray[6] title = "WEAPONS:"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26}; texts[] = {"ALL","ALL -GL","ALL -MACHINEGUNS","ALL -GL-MACHINEGUNS","PISTOLS","SUBMACHINE GUNS","ASSAULT RIFLEs (5.56mm)","ASSAULT RIFLEs (6.5mm)","ASSAULT RIFLES","ASSAULT RIFLES -GL","MACHINE GUNS ONLY","RIFLES","ANTI MATERIEL RIFLES","RIFLES vs MACHINE GUNS","ONLY: ACP-C2","ONLY: PDW2000","ONLY: VERMIN SMG","ONLY: TGR-21","ONLY: Mk20C","ONLY: KATIBA","ONLY: MX","ONLY: MK18 ABR","ONLY: MK200", "ONLY: ZAFIR", "ONLY: GM6 LYNX", "ONLY: M320 LRR","CUSTOM WEAPONS"}; default = 0; }; Finally you must save the mission as a multyplayer version an you will be able to play it with your custom weapons! I spent some time creating the code to make it flexible and easy to modify. For example in DM4+ mission system the AI and players weapon limitiation code is the same one (Making one change you will change both of them) I spent some time trying to locate the codes only in one single place to reduce possible errors and to make easy to be updated. I guess this is way the code is so... solid! :ok: (I did it like that because I wanted to allow to people to create their own missions and this is why I'm creating a document to show how to do it. Creating your new DM4+ mission is almost copy and paste!) Please give us some feedback! Murcielago
  25. Murcielago_ESP

    Death Match 4, Players + AI

    What you think mate... I'm dying to create stuff at Altis! I will change project for a sort period of time just to recharge batteries! Then I will come back with some cool features... Drone feature, custom avatars... and I will include the best ideas from you guys! By the way... What about my first day on Steam Workshop? Did you see the presentation? I love it! Update log v.121315OCT13: . Ai is now a parameter! Disabled by default so perfect for dedicated servers and non dedicated servers! (Feature suggested by SGswift) . Included a new version of the weapon menu. This new version is solid, smarter and even smaller! It features all the weapons, sights, silencers and side attachments. . Included a new weapon limitation (Feature suggested by [88] Red) Now is possible to remove machine guns or to limit weapons to a single weapon! . Death Penalty feature has been tweaked. Now is on by default and it will not allow negative score! Minimum score will be 0! . Default score to win mission is now 7 (With Death Penalty on by default) Guys you must adapt the score to win mission to: number of players/AI, players skills. (For campers factor... you have the Anti-Camper feature!) . AI units will also use flashlights and lasers if they are available. . Included lights for all missions to be able to play at night without night vision. . Included a infinite ammo system. . Changed the way I label the updates ;) . Some other code improvements and minor changes.
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