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MiniGunDad

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Everything posted by MiniGunDad

  1. MiniGunDad

    [SP] Pilgrimage

    This is a great scenario and i cant stop playing it. I have one request to Rydygier can you put in the options screen choices for the independants/opfor/blufor units. I only say this as i was playing on Lingor and came across Takistani's - my fault for still having various CUP MOD's loaded but i have also noticed other unnatural units. I appreciate that you are not responsible for 'ports' to other maps but if this option was in the CORE of the Pilgimage i think it would ensure a more realistic feel to what is one of the best scenarios that ArmA 3 has had. Many thanks for a great scenario!
  2. Disregard - Any Admin please remove. :icon_redface:
  3. MiniGunDad

    ACE for OA 1.13

    SavageCDN thank you for your reply. Many thanks for your info. From my research the 'version info' you supplied is correct and all works well on my Server and PC (v 1.63 CBA_CO). The order of MOD's is how it is in my shortcut so i've got that right! The issues i've had are most likely scenario based or from me 'sleeping' the Server.
  4. MiniGunDad

    ACE for OA 1.13

    Er... i don't understand? ---------- Post added at 16:57 ---------- Previous post was at 16:51 ---------- "CBA_CO" ah ha! I wasn't aware of that MOD :o Will download and give it a go. Many thanks! Any ideas on the command line order preference?
  5. MiniGunDad

    ACE for OA 1.13

    I've come back to ArmA2 as i cant find a decent Warfare scenario for ArmA3 - well one that doesn't lag so bad!! Still onto my issues; After moving to Steam :rolleyes: i decided to ensure all ACE MODS were correct and reading through all the documentation i have found this conflicting information; I have Combined OPS so i must use @CBA, @CBA_A2 and @CBA_OA or do I? As below tells me not to use CBA_OA :confused: Also further down that page; So my questions are; 1. CBA_OA - use it or not? 2. Does the order of the MODS really matter? (Been using Tophe's Server Tool (2.4) which seems to put the MODS alphabetically in the command line) I have been running an ACE Warfare Scenario (ACE WF BE 2.071) on my home LAN Server - there are some issues but i'm not sure if they are related to problems within the scenario. The issues are; On re-spawning, sometimes my call-sign is changed to something other than No 1 position. Sometimes when re-spawning at a town Camps, all of my units are moved from their various map positions to my position. Salvage truck does not work if i disconnect from game and connect later - I can still get in truck but it does not salvage wrecks.
  6. Indeed there are restrictions however, you can use 'forceaddUniform' Also i think this needs work... this unassignItem "NVGoggles"; this removeItem "NVGoggles"; I believe it needs to be; this unassignItem "NVGoggles_OPFOR"; this removeItem "NVGoggles_OPFOR";
  7. MiniGunDad

    [MP] WASP Warfare CTI

    Firstly i must say that in the two hours i've played this version of Warfare i have been blown away at how good it is (Stratis map). I love the Warfare Menu - just so simple and easy to use. But on to my question which is about the "Commander" - in other warfare scenarios there has been an option for an 'AI Commander'. Is this in the pipeline for WASP Warfare? Thank you and keep up the good work.
  8. MiniGunDad

    AI Commander

    I keep doing this - stupid idiot that i am - admin please delete.
  9. MiniGunDad

    Domination Redux by Champy and Tankbuster

    I'm having a problem when running the latest Domination (1.22) on a LAN Server - the lift choppers do not give the option to lift any vehicles. If i load the same pbo on standalone and play, the option to lift appears. Anyone hazard a guess as to why this is? (probbaly me being a noob!!) :D Yup me being a noob - hadn't selected correct mission ... what a plonker!! :a:
  10. MiniGunDad

    Arma3 - AGGRESSORS

    You are a star! I was shuffling through the Editor Cfg list before i found your list! Many Thanks!!
  11. MiniGunDad

    Enemy occupation system (eos)

    Having problems with Bastion Zone - or maybe i don't understand the operation of it?! Ok my 'player' enters the Bastion zone and the first of 2 waves start. If the 'player' exits the zone the AI despawn, and the Hint says 'Zone lost need to recapture' (or similar). However on re-entering the zone no AI appear because the parameter in the call is set to 'False'. So the zone goes red and no units present. My call line; null = [["MKR_03"],[2,1],[0,0],[0,0],[0,0],[0,0,EAST,TRUE,TRUE],[5,2,120,FALSE,TRUE]] call Bastion_Spawn; If i change it to; null = [["MKR_03"],[2,1],[0,0],[0,0],[0,0],[0,0,EAST,TRUE,TRUE],[5,2,120,TRUE,TRUE]] call Bastion_Spawn; The included instructions say that area should go to an EOS type zone once the 'player' leaves the zone. So my big question is when the 'player' re-enters the zone, what should happen as it is now an EOS zone? Currently in the simple scenario i have, nothing happens. I was hoping enemy units would spawn but they don't.
  12. Clicked wrong button again!! What a numpty!! FPDR
  13. MiniGunDad

    Enemy occupation system (eos)

    My recent testing has shown that the Kill Counter works great when you host a game on your own machine, but it does not seem to work when the scenario is running on a Server. Is it just me or is this a known issue? For info; I have exported the EOS_1_98.Altis example to a multiplayer scenario and then run it on my PC. Kill Counter works great. I copied the file to my LAN Server PC and run the Server. Connected to the game and started the scenario but the kill counter doesn't show in the hints. Interestingly enough neither does the unit spawning hint show. Any ideas anyone?
  14. Yeah i can get the editor to run just not that mission. Oh well maybe it will be updated at somepoint. Trying to find a Domination Scenario that works 100% - which is proving difficult!! :p
  15. Tried last year and just recently but i cannot get any scenario going. I have enabled mods in the shortcut (@tacops;@CBA_A3;@sthud). Tried to run the Domination scenario but i get this errorr; You cannot Play/Edit this mission; it is dependent on downloadable content that has been deleted.zeos_vehicle_lionheart Any idea why this is?
  16. MiniGunDad

    Warfare BE

    After some web searching it took me time to find the maps I like and with the ACE features, but had noticed this issue across most maps etc. As I have CO this explains why the behaviour is there and I really appreciate you took time to answer my query even though the version was not yours. Overall during my reading of these forums I see that you always reply to posters which is fantastic and your work on the Warfare project is just out of this world. As with many others I salute you and please keep up your excellent work. :clap:
  17. MiniGunDad

    Warfare BE

    Sorry to jump in on this - but this might explain this; When I play Warfare and select sides as US and Taki Army, after the AI commanders have upgraded Barracks to Level 3 (I think) the Taki Commander produces (masses of) Russians. So my questions are; Firstly is this intentional? Or is it because as stated groups are fetched from BIS configs? And Secondly is there a way to edit this behaviour in one of these files so that only Taki's are produced? I should mention i'm using the WarfareBE_071_ACE_18 version - however i have seen this behaviour in other versions.
  18. Sorry to jump back in after a couple of months and open this thread up, but i have a possible solution to the low FPS. I bit the bullet (:p) and brought a new PSU as all the troubleshooting i did seemed to point to the 12v rail being poorly. And i'm fixed with GPU usage going up and frame rates going up. I had tested the 12v rail under load but it stayed at 11.98v which is fine but i can only assume it was willing to give out the amperage required. I had the PSU 2-3 years (Everest Pro 1200) so maybe it was time for a new one. I hope this helps other people having similar issues. And for info i now have a OCZ 1250.
  19. Either i'm not understanding this version of Warfare or there is an issue. I thought that to capture a town you need to get to the depot and then the SV should rise and get to its max say 50:50. Now when this happens surely the town should be yours and it changes colour and the camps flag changes to your side - however this doesn't seem to be happening, well for me anyway. Any ideas anyone? Using Lingor v1.3 and Warfare BE ACE V2.069
  20. MiniGunDad

    Arma II & OA User Video Thread

    Not sure how this occurred; O8fr1_aX3qs But it did :D
  21. MiniGunDad

    Domination 2.71 - Minor Problems

    And again silly me the parachutes are in the AMMO crate !! I mean i thought they'd be in the backpack crate or maybe a crate of their own!!
  22. I've just downloaded Domination 2.71 and have found some issues - just wondering if it's me not understanding or has someone else expererinced these in the ACE version; Artillery is not available in the "T" menu. Air Drop is not available in the "T" menu. Cannot parachute from base as "i need to get a parachute first" (got one from a chopper but it still wont let me - maybe because it's not an ACE parachute). No problem in the non-ace version with these three.
  23. MiniGunDad

    Domination 2.71 - Minor Problems

    Dont need ACRE enabled - just need to take a particular backpack from thne crate at the base - silly me :o However, still cant seem to get a parachute :icon_frown:
  24. MiniGunDad

    Domination 2.71 - Minor Problems

    As i was loading the Server with @ACRE enabled i wondered how this would help. Still loaded up and nope no change - and i don't see how ACRE would make a difference to the situation, surely that is just for radio between team members? Does anyone know where a list of the points system is? Maybe that will throw some light on this.
  25. MiniGunDad

    Domination 2.71 - Minor Problems

    Thanks for quick reply. I'm running this on my own PC - so no server, however to eliminate i'll run this on my home server and reply with results. Ok i have it running on Server and connected - still no joy pressing "T" ONLY gives 1.SHOW STATUS 2.CREATE TRENCH 3.BUILD FARP 4.ADMIN SPECTATE I am an Arti Operator Enough points? Not sure how points work, not heard of that before. If i have exactly same settings in the non-ace version all works fine.
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