MonsterXXX
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Everything posted by MonsterXXX
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I'm using Oxygen2 to open a P3D file but it always show this "Unable to load binarizedversion of the P3D......bra bra bra " on screen. Could anyone can helping me? Thanks.
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Aimdot/Crosshair for Aircraft Weapons
MonsterXXX replied to Duke49th's topic in ARMA - ADDONS & MODS: COMPLETE
Nice job!! -
I would like to post some pics I did for F-22 retextures HUD here. So I hope "scars" please don't mind it. Thinks! This is originally: This is HUD display screen and frame mount completed:
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Flare is working on F22!! Thanks willian1!!!
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@[APS]Gnat, Thank you so much!!
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The problem come out again: 1, It still damaged and crashed itself by launch AGM-65. 2, M61A2 20MM MG Aimdot no show on HUD.
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where to download link? Thanks.
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Flares countermeasure system standalone addon
MonsterXXX replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
I was tried many time but still didn't work. It also didn't work on FFAMM1.5. But when I removed FFAMM1.5 from ARMA shortcut it's work for all BI ac and heli. -
Flares countermeasure system standalone addon
MonsterXXX replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
I put some 3rd party AC and heli by correct class name in Flares_config.hpp and compared the readme file but some Ac and heli didn't launch flare as MAP_Air AC and heli.....etc. Could anyone tell me how to do it right way? Thanks. -
Yea, I found this Aimdot problem also. But I don't get any error Message.
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To Alexduke, I have a idea to provide to you for reference. Can you add 2 Sindwinder on other two F-16/CAS/GBU? It maybe hurting your brain again but it's worth. The F16 CAS no longer crashed itself after launched AGM-65. Thanks to you and zGuba working so hard on config and everything. Thanks again!!
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Awesome!! Everything doing so GRATE!! Thanks again.
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Try my config - class names have been changed, but at this stage it's tolerable. Now addon should be compatible with XEH - requiring it is worth it. Â To zGuba, I found a problem is when I tested it on ARMA edit it will show this: " No entry 'bin\config.bin/Cfgmagazines/DUK_510Rnd_M61_F16.picture'. Is it something you missing? Except DUK_M61 everything ran is good F16 CAS was nomore bugs.
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To Alexduke, I know where the problem from of your new release when MG can't lock on the target and Franze's flare can not launching when enemy's missile lock on you. So I modify to correct. 1. Flare can not launch. The problem from your EventHandlers in config and init.sqs file. So I removed it than flare can launch when enemy's missile lock on you. 2. M61A2 20mm MG can not lock on any targrt. The problem from "class D_m61 : B_20mm_AA" and "class Duke_m61 : CannonCore". 2-1. From "class D_m61 : B_20mm_AA" airlock = true;------>airlock = 1; laserLock = false;------->laserLock = 1; irLock = true;------->irLock = 1; 2-2. From "class Duke_m61 : CannonCore". You set "CanLock = LockYes;" I was removed it. So everything good to go!! 3. The F-16 CAS will suddenly crashed after launched AGM-65G Maverick. I think it maybe have bug but I don't know how to fix it. 4. It without key for MP mission. I was played it for many time on MP. 5. I use real F-16 afterburner sound it's really cool sound. If you want it I can send it for you. I hope you don't mind I modify your new version and my bad english. Thanks.
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Finally, that MG and flares problem was solved.
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To Alexdule: I have one more question is why your M61A2 20mm MG can not lock on any targets? Thanks.
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I using Franze's flare on new F-16 but it don't launch the flare when enemy missile lock on. But it work on F-16 before I downloaded. I don't know what's happend. Could anyone help? Thanks.
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Mandoble, you da man!! Thank you for your help.
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How to setting the damaged vehicle able to be hitching? I think It will be important to get back from battle field for repair in base.
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It's still didn't work. But thank you for help.
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Hi Mandoble, If I would like to make heli to hitching the ammo box, which ammo is correct array of vehicle classes name? I was tried many time but it always show " PICTURE picuurestaticobjetc not found" on the screen. Thanks.
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I was download AMP_DesWeapons and use ARMA unbin tool to open the config.bin file to config.cpp. now, can anyone tell me how to change config.cpp to config.bin? Which tool shall I use? Thanks.
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Question for config.bin
MonsterXXX replied to MonsterXXX's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Ahhhh, right.... Well, then perhaps you should. If you have BIS's tools installed on your computer then you already have the cfgconvert.exe. It's a tool created by BIS to convert 'config' files to their binarized format and text format. Try reading the readme's and looking in the folders of the various BIS tools. Also, I am guessing that you are not that familiar with this sort of stuff so I'd recommend you try using Eliteness v2.23 from Mikero. It will convert 'config' both to/from binarized(rapified)/text content. And, open all types of .pbo's. good luck. Thanks Bro! All problem was solution. Thanks again. -
Question for config.bin
MonsterXXX replied to MonsterXXX's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I am not use cfgconvert.exe. I am use armaunbin.exe. -
Hi, I got my new PC and hardwear. But it still run legging serious with mods and SP/MP mission I didn't know what's happend. If I remove the mods it run as well. Could anyone helping me? Hardwear: Windows Vista 32Bit CPU : AMD Phenomâ„¢ 9550 Quad-Core Processor, 2200 MHz MB Â : ASUS M3A78-EMH HDMI RAM : Transcend JM800QLJ-1G DDR800 X 3 HD Â : SEGATE 250G X2 (ATI 2+0 Stripe/RAID0 (465 GB) ) VEDIO CARD : ASUS EN9800 GeForce 9800 GTX 512MB DIRECTX : DIRECTX 9