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Walsh.D

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Everything posted by Walsh.D

  1. Pardon my lack of knowledge here guys, and I searched thru the thread. I cannot seem to see any CCIP fall lines on my Hud for the "Dumb" Bombs (mk82/84/ect) Has this great Mod never had them, Or did they get broken after the Jets DLC as an earlier post might have said? If so any plans to re-add them later? I just cannot seem to get a clear answer reading other forums, and really would like to Drop some dumb bombs out of this aircraft!
  2. Exactly what I was looking for, Thanks Wyattwic!
  3. My post is appearing blank? Reposted below: Hello Folks! I am working on a guide for the UAVs for some friends, and am having a hard time putting on paper what he Different choices under Behaviour in game, actually translate out too? In the vanilla game if I just choose one behaviour is that calling on setCombatMode, setBehaviour, or a combination of both? If it is one or the other I can use the definitions in the wiki to more or less describe what each selection will make the drone do. Thanks for any help! As an example what I have written now is: - NEVER FIRE: Will not fire under any circumstance. - HOLD FIRE: Will not fire unless it detects an enemy that has spotted, and can harm the drone. - HOLD FIRE, ENGAGE AT WILL: Will target enemy, but will only open fire on an enemy unit that becomes aware of their presence and can harm them - OPEN FIRE: Will fire on any suitable enemy targets in range, while more or less staying on flightpath - OPEN FIRE, ENGAGE AT WILL: Will fire on any suitable enemy targets in range, and will chase targets out of the immediate area. I made alot of assumptions on what I have written, so I am unsure if it is even close to accurate
  4. I can confirm this bug, Had me quite vexed and I did not see mention of it in my admittedly novice searches
  5. Hi guys, wondering if anyone can help me here... I have been trying for a couple days to get this mod to run on my dedicated server http://www.armaholic.com/forums.php?m=posts&q=27005 I have uploaded the sample map, and a custom map using it, uploaded the mod to my servers arma 3 root folder, and added -mod=@A3_environ_DynamAA to the launch config, everytime I adminload the map on my server it loads fine, but none of the aircraft/airport signage loads up. (it all loads up anytime I make a game in editor, or play mission in single player and works flawlessly. I'm not sure what I am missing here.... any help would be appreciated ---------- Post added at 04:59 ---------- Previous post was at 04:58 ---------- Alternativly I would commission a skilled map make to pull the scripts and make me a version that would work on my Dedicated
  6. Yup I added user config, and the lkast most post in the armaholic thread was mine. Im starting to think that this particular mod just won't translate to a dedicated server .Thanks for the advice!
  7. Tried using 200% sampling - got 21 fps with fsaa and ppaa both turned on. got 22fps with 200% and fsaa and ppaa both turned off
  8. tbh I don't even know what sampling does... That was how autodetect set up my sliders
  9. Yep on the dev build, I havd made mission and played missions on altis, see it in my editor and Verify came back fine, with all files intact ^^ Screencaps of ht errors Weird
  10. i5 2500 (not K - stock speed) 16 gigs ddr3 rADEON 7990 samsung 256 ssd win 7 64 bit 1900x1080 100% Stratis 26 fps on Ultra 43 fps on high Disappointing - on the altis map it gave me a couple errors at the beginning and then there was no landmass at all, everything just occurred over water, any fix?
  11. That is upsetting, I purchased the XfX R7990 because I thought it was a very powerful card.. ---------- Post added at 20:43 ---------- Previous post was at 20:34 ---------- Oh I see that we mis understood each other in that last post, that's what I get for checking posts on my phone. Time to look Into overclocking the i5
  12. Hey guys, I have an i5-2500 sandy bridge at stock speed 16 gigs ram Radeon 7990 at all settings ultra I get anywhere between 15-60 frames on altis depending on view and object distance, Is there a sweetspot? Anyone have a similar set up and what are your view distances and object distances at? is the i5 going to be bottlenecking me? thanks
  13. Walsh.D

    Dark SEALs

    Hi guys! My first mission. Go easy on me! It's not a Co-op and its not very long, but I had a great time and learned a ton making it. Hope someone has fun playing! http://www.armaholic.com/forums.php?m=posts&q=20977
  14. Walsh.D

    Dark SEALs

    LOL oh geez, I forgot to switch it back after doing some trigger tests.. Yes supposed to be Blufor fire team leader. Last time I make that mistake! I'll fix and upload when I get home. :)
  15. Hey guys, whats wrong with the init scripts here? all my guns start unloaded.. Whats odd is if i move the addmagazines to before the addprimaryweapon and addsecondaryweapon(as search taught me) then i have no mags in inv at all, this way I at least have the mags, but begin mission unloaded... Confused what Im missing, sorry the script stuff is pretty new to me :/ init script below removeAllWeapons this; removeheadgear this; removeuniform this; removebackpack this; removeallitems this; removevest this; this addheadgear "H_Cap_brn_SERO"; ; this addweapon "arifle_TRG21_F"; this addprimaryweaponitem "optic_Holosight"; this addprimaryweaponitem "acc_flashlight" ;this addweapon "hgun_P07_F"; this addUniform "U_B_HeliPilotCoveralls"; this addVest "V_PlateCarrier2_rgr"; this addmagazine ["30Rnd_9x21_Mag", 8]; this addMagazines ["30Rnd_65x39_case_mag", 8]; this addprimaryweaponitem "muzzle_snds_H"; this addhandgunitem "muzzle_snds_L" ; this moveInCargo specop;
  16. Thanks Cuel! So sorry I am just learning this :)
  17. Yes if i just begin the unit with the following init : this addmagazine["30Rnd_65x39_case_mag", 8]; this addweapon "arifle_TRG21_F"; it spawns the rifle perfectly, However when i add the below code to the init (after the addmag and addrifle of course) i no longer spawn with weapon loaded. removeheadgear this; removeuniform this; removebackpack this; removeallitems this; removevest this; this addheadgear "H_Cap_brn_SERO"; ; this addweapon "arifle_TRG21_F"; this addprimaryweaponitem "optic_Holosight"; this addprimaryweaponitem "acc_flashlight" ;this addweapon "hgun_P07_F"; this addUniform "U_B_HeliPilotCoveralls"; this addVest "V_PlateCarrier2_rgr"; this addmagazine ["30Rnd_9x21_Mag", 8]; this addprimaryweaponitem "muzzle_snds_H"; this addhandgunitem "muzzle_snds_L" ; this moveInCargo specop;
  18. Ah, was struggling with this for awhile now, thanks Tonic :)
  19. Walsh.D

    arma steam buy

    I recently purchased it off steam, It was pita because I expected it to be the most up to date versions which it was not. I diddnt realize that so I had all kinds of problems trying to run mods, play multiplayer ect. I know it was stupid, but also easy to over look as you would expect steam to have a lateset version. If anyone is thinking of getting steam this will make it a ton easier-- Steam gives ArmA 1.08 ---> patch 1.14 full ---> patch 1.15 beta (if desired) Ace 1.05 full -----> Ace1.06 ----> ACIEP (if desired)
  20. Walsh.D

    Weird Problem

    sorry yea It was 1.15 and thanks a ton guys a simple usb pull out and replace fixed my problem, now I can have lots of fun!
  21. Walsh.D

    Weird Problem

    Hi guys, Im having an Odd problem with Arma, which extends into all the mods as well. i run everything on high, smooth as silk and looks great, but everytime I use either the G gear for my gear screen or the M key for my map screen the game kinda "locks up" for a while, up to 20-45 seconds before it pops up to the gear or map screen, which then works fine, but again when I press G or M to go from the map screen back to normal game screen again it takes 20-45 seconds to complete. other than that the game runs wonderfully. I run everything at very high or high, and the view is aproxx 5500. computer pecs are below Asus M3N72-D motherboard - Phenom 9950quad - 2x 9800gts - 8 gigs coirsair Visata home basic 64 any ideas guys? Thanks
  22. Walsh.D

    Weird Problem

    I am running version 1.5 The usb point sounds interesting I have a large amount of usb perfefirals running at one time Thanks, and please if anyone else remembers something similar please post and help me get this figured out :)
  23. Walsh.D

    Weird Problem

    Hmmm Anyone agree with this? I would think with the hardware I have it should handle Arma fine. I run Farcry2 fully maxed with an average of 40fps.. I'll try it but would like to hear if anyone agrees.. surely theres someone with a comperable system that runs it on high settings that can give me some feedback? Thanks
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