Walsh.D
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Everything posted by Walsh.D
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Firewill Standalone Series Release Thread
Walsh.D replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pardon my lack of knowledge here guys, and I searched thru the thread. I cannot seem to see any CCIP fall lines on my Hud for the "Dumb" Bombs (mk82/84/ect) Has this great Mod never had them, Or did they get broken after the Jets DLC as an earlier post might have said? If so any plans to re-add them later? I just cannot seem to get a clear answer reading other forums, and really would like to Drop some dumb bombs out of this aircraft! -
Greyhawk "BEHAVIOUR" defined?
Walsh.D replied to Walsh.D's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Exactly what I was looking for, Thanks Wyattwic! -
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Greyhawk "BEHAVIOUR" defined?
Walsh.D replied to Walsh.D's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My post is appearing blank? Reposted below: Hello Folks! I am working on a guide for the UAVs for some friends, and am having a hard time putting on paper what he Different choices under Behaviour in game, actually translate out too? In the vanilla game if I just choose one behaviour is that calling on setCombatMode, setBehaviour, or a combination of both? If it is one or the other I can use the definitions in the wiki to more or less describe what each selection will make the drone do. Thanks for any help! As an example what I have written now is: - NEVER FIRE: Will not fire under any circumstance. - HOLD FIRE: Will not fire unless it detects an enemy that has spotted, and can harm the drone. - HOLD FIRE, ENGAGE AT WILL: Will target enemy, but will only open fire on an enemy unit that becomes aware of their presence and can harm them - OPEN FIRE: Will fire on any suitable enemy targets in range, while more or less staying on flightpath - OPEN FIRE, ENGAGE AT WILL: Will fire on any suitable enemy targets in range, and will chase targets out of the immediate area. I made alot of assumptions on what I have written, so I am unsure if it is even close to accurate -
Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
Walsh.D replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
I can confirm this bug, Had me quite vexed and I did not see mention of it in my admittedly novice searches- 957 replies
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- electronic warfare
- radar
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(and 8 more)
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Problems running a mod on dedicated server
Walsh.D posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, wondering if anyone can help me here... I have been trying for a couple days to get this mod to run on my dedicated server http://www.armaholic.com/forums.php?m=posts&q=27005 I have uploaded the sample map, and a custom map using it, uploaded the mod to my servers arma 3 root folder, and added -mod=@A3_environ_DynamAA to the launch config, everytime I adminload the map on my server it loads fine, but none of the aircraft/airport signage loads up. (it all loads up anytime I make a game in editor, or play mission in single player and works flawlessly. I'm not sure what I am missing here.... any help would be appreciated ---------- Post added at 04:59 ---------- Previous post was at 04:58 ---------- Alternativly I would commission a skilled map make to pull the scripts and make me a version that would work on my Dedicated -
Problems running a mod on dedicated server
Walsh.D replied to Walsh.D's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup I added user config, and the lkast most post in the armaholic thread was mine. Im starting to think that this particular mod just won't translate to a dedicated server .Thanks for the advice! -
Tried using 200% sampling - got 21 fps with fsaa and ppaa both turned on. got 22fps with 200% and fsaa and ppaa both turned off
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tbh I don't even know what sampling does... That was how autodetect set up my sliders
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Yep on the dev build, I havd made mission and played missions on altis, see it in my editor and Verify came back fine, with all files intact ^^ Screencaps of ht errors Weird
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i5 2500 (not K - stock speed) 16 gigs ddr3 rADEON 7990 samsung 256 ssd win 7 64 bit 1900x1080 100% Stratis 26 fps on Ultra 43 fps on high Disappointing - on the altis map it gave me a couple errors at the beginning and then there was no landmass at all, everything just occurred over water, any fix?
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Walsh.D replied to Placebo's topic in ARMA 3 - GENERAL
That is upsetting, I purchased the XfX R7990 because I thought it was a very powerful card.. ---------- Post added at 20:43 ---------- Previous post was at 20:34 ---------- Oh I see that we mis understood each other in that last post, that's what I get for checking posts on my phone. Time to look Into overclocking the i5 -
Figured it out :)
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Walsh.D replied to Placebo's topic in ARMA 3 - GENERAL
Hey guys, I have an i5-2500 sandy bridge at stock speed 16 gigs ram Radeon 7990 at all settings ultra I get anywhere between 15-60 frames on altis depending on view and object distance, Is there a sweetspot? Anyone have a similar set up and what are your view distances and object distances at? is the i5 going to be bottlenecking me? thanks -
Hi guys! My first mission. Go easy on me! It's not a Co-op and its not very long, but I had a great time and learned a ton making it. Hope someone has fun playing! http://www.armaholic.com/forums.php?m=posts&q=20977
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LOL oh geez, I forgot to switch it back after doing some trigger tests.. Yes supposed to be Blufor fire team leader. Last time I make that mistake! I'll fix and upload when I get home. :)
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Hey guys, whats wrong with the init scripts here? all my guns start unloaded.. Whats odd is if i move the addmagazines to before the addprimaryweapon and addsecondaryweapon(as search taught me) then i have no mags in inv at all, this way I at least have the mags, but begin mission unloaded... Confused what Im missing, sorry the script stuff is pretty new to me :/ init script below removeAllWeapons this; removeheadgear this; removeuniform this; removebackpack this; removeallitems this; removevest this; this addheadgear "H_Cap_brn_SERO"; ; this addweapon "arifle_TRG21_F"; this addprimaryweaponitem "optic_Holosight"; this addprimaryweaponitem "acc_flashlight" ;this addweapon "hgun_P07_F"; this addUniform "U_B_HeliPilotCoveralls"; this addVest "V_PlateCarrier2_rgr"; this addmagazine ["30Rnd_9x21_Mag", 8]; this addMagazines ["30Rnd_65x39_case_mag", 8]; this addprimaryweaponitem "muzzle_snds_H"; this addhandgunitem "muzzle_snds_L" ; this moveInCargo specop;
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Primary weapons start unloaded
Walsh.D replied to Walsh.D's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Cuel! So sorry I am just learning this :) -
Primary weapons start unloaded
Walsh.D replied to Walsh.D's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes if i just begin the unit with the following init : this addmagazine["30Rnd_65x39_case_mag", 8]; this addweapon "arifle_TRG21_F"; it spawns the rifle perfectly, However when i add the below code to the init (after the addmag and addrifle of course) i no longer spawn with weapon loaded. removeheadgear this; removeuniform this; removebackpack this; removeallitems this; removevest this; this addheadgear "H_Cap_brn_SERO"; ; this addweapon "arifle_TRG21_F"; this addprimaryweaponitem "optic_Holosight"; this addprimaryweaponitem "acc_flashlight" ;this addweapon "hgun_P07_F"; this addUniform "U_B_HeliPilotCoveralls"; this addVest "V_PlateCarrier2_rgr"; this addmagazine ["30Rnd_9x21_Mag", 8]; this addprimaryweaponitem "muzzle_snds_H"; this addhandgunitem "muzzle_snds_L" ; this moveInCargo specop; -
How do you remove nightvision goggles from a unit
Walsh.D replied to Rossrox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, was struggling with this for awhile now, thanks Tonic :) -
I recently purchased it off steam, It was pita because I expected it to be the most up to date versions which it was not. I diddnt realize that so I had all kinds of problems trying to run mods, play multiplayer ect. I know it was stupid, but also easy to over look as you would expect steam to have a lateset version. If anyone is thinking of getting steam this will make it a ton easier-- Steam gives ArmA 1.08 ---> patch 1.14 full ---> patch 1.15 beta (if desired) Ace 1.05 full -----> Ace1.06 ----> ACIEP (if desired)
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sorry yea It was 1.15 and thanks a ton guys a simple usb pull out and replace fixed my problem, now I can have lots of fun!
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Hi guys, Im having an Odd problem with Arma, which extends into all the mods as well. i run everything on high, smooth as silk and looks great, but everytime I use either the G gear for my gear screen or the M key for my map screen the game kinda "locks up" for a while, up to 20-45 seconds before it pops up to the gear or map screen, which then works fine, but again when I press G or M to go from the map screen back to normal game screen again it takes 20-45 seconds to complete. other than that the game runs wonderfully. I run everything at very high or high, and the view is aproxx 5500. computer pecs are below Asus M3N72-D motherboard - Phenom 9950quad - 2x 9800gts - 8 gigs coirsair Visata home basic 64 any ideas guys? Thanks
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I am running version 1.5 The usb point sounds interesting I have a large amount of usb perfefirals running at one time Thanks, and please if anyone else remembers something similar please post and help me get this figured out :)
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Hmmm Anyone agree with this? I would think with the hardware I have it should handle Arma fine. I run Farcry2 fully maxed with an average of 40fps.. I'll try it but would like to hear if anyone agrees.. surely theres someone with a comperable system that runs it on high settings that can give me some feedback? Thanks
