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Mateck

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Everything posted by Mateck

  1. Description: -------------------------------------------------------------------------- This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes converted from ArmA 1 to ArmA 2. All models are based on ArmA 1 sample models released by BIS. M1A1HC paint shames - NATO, Desert M1 paint shames - Green, MERDC, REFORGER 83, RACS Latest changes: -------------------------------------------------------------------------- - addon binarized with official ArmA 2 tools - added super shaders to materials - fixed loaders M240 rate of fire - FLIR will work only when looking through sights - some other small fixes Required addons: -------------------------------------------------------------------------- Extended Eventhandlers from Community Base Addons pack. BI Forums topic - http://forums.bistudio.com/showthread.php?t=78622 Download links: -------------------------------------------------------------------------- CH M1Abrams Pack v1.2: Armaholic Crazy Hussars FTP right click and 'save as' MLODs: Armaholic Crazy Hussars FTP right click and 'save as' Credits: -------------------------------------------------------------------------- People mainly responsible for this addon: Mateck - model tweaks, textures, configs T_Bone - textures Crazy Hussars Team - beta testers Special thanks to: Gachopin - for his FLIR script for ArmA 2 RobertHammer - for M240s and M2 sounds Apache-Cobra - for IFF panel model NonWonderDog - for great resource of ammo and armor values Xeno - for smoke screen script XAM Team - for the idea of FLIR script BIS - for ArmA itself and for releasing sample models ...and many other community members for help and support
  2. Here are some of the missions that me and my teammates are playing on our 14 slots dedicated server. We hope that you will enjoy them as much as we did. Play as a team or die trying! CH co14 Hazar Bagh Road (ACE) by Mateck --------------------------------------- loading screen Map: Takistan Faction: US Army Requirements: - ArmA2 Combined Operations (A2 + OA) - ACE2 v1.5 Beta or above download (right click and 'save as') --------------------------------------- CH co14 Ride by Dawn (ACE,DAC) by Mateck --------------------------------------- loading screen Map: Takistan Faction: US Army Requirements: - ArmA2 Combined Operations (A2 + OA) - ACE2 v1.5 Beta or above - DAC v3 download (right click and 'save as') --------------------------------------- CH co14 Taking the Field (ACE,DAC) by Mateck --------------------------------------- loading screen Map: Takistan Faction: Takistan Army Requirements: - ArmA2 Combined Operations (A2 + OA) - ACE2 v1.5 Beta or above - DAC v3 download (right click and 'save as') --------------------------------------- CH co10 Salvage (ACE,DAC) by Mateck NEW --------------------------------------- loading screen Map: Desert Faction: US Army - Delta Force Requirements: - ArmA2 Combined Operations (A2 + OA) - ACE2 v1.5 Beta or above - DAC v3 download (right click and 'save as') --------------------------------------- CH co10 Allah Fist (ACE,DAC) by T_Bone NEW --------------------------------------- loading screen Map: Takistan Faction: Takistan Army Requirements: - ArmA2 Combined Operations (A2 + OA) - ACE2 v1.5 Beta or above - DAC v3 download (right click and 'save as') --------------------------------------- MORE COMING SOON Armaholic mirrors: - Hazar Bagh Road Co-14 (@) - Ride by Dawn Co-14 (@) - Taking the Field Co-14 (@) - Allah Fist Co-10 (@) - Salvage Co-10 (@)
  3. Mateck

    Crazy Hussars COOP missions

    New mission added to the first post: CH co10 Allah Fist (ACE,DAC) by T_Bone CH co10 Salvage (ACE,DAC) by Mateck Also old missions have been updated: CH co14 Hazar Bagh Road (ACE) by Mateck - tweaked enemy positions in buildings - other minor tweaks CH co14 Ride by Dawn (ACE,DAC) by Mateck - tweaked enemy positions in buildings - other minor tweaks CH co14 Taking the Field (ACE,DAC) by Mateck - fixed day or night parameter not working on dedicated servers - attempt to fix game freezes when viewing weapon boxes on dedicated servers
  4. Mateck

    Crazy Hussars COOP missions

    Another mission is ready to be released - CH co14 Taking the Field (ACE,DAC). Download link added to the first post. Below are some of the screenshots that I've made when we've played this mission on Crazy Hussars server.
  5. Mateck

    Crazy Hussars COOP missions

    I've hotfixed CH co14 Ride by Dawn (ACE,DAC) mission. It was not ending :banghead: Changes: - fixed: missing "End mission" action - reduced AA threats - replaced Chernarus civilians by Takistan civilians in DAC config download (right click and 'save as') On a side note. We hope that the Apache from Arrowhead will get proper FCS in ACE2 very soon ;)
  6. Mateck

    Crazy Hussars COOP missions

    I've uploaded CH co14 Ride by Dawn (ACE,DAC) and added download link to the first post. Have fun :)
  7. Glad to hear that the update is on the way :)
  8. I've noticed strange bug when using BWMod and ACE. Sorry if this was posted already. ACE units that are using some sort of hidden selection to hide their original backpacks have them still visible when BWMod is enabled. Also backpacks have strange, dark texture. I'm not sure if this is ACE or BWMod bug. ACE units without BWMod enabled Same units with BWMod enabled I'm using ArmA 1.05 (without beta patches), ACE 1.1 stable release and BWMod 1.6. My graphics card is Radeon HD 4890 1GB DDR5, Catalyst version 9.11. BTW. Great mod :)
  9. Mateck

    CH M1Abrams Pack

    I've updated my M1Abrams Pack to version 1.2. This is very small and probably last update of this pack. Changes in version 1.2: - addon binarized with official ArmA 2 tools - added super shaders to materials - fixed loaders M240 rate of fire - FLIR will work only when looking through sights - some other small fixes CH M1Abrams Pack v1.2: Crazy Hussars FTP right click and 'save as' And of course I'm releasing updated MLOD's for the community. MLODs: Crazy Hussars FTP right click and 'save as' Thanks in advance for the mirrors :)
  10. Mateck

    CH M1Abrams Pack

    You need to press Num8 - arrow up, and Num2 - arrow down to change the brightness, not the + and - keys.
  11. Mateck

    CH M1Abrams Pack

    You mean that when You press Num8 (arrow up on Numpad) and Num2 (arrow down on Numpad) the brightness do not change?
  12. Mateck

    CH M1Abrams Pack

    Unfortunately they are using old materials and probably that will not change until BIS release official tools for ArmA 2. As far as I know it's currently not possible to binarize models with new materials.
  13. Mateck

    CH M1Abrams Pack

    Try right click and 'save as'.
  14. Mateck

    CH M1Abrams Pack

    Yes. I've updated first post with list of available paint shames.
  15. Mateck

    CH Coop Pack 1.0

    Crazy Hussars Coop Pack 1.0 ====================== Here is small coop pack that me and my teammates are playing on our 10 slot ArmA server. download link - http://www.armaholic.com/page.php?id=5840 thanks to Armaholic Author: Mateck List of missions: - Veles Battle - Hit and Run - Hideouts - Welcome to Arcadia - Road to Morton Required addons: - A.C.E. - Advanced Combat Environment 1.09 - FDF Podaga (part of the FDF Mod) - Afghan Village 1.0 - Queen's Gambit - SAP Everon Used scripts: - Dynamic AI Creator by Silola - Team Status Dialog by Dr Eyeball (modified) - some scripts are based on scripts from Evolution by KilJoy Missions were tested on ArmA 1.16 BETA.
  16. You mean that the code that is after waitUntil {time == 0}; is causing "control lag"? This is only condition and it cannot cause any lags when used alone. Don't use waitUntil {time != 0}; because this condition is always true and will execute code that is below all over again and it surely will cause lags. As I described it earlier, the time value is reset after mission load. In other words waitUntil {time == 0}; will be true only when mission is loaded.
  17. Try this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">testi=[_this select 0, 123] execVM "\smurfc_era\assignNumber.sqf"; "this" is not proper object in sqf scripts.
  18. Probably there is to many quotes. Try the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">testi=[this, 123] execVM "\smurfc_era\assignNumber.sqf";
  19. Mateck

    CH Addons

    A lot time has passed since last update of M1A1HA but we finally managed to finish the new version. Although it doesn't have Tank Fire Control System, new interiors or even new backpacks on turrets Crazy Hussars Team hope that you will like this new version. This new version have been completely reworked. File structure, class names, model sections and scripts have been changed. Unfortunately this new version will not be compatible with old missions. Because of those changes we decided to create new topic for our releases and to rename our pack (moderators please lock previous thread). At this time we are releasing three separate addons - CH M1Abrams Pack, CH T72 Pack and CH M1A1 Replacement. All of them are standalone addons, even replacement addon. For more information on how to use them please check theirs ReadMe files. <span style='font-size:11pt;line-height:100%'><span style='color:red'>CH M1Abrams Pack V1.01</span></span> This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes. Features: - models based on BIS sample models - loader position with mounted M240 - custom markings - custom textures - custom parts - new armor values - new ammo values - new sounds - main gun recoil - FLIR system (need to be turned on via command line) - Smoke screen by Xeno (need to be turned on via command line) <span style='font-size:10pt;line-height:100%'><span style='color:blue'>Download links:</span></span>  Crazy Hussars FTP - http://crazyhussars.arma2.pl/ch_m1abrams_v1.01.7z  Armaholic - http://www.armaholic.com/page.php?id=3141  Armed Assault Info - http://www.armedassault.info/index.php?cat=addons&id=456 <span style='font-size:11pt;line-height:100%'><span style='color:red'>CH T72 Pack V0.91</span></span> This addon contains T-72M, T-72A, T-72M1V and T-72AV inseveral paint schemes. It's still beta version and tank models may not be accurate (e.g. DShKM instead of NSV). Main purpose of this pack was to fit ammo and armor values with those used by CH M1Abrams Pack. Features: - models based on BIS sample models - custom textures - custom parts - new armor values - new ammo values - new sounds - main gun recoil - Smoke screen by Xeno (need to be turned on via command line) <span style='font-size:10pt;line-height:100%'><span style='color:blue'>Download links:</span></span>  Crazy Hussars FTP - http://crazyhussars.arma2.pl/ch_t72_v0.91.7z  Armaholic - http://www.armaholic.com/page.php?id=4393  Armed Assault Info - http://www.armedassault.info/index.php?cat=addons&id=693 <span style='font-size:11pt;line-height:100%'><span style='color:red'>CH M1A1 Replacement V1.01</span></span> This addon contains M1A1 replacement for ArmA. Tank model is based on M1A1HC that can be found in CH M1Abrams Pack. To maintain 100% compatybility in MP games replacement model is a bit different form M1A1HC. Also configuration of the original M1A1 was not changed so it uses default armor values and ammunition. <span style='font-size:10pt;line-height:100%'><span style='color:blue'>Download links:</span></span>  Crazy Hussars FTP - http://crazyhussars.arma2.pl/ch_m1a1_replacement_v1.01.7z  Armaholic - http://www.armaholic.com/page.php?id=4394  Armed Assault Info - http://www.armedassault.info/index.php?cat=addons&id=694 <span style='font-size:11pt;line-height:100%'><span style='color:red'>Missions</span></span> to be released... <span style='font-size:11pt;line-height:100%'><span style='color:red'>Source files</span></span> MLOD's - http://crazyhussars.arma2.pl/ch_source.7z
  20. T_D - According to the ArmA wiki the time value is the time elapsed since mission started (in seconds). Value of time is not saved when the mission is saved and so will be reset to zero when a mission is restarted from a saved position (posted by hardrock). In other words when time is equal to 0 after mission start it means that the saved game was loaded. Thanks to that we know when to execute code that is not working properly after savegame load. hamis - I still don't know what You mean by saying that this code breaks ECS and GDTmodhdr functionality. You mean In whole game, in CH t72 or just in modified Smurfc t72?
  21. I'm a bit confused. When You posted in CH Addons topic You meant that You have problem with original CH T72 or Smurf T72 when You tried to implement setObjectTexture fix? About that setObjectTexture fix. At the end of the smurf script You need to put the following code: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sleep 0.1; waitUntil {time == 0}; Those two lines will detect if game was loaded. Under those two lines You need to execute once more the whole script. You can do that by pasting the code that originally executed this script (probably it's in config.cpp under event handlers) or by  using breakTo command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">scopeName "Shtora"; _tank = _this select 0; _engineon = _this select 1; sleep 1; if (_engineon) then { _tank setObjectTexture [0,"\smurfc_era\data\t72_2_RED_co.paa"]; _tank setObjectTexture [1,"\smurfc_era\data\t72_2_RED_co.paa"]; if !(local _tank) exitwith {}; sleep 1; if !(isengineon _tank) exitwith {}; _tank vehiclechat "Shtora system ONline"; } else { _tank setObjectTexture [0,"\smurfc_era\data\t72_2_co.paa"]; _tank setObjectTexture [1,"\smurfc_era\data\t72_2_co.paa"]; if !(local _tank) exitwith {}; sleep 2; if (isengineon _tank) exitwith {}; _tank vehiclechat "Shtora system OFFline"; }; //the following code is here to fix a bug with setObjectTexture command in singleplayer games sleep 0.1; waitUntil {time == 0}; breakTo "Shtora"; note: I didn't tested the above script so it may not work properly
  22. Mateck

    CH Addons

    Try to run ArmA with only CH T72 and XEH 1.9 installed, if You haven't done so already. Most important make sure that You don't have any previous version of CH Addons and XEH installed. then report back here. @Cole.cz: Yes, it's possible to create T72 replacements
  23. Mateck

    CH Addons

    I've updated all CH Addons. This is very small update and it only fixes problem with invisible textures after mission load in singleplayer. <span style='font-size:11pt;line-height:100%'><span style='color:red'>CH M1Abrams Pack V1.01</span></span> <span style='font-size:10pt;line-height:100%'><span style='color:blue'>Download links:</span></span> Â Crazy Hussars FTP - http://crazyhussars.arma2.pl/ch_m1abrams_v1.01.7z <span style='font-size:11pt;line-height:100%'><span style='color:red'>CH T72 Pack V0.91</span></span> <span style='font-size:10pt;line-height:100%'><span style='color:blue'>Download links:</span></span> Â Crazy Hussars FTP - http://crazyhussars.arma2.pl/ch_t72_v0.91.7z <span style='font-size:11pt;line-height:100%'><span style='color:red'>CH M1A1 Replacement V1.01</span></span> <span style='font-size:10pt;line-height:100%'><span style='color:blue'>Download links:</span></span> Â Crazy Hussars FTP - http://crazyhussars.arma2.pl/ch_m1a1_replacement_v1.01.7z I've also updated source files. <span style='font-size:11pt;line-height:100%'><span style='color:red'>Source files</span></span> MLOD's - http://crazyhussars.arma2.pl/ch_source.7z I've modified only textures and markings scripts to fix setObjectTexture bug in singleplayer game.
  24. Mateck

    CH Addons

    Yes, thats true. The reason is that they cannot be damaged. There was some problems when defining damage for those turrets. Maybe I will work on this for next release. Meanwhile I decided to leave it as it is to not confuse people that may think those MG's are not operational because they are dark. BTW. There is a major bug when playing single player game. When saved game is loaded tank texture will disappear. This is a bug with setObjectTexture command.
  25. Mateck

    CH Addons

    jakethesnake245 --> Remove all previous versions of the CH addon (ch_***). Check all your modfolders. markings_base.sqf was in old version and it's not present in new one. Also check your XEH because if is something wrong with it texture script may not work properly.
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